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{$CLEO .csa} | ||
0000: | ||
0DD9: write_mem_addr 0x11E4D4 value 0xBF00BF00 size 4 add_ib 1 protect 1 //all cars paysnsprays | ||
0DD9: write_mem_addr 0x104EDA value 0 size 1 add_ib 1 protect 1 //all cars have radio | ||
end_thread |
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{$CLEO .csa} | ||
0DD6: 10@ = get_game_version | ||
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if | ||
10@ == 5 //1.0.2 | ||
then | ||
0006: 11@ = 0x55D16F | ||
end | ||
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if | ||
10@ == 6 //1.0.3 | ||
then | ||
0006: 11@ = 0x55D103 | ||
end | ||
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if | ||
10@ == 7 //1.0.5 | ||
then | ||
0006: 11@ = 0x56D2EB | ||
end | ||
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if | ||
10@ == 8 //1.0.6? | ||
then | ||
0006: 11@ = 0x5C09D7 | ||
end | ||
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if | ||
10@ == 9 //1.0.7? | ||
then | ||
0006: 11@ = 0x5AD707 | ||
end | ||
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if | ||
10@ == 13 //1.0.8 | ||
then | ||
0006: 11@ = 0x5AD707 | ||
end | ||
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if | ||
11@ <> 0 | ||
then | ||
for 0@ = #LANDSTAL to #UTILTR1 | ||
0085: 1@ = 11@ | ||
0085: 2@ = 0@ | ||
0012: 2@ *= 36 | ||
005A: 1@ += 2@ | ||
0DD9: write_mem_addr 1@ value 0 size 1 add_ib 1 protect 1 | ||
end | ||
end | ||
|
||
end_thread |
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{$CLEO .csa} | ||
0000: | ||
const | ||
TRIANGLE = 15 //Y | ||
end | ||
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const | ||
_PLAYER_CHAR = $303 | ||
_PLAYER_ACTOR = $304 | ||
_onmission = $616 | ||
end | ||
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while true | ||
wait 0 | ||
if | ||
0256: player _PLAYER_CHAR defined | ||
then | ||
if | ||
00E1: player 0 pressed_button 14 //jump | ||
then | ||
0DD8: 0@ = read_mem_addr 0x5794F4 size 4 fix_ib 1 //nCurrentInterior | ||
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if and | ||
//03EE: player _PLAYER_CHAR controllable | ||
80DF: not actor _PLAYER_ACTOR driving | ||
//84AD: not actor _PLAYER_ACTOR in_water | ||
0@ == 0 | ||
then | ||
17@ = 0 | ||
while 17@ < 1700 | ||
wait 0 | ||
04C4: create_coordinate 8@ 10@ 12@ from_actor _PLAYER_ACTOR offset 0.0 0.4 4.0 | ||
02CE: 12@ = ground_z 8@ 10@ 12@ | ||
0054: store_player 0 position_to 1@ 2@ 3@ | ||
0087: 6@ = 3@ // floating-point values only | ||
0063: 6@ -= 12@ // floating-point values (never used in VC or GTA 3) | ||
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if | ||
not 6@ > -0.4 // floating-point values | ||
then | ||
04C4: create_coordinate 1@ 2@ 3@ from_actor _PLAYER_ACTOR offset 0.0 0.0 4.5 | ||
02CE: 0@ = ground_z 1@ 2@ 3@ | ||
0054: store_player 0 position_to 1@ 2@ 3@ | ||
0087: 7@ = 3@ // floating-point values only | ||
0063: 7@ -= 0@ // floating-point values (never used in VC or GTA 3) | ||
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if | ||
7@ > -0.1 // floating-point values | ||
then | ||
Player.CanMove(_PLAYER_CHAR) = False | ||
04C4: create_coordinate 13@ 14@ 15@ from_actor _PLAYER_ACTOR offset 0.0 -5.0 0.0 | ||
1@ = 2.0 // floating-point values | ||
0009: 1@ += 12@ // floating-point values // Note: the incorrect math opcode was used here | ||
Camera.SetPosition(13@, 14@, 1@, 0.0, 0.0, 0.0) | ||
0157: camera_on_player _PLAYER_CHAR mode 15 switchstyle 1 | ||
04C4: create_coordinate 13@ 14@ 15@ from_actor _PLAYER_ACTOR offset 0.0 0.0 0.0 | ||
0DD0: 11@ = get_label_addr @_ZN6CPools6GetPedEi | ||
0DD1: 11@ = get_func_addr_by_cstr_name 11@ | ||
0DD3: context_set_reg 0 value _PLAYER_ACTOR | ||
0DD2: context_call_func 11@ | ||
0DD4: 11@ = context_get_reg 0 | ||
11@ += 0x7C // integer values | ||
16@ = 0 // integer values | ||
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while 16@ < 100 | ||
0DD9: write_mem_addr 11@ value 0.022 size 4 add_ib 0 protect 1 | ||
wait 0 | ||
end | ||
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16@ = 0 // integer values | ||
if | ||
not 6@ >= -1.0 // floating-point values (never used in VC or GTA 3) | ||
then | ||
9@ = 374 | ||
end | ||
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if | ||
not 6@ >= -1.5 // floating-point values (never used in VC or GTA 3) | ||
then | ||
9@ = 100 | ||
end | ||
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if | ||
not 6@ >= -2.0 // floating-point values (never used in VC or GTA 3) | ||
then | ||
9@ = 237 | ||
end | ||
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if | ||
not 6@ >= -2.5 // floating-point values (never used in VC or GTA 3) | ||
then | ||
9@ = 374 | ||
end | ||
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var | ||
16@: int | ||
9@: int | ||
end | ||
while 16@ < 9@ | ||
wait 0 | ||
0DD0: 11@ = get_label_addr @_ZN6CPools6GetPedEi | ||
0DD1: 11@ = get_func_addr_by_cstr_name 11@ | ||
0DD3: context_set_reg 0 value _PLAYER_ACTOR | ||
0DD2: context_call_func 11@ | ||
0DD4: 11@ = context_get_reg 0 | ||
11@ += 0x7C // integer values | ||
0DD9: write_mem_addr 11@ value 0.022 size 4 add_ib 0 protect 1 | ||
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0DD0: 11@ = get_label_addr @_ZN6CPools6GetPedEi | ||
0DD1: 11@ = get_func_addr_by_cstr_name 11@ | ||
0DD3: context_set_reg 0 value _PLAYER_ACTOR | ||
0DD2: context_call_func 11@ | ||
0DD4: 11@ = context_get_reg 0 | ||
11@ += 0x4C | ||
0DD8: 11@ = read_mem_addr 11@ size 4 fix_ib 0 | ||
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0DD0: 7@ = get_label_addr @_ZN12CAnimManager14BlendAnimationEP7RpClump12AssocGroupId11AnimationIdf | ||
0DD1: 7@ = get_func_addr_by_cstr_name 7@ | ||
0DD3: context_set_reg 3 value 4.0 | ||
0DD3: context_set_reg 2 value 42 | ||
0DD3: context_set_reg 1 value 0 | ||
0DD3: context_set_reg 0 value 11@ | ||
0DD2: context_call_func 7@ | ||
end | ||
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while 16@ < 1700 | ||
wait 0 | ||
0DE0: 11@ = get_touch_point_state 5 mintime 0 | ||
if | ||
11@ == 1 | ||
then | ||
6@ = 5 | ||
break | ||
end | ||
0DD0: 11@ = get_label_addr @_ZN6CPools6GetPedEi | ||
0DD1: 11@ = get_func_addr_by_cstr_name 11@ | ||
0DD3: context_set_reg 0 value _PLAYER_ACTOR | ||
0DD2: context_call_func 11@ | ||
0DD4: 11@ = context_get_reg 0 | ||
11@ += 0x4C | ||
0DD8: 11@ = read_mem_addr 11@ size 4 fix_ib 0 | ||
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0DD0: 7@ = get_label_addr @_ZN12CAnimManager14BlendAnimationEP7RpClump12AssocGroupId11AnimationIdf | ||
0DD1: 7@ = get_func_addr_by_cstr_name 7@ | ||
0DD3: context_set_reg 3 value 999.0 | ||
0DD3: context_set_reg 2 value 63 | ||
0DD3: context_set_reg 1 value 0 | ||
0DD3: context_set_reg 0 value 11@ | ||
0DD2: context_call_func 7@ | ||
0055: put_player 0 at 8@ 10@ 12@ | ||
end | ||
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if | ||
6@ == 5 | ||
then | ||
Camera.SetBehindPlayer | ||
Camera.Restore | ||
Player.CanMove(_PLAYER_CHAR) = true | ||
Actor.PutAt(_PLAYER_ACTOR, 13@, 14@, 15@) | ||
0DD0: 11@ = get_label_addr @_ZN6CPools6GetPedEi | ||
0DD1: 11@ = get_func_addr_by_cstr_name 11@ | ||
0DD3: context_set_reg 0 value _PLAYER_ACTOR | ||
0DD2: context_call_func 11@ | ||
0DD4: 11@ = context_get_reg 0 | ||
11@ += 0x4C | ||
0DD8: 11@ = read_mem_addr 11@ size 4 fix_ib 0 | ||
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0DD0: 7@ = get_label_addr @_ZN12CAnimManager14BlendAnimationEP7RpClump12AssocGroupId11AnimationIdf | ||
0DD1: 7@ = get_func_addr_by_cstr_name 7@ | ||
0DD3: context_set_reg 3 value 999.0 | ||
0DD3: context_set_reg 2 value 146 | ||
0DD3: context_set_reg 1 value 0 | ||
0DD3: context_set_reg 0 value 11@ | ||
0DD2: context_call_func 7@ | ||
break | ||
else | ||
Camera.SetBehindPlayer | ||
Camera.Restore | ||
Player.CanMove(_PLAYER_CHAR) = true | ||
break | ||
end | ||
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end | ||
end | ||
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end //while 00E1 | ||
end | ||
end | ||
end | ||
end | ||
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:_ZN8CGeneral11GetATanOfXYEff | ||
hex | ||
"_ZN8CGeneral11GetATanOfXYEff" 00 | ||
end | ||
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:_ZN6CPools6GetPedEi | ||
hex | ||
"_ZN6CPools6GetPedEi" 00 | ||
end | ||
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:_ZN12CAnimManager14BlendAnimationEP7RpClump12AssocGroupId11AnimationIdf | ||
hex | ||
"_ZN12CAnimManager14BlendAnimationEP7RpClump12AssocGroupId11AnimationIdf" 00 | ||
end |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,4 @@ | ||
{$CLEO .csa} | ||
0000: | ||
0DD9: write_mem_addr 0x246474 value 800.0 size 4 add_ib 1 protect 1 | ||
end_thread |
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---|---|---|
@@ -0,0 +1,21 @@ | ||
{$CLEO .csa} | ||
thread 'PRCOR' | ||
0000: | ||
0DD7: 1@ = get_image_base | ||
1@ += 1 | ||
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0DD0: 0@ = get_label_addr @_ZN7CSprite15CalcScreenCoorsERK5RwV3dPS0_PfS4_b | ||
0DD1: 0@ = get_func_addr_by_cstr_name 0@ | ||
0062: 0@ -= 1@ // (int) | ||
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0@ += 0xE8 | ||
0DD9: write_mem_addr {0x1FDBF4} 0@ value 0xD8 size 1 add_ib 1 protect 1 | ||
0@ += 0x8 | ||
0DD9: write_mem_addr {0x1FDBFC} 0@ value 0x88 size 1 add_ib 1 protect 1 | ||
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end_thread | ||
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:_ZN7CSprite15CalcScreenCoorsERK5RwV3dPS0_PfS4_b | ||
hex | ||
"_ZN7CSprite15CalcScreenCoorsERK5RwV3dPS0_PfS4_b" 00 | ||
end |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,5 @@ | ||
{$CLEO .csa} | ||
0000: | ||
0DD9: write_mem_addr 0xED444 value 0xBF00BF00 size 4 add_ib 1 protect 1 //all cars paysnsprays | ||
0DD9: write_mem_addr 0xD01E4 value 0 size 1 add_ib 1 protect 1 //all cars have radio | ||
end_thread |
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