New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Отключение блума в NFSMW через Widescreen Fix. #524

Open
AlexandrR29 opened this Issue Sep 10, 2018 · 1 comment

Comments

Projects
None yet
2 participants
@AlexandrR29

AlexandrR29 commented Sep 10, 2018

Управление блумом в UC отлично работает. Можно по такому принципу сделать управление Motion Blur в MW?
Сейчас есть два способа - либо через утилиту MW Optimiser отключить его, либо прописав в реестре g_motion blur = 0. Хотелось бы, чтобы работало аналогично Undercover - 0, 5 - половина интенсивности, единица - стандартное размытие, 0 - блюра нет вовсе.
Визуальный коричневый фильтр при этом остаётся.

@BleedingOptimism

This comment has been minimized.

Show comment
Hide comment
@BleedingOptimism

BleedingOptimism Oct 11, 2018

English Translation (via Google Translate)

Subject-
Disable bloom in NFSMW via Widescreen Fix.

Body-
Managing bloom in UC works great. Is it possible to make the management of Motion Blur in MW on this principle?
Now there are two ways - either through the MW Optimiser utility to disable it, or by registering g_motion blur = 0 in the registry. I would like it to work similarly to Undercover - 0, 5 is half the intensity, one is the standard blur, 0 is no blur at all.
A visual brown filter remains.

BleedingOptimism commented Oct 11, 2018

English Translation (via Google Translate)

Subject-
Disable bloom in NFSMW via Widescreen Fix.

Body-
Managing bloom in UC works great. Is it possible to make the management of Motion Blur in MW on this principle?
Now there are two ways - either through the MW Optimiser utility to disable it, or by registering g_motion blur = 0 in the registry. I would like it to work similarly to Undercover - 0, 5 is half the intensity, one is the standard blur, 0 is no blur at all.
A visual brown filter remains.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment