Skip to content
A framework that abstracts away from canvas2D and WebGL and is able to handle both transparent to the programmer
JavaScript GLSL
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
Algorithms.js
BasicLib.js
CONCEPTUAL OUTLINE of this Framework.pdf
CSSobjectLib.js
CanvasObjects.js
EXAMPLE.zip
LICENSE
README.md
TO DO list
WebglFragmentShader.glsl
WebglVertexShader.glsl

README.md

Javascript-Graphics-Framework

A framework that abstracts away from canvas2D and WebGL and is able to handle both transparent to the programmer

  • The following example game implements this framework on Canvas2D -> Example1
  • The following example game implements this framework on Canvas WebGL -> Example2

The JS files behind both example games are left intentionally readable (via Chrome-->DeveloperTools)

  • A brief explanation outlining the deisgn concept is shown --> here
  • A preliminary ToDO list can be seen --> here
  • An example "HelloWorld" project can be seen --> here Extract the ZIP file into a folder, drop the JS files and the two glsl shader files into the same folder and run the Example.html

Screenshot01 Screenshot02 Screenshot03

You can’t perform that action at this time.