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Exposure Render

Exposure Render is a CUDA based volume raycaster, enhanced with physically based light transport. More information about the rendering algorithm can be found here:

The latest windows executable can be found here repository and follow  these instructions

Building Exposure Render from source code

If you are eager to build Exposure Render yourself you should clone the release repository. Latest build instructions (tested with Visual Studio 2017, Qt5.11.1, VTK 7.1.1 and Cuda 9.2) can be found here.

System requirements

  • Microsoft Windows XP, Vista, or 7.
  • At least 1GB of system memory.
  • NVIDIA CUDA-compatible GPU with compute capability 1.0 and at least 512 megabytes of DRAM. GTX270 or higher is recommended
  • At the moment, larger data sets might give problems, we are working on that!


Thomas Kroes


Delft University of Technology (TU Delft)
Computer Graphics and Visualization (CGV)
t.kroes at

Leids Universitair medisch centrum (LUMC)
Laboratorium voor Klinische en Experimentele Beeldverwerking (LKEB)
t.kroes at


  • Osirix Imaging Software for sharing the medical data sets
  • Volvis website for the engine and bonsai data set
  • Fugue icons for the icon database

Tested system configurations

Exposure Render has been tested on the following system configurations using Nvidia hardware:

  • Windows 7 (64 bit) + Quadro FX1700
  • Windows 7 (64 bit) + GTS240
  • Windows 7 (64 bit) + GTS250
  • Windows 7 (64 bit) + GTS450
  • Windows 7 (64 bit) + GTX260
  • Windows 7 (64 bit) + GTX270
  • Windows 7 (64 bit) + GTX460
  • Windows 7 (64 bit) + GTX470
  • Windows 7 (64 bit) + GTX560
  • Windows 7 (64 bit) + GTX570
  • Windows 7 (64 bit) + GTX580

Please mention your complete system setup when you report a bug: (OS (32/64 bit), graphics card, driver version etc.), possibly along with screen shots and error messages. Help make Exposure Render stable!