Exposure Render is a CUDA based volume raycaster, enhanced with physically based light transport. More information about the rendering algorithm can be found here:
- An interactive photo-realistic volume rendering framework
T. Kroes, F. H. Post, C. P. Botha
- Visibility sweeps for joint-hierarchical importance sampling of direct lighting for stochastic volume rendering
T. Kroes, M. Eisemann, E. Eisemann
Building Exposure Render from source code
If you are eager to build Exposure Render yourself you should clone the release repository. Latest build instructions (tested with Visual Studio 2017, Qt5.11.1, VTK 7.1.1 and Cuda 9.2) can be found here.
- Microsoft Windows XP, Vista, or 7.
- At least 1GB of system memory.
- NVIDIA CUDA-compatible GPU with compute capability 1.0 and at least 512 megabytes of DRAM. GTX270 or higher is recommended
- At the moment, larger data sets might give problems, we are working on that!
Delft University of Technology (TU Delft)
Computer Graphics and Visualization (CGV)
t.kroes at tudelft.nl
Leids Universitair medisch centrum (LUMC)
Laboratorium voor Klinische en Experimentele Beeldverwerking (LKEB)
t.kroes at lumc.nl
- Osirix Imaging Software for sharing the medical data sets
- Volvis website for the engine and bonsai data set
- Fugue icons for the icon database
Tested system configurations
Exposure Render has been tested on the following system configurations using Nvidia hardware:
- Windows 7 (64 bit) + Quadro FX1700
- Windows 7 (64 bit) + GTS240
- Windows 7 (64 bit) + GTS250
- Windows 7 (64 bit) + GTS450
- Windows 7 (64 bit) + GTX260
- Windows 7 (64 bit) + GTX270
- Windows 7 (64 bit) + GTX460
- Windows 7 (64 bit) + GTX470
- Windows 7 (64 bit) + GTX560
- Windows 7 (64 bit) + GTX570
- Windows 7 (64 bit) + GTX580
Please mention your complete system setup when you report a bug: (OS (32/64 bit), graphics card, driver version etc.), possibly along with screen shots and error messages. Help make Exposure Render stable!