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"desc": "Kinich from the Scions of the Canopy tribe in Natlan, bearer of the ancient name **Malipo**, is a Saurian Hunter who is accompanied by Ajaw - a projection of an \"Almighty Dragonlord\". A pragmatic person, Kinich is first met during the Natlan Archon quest during the Pilgrimage.\n\nKinich is a 5 star Dendro Claymore character who takes advantage of Pyro + Dendro reactions, namely Burning and Burgeon, to charge up his Scalespiker Cannon to deal massive Dendro damage to his enemies!",
"desc": "Kinich's Normal Attacks are a series of 3 Claymore strikes - entirely practical with nothing complicated.\n\nHis Charged Attack throws his Claymore out in front of him, almost like a ranged attack!\n\nUniquely, Kinich possesses a mid-air Normal Attack which can be performed once in the air after each use of his Elemental Skill, however, this has no practical value in combat.\n\nOverall, Kinich's Normal Attacks may look cool, but see little use during combat.",
"name": "Elemental Skill and Nightsoul Mechanics",
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"desc": "Kinich's Elemental Skill allows him to use his grapple to lock onto a nearby enemy, or a nearby object. If neither is nearby, he can instead grapple into the air instead. If the Elemental Skill is held, Kinich is able to aim his grapple before launching it.\n\nIf no enemy is hit by his grapple, it will refund 60% of its Cooldown.\n\nIf Kinich attaches onto an enemy, he will enter the Nightsoul's Blessing state for up to 10 seconds. During this state, Kinich will replace his Normal Attack with Loop Shots which deal Dendro damage to the target he is currently grappled onto and moves him around the target.\n- If the grapple ever breaks, using a Normal Attack will cause Kinich to attach to the closest enemy.\n\nLoop Shots deal Elemental Skill damage, but will trigger effects that care about Normal Attack usage like Xingqiu and Yelan bursts.\n\nA Nightsoul Point gauge will appear next to Kinich during this state, which caps out at 20 points. When this hits 20, Kinich can reactivate his Elemental Skill to fire a shot using his Scalespiker Cannon, dealing massive Dendro damage.\n- This damage can be increased further by triggering Nightsoul Bursts!\n\nKinich obtains Nightsoul Points under the following conditions:\n- Automatically generates 2 points per second.\n- Firing a Loop Shot generates 3 points.\n- Entering the highlighted Blind Spot on the ground near an enemy generates 4 points.\n- Generates 7 points when enemies hit by his Elemental Skill and marked by Desolation take Burning or Burgeon damage (up to once every 0.8 seconds)",
"desc": "Kinich's Elemental Burst summons a larger projection of Ajaw, dealing AoE Dendro damage on activation, then dealing AoE Dendro damage at intervals over 15 seconds.\n- Ajaw will deal damage a total of 7 times.\n\nIf cast during his Nightsoul's Blessing state, it will extend the maximum duration of the Nightsoul's Blessing state by 1.7 seconds.\n- This can be utilized to trigger the Desolation effect for more Nightsoul Points.\n- It does not entirely cover the time lost from the Elemental Burst duration, as the animation is ~2.2 seconds long.",
"desc": "**C1** - Provides a solid increase to his Scalespiker Cannon's damage. Also grants Kinich even further exploration utility through a strong movement speed increase after using the Elemental Skill's mid-air swing.\n**C2** - Increases Kinich's frontloading abilities, further increasing the damage of his first Scalespiker Cannon's shot damage and AoE. The Dendro RES reduction provides a significant general damage boost for him and any Dendro teammates as well!\n**C3** - Increased levels to his primary source of damage are always appreciated.\n**C4** - Significantly lowers Kinich's Energy Recharge requirements for him to use his Elemental Burst every rotation to increase the number of Scalespiker Cannon shots he can perform.\n**C5** - Slightly more Elemental Burst damage, but not exceptionally notable, primarily functions as filler before C6.\n**C6** - Adds another strong hit to his Scalespiker Cannon shots, bouncing up after the initial hit, then impacting the enemies and dealing damage. This bounce also inherits any bonuses (e.g A4 and C6) that the initial hit possessed.\n\nIn terms of damage increase, Kinich's C6 and C2 stand out particularly, then his C1 and C3. Kinich's C4 offers solid quality of life.",
"desc": "Recommended artifacts for Kinich\n\n- 4-Piece **Obsidian Codex** - Offers an easy to trigger CRIT Rate buff and DMG% bonus. As Kinich does not consume Nightsoul points until he launches his first Scalepiker Cannon shot this bonus will not be active until then, but that first shot will benefit from the CRIT Rate.\n- 4-Piece **Unfinished Reverie** - Provides a strong DMG% bonus that is easily maintained in his teams that use Burning to trigger his passive.\n\n- 4-Piece **Golden Troupe** - Provides a large amount of Skill DMG%, as the majority of his damage is from his Elemental Skill. However, as he is an on-field DPS, he will not benefit from the off-field bonus.\n- 4-Piece **Deepwood Memories** - If no teammate is equipping this set, Deepwood is a great option on Kinich to reduce the Dendro RES of the enemies. However, if possible, another team member should hold this set.\n\n2-Piece combination mixes of **Obsidian Codex**, **Deepwood Memories**, **Golden Troupe** and **18% ATK** sets can be utilized while farming for 4-Piece sets.\n\nFor Artifact mainstats, Kinich prefers using a ATK% Sands, Dendro % Goblet and a Crit Rate/Crit Damage Circlet, primarily looking for Crit Rate, Crit Damage, ATK% and Energy Recharge% substats.",
"desc": "Recommended weapons for Kinich\n\n- **Fang of the Mountain King** - Kinich's signature weapon and best in slot option for damage. The passive provides a large amount of DMG% that can easily be stacked in his preferred teams.\n- **Beacon of the Reed Sea** - Kinich can usually keep both parts of the ATK passive active due to taking damage from Burning or Burgeon as well as enemies. \n- **Serpent Spine** - A strong option at high refines, even if maintaining stacks can be an issue in certain teams it still outperforms other options as long as some stacks are maintained.\n\n- **Verdict**, **Redhorn Stonethresher**, **Wolf's Gravestone** - Strong options from their base stats alone. Depending on the team, they can offer slightly different performance but are relatively similar overall.\n- **Earth Shaker** - The Natlan craftable weapon and Kinich's best baseline option, providing an appreciated ATK% substat and DMG bonus from its passive.\n\n- **Ultimate Overlord's Mega Magic Sword** - Can outperform Earth Shaker if it allows you to use his Elemental Burst every rotation and that is desired.",
"desc": "**Dendro**\n- **Emilie**: Provides significant personal damage and benefits from the Burning reaction as well.\n- **Nahida**: Good AoE Dendro coverage and personal damage, the Elemental Mastery buff can be potent if used in Burgeon teams.\n- **Baizhu**: Fills the healer slot and increases Burning/Burgeon damage.\n\n**Pyro**\n- **Bennett**: Significantly boosts Kinich's attack, staying inside his Elemental Burst can be challenging, but it is worth it for the damage increase Bennett provides.\n- **Xiangling**: Provides good off-field Pyro application that does not require any external conditions to trigger, can have high Energy Recharge requirements however.\n- **Dehya/Thoma**: Offer solid off-field Pyro applications in addition to helping keep the team alive.\n\n**Hydro**\n- **Furina**: Provides strong buffs as well as personal damage, her periodic Hydro application allows Burning to exist consistently in addition to Burgeon.\n- **Xingqiu/Yelan**: Provide consistent Hydro application and high personal damage.\n\n**Other**\n\nOther characters can fit in Kinich's teams by providing high utility or personal damage without interfering (much) with Burning/Burgeon uptimes, some examples include:\n- **Fischl/Yae**: Provides strong personal damage, can take advantage of Catalyze reactions if they occur.\n- **Zhongli/Kachina**: Can provide strong utility for the teams in terms of shields and/or buffs.\n- **Albedo/Chiori**: Provide strong personal damage without reducing the Burning aura significantly.\n\nThis is not an exhaustive list of characters who work with Kinich, there are other characters who can fill similar roles in Kinich's teams!",
"desc": "Kinich's team compositions can primarily be divided into 2 archetypes:\n\n**Burning**: The most consistent option to trigger his Nightsoul Point gain passive, Burning teams aim to keep a Burning aura on the enemies to constantly generate Nightsoul points.\n\n**Burgeon**: Burgeon teams benefit from Burgeon's higher damage compared to Burning in trade for the guaranteed Nightsoul Point consistency of Burning. In addition, these teams are able to make use of Hydro characters such as Furina and Xingqiu etc who can provide significant buffs or damage. Being able to take advantage of these can make Burgeon teams an appealing option. \n\nIt is also possible to run Kinich in teams without these reactions, however his Nightsoul Point generation is significantly reduced in these teams, and relies more on teammate synergies and damage.\n\nSome example teams are shown below. There are many other variations of characters that can also work well, these are just some examples - adjusting your teams based on the characters you own and your preferred playstyle is always recommended!",
"desc": "Kinich's Elemental Skill is an extremely versatile tool for exploration, being one of the most flexible travel options in the game.\n\nWhen the Elemental Skill is held down, Kinich is able to aim freely where he grapples. This grapple possesses one of the highest vertical travel distances in the game and can be used to easily cross gaps.\n\nWhen used on the ground, Kinich is able to freely move around while aiming his grapple until it is automatically released if still held after 5 seconds. If used in the air, it will temporarily suspend him mid-air for up to 5 seconds while he aims.\n\nAfter using the grapple, Kinich's next Normal Attack input in the air will be replaced with a unique mid-air attack, this can be used to stall his horizontal aerial movement, or gain slightly more vertical distance.\n\nIn **Natlan** Kinich can consume **phlogiston** to cast his Elemental Skill an additional time in mid-air, allowing him to cover even further distances.\n\nIn addition, Kinich is able to use his Elemental Skill to mimic the abilities of Yumkasaurs, being able to interact with devices such as Coilgrass Sigils, Spores of Repose, Flamegranates and Phlogiston Explosive Barrels. Anything a Yumkasaur can do, Kinich can too!",
"desc": "Kinich’s boss material needed for ascension are **Overripe Flamegranate**s obtained from the **Gluttonous Yumkasaur Mountain King** Boss challenge in **Natlan**.\n\nAs Kinich is a Dendro character, he requires **Nagadus Emerald** gems to be ascended.\n\n**Saurian Claw Succulent** is the **Natlan** local specialty required to ascend him.\n\nThe common enemy drop he requires are **Saurian Fangs**, which can be found by defeating [Saurians in **Natlan**](https://hutaobot.moe/guides/common-enemies/natlan-saurians-route).\n\nKinich requires Talent books of **Kindling** which can be obtained from the **Natlan** Talent Book domain on Tuesdays, Fridays and Sundays.\n\nFor leveling up his Talents past level 6, Kinich requires the Weekly Boss material; **Denial and Judgment** which can be obtained from the **Scattered Ruins Trounce** domain which is unlocked after completing the **Ignis Purgatorius Chapter: Act I - When the Hearth-Flame Goes Out** Story quest.",
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