You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
"desc": "Arlecchino, the Fourth of the Fatui Harbingers, known as “the Knave”. Arlecchino runs the House of the Hearth, being known as “Father” to her “children”, which includes characters like Lyney, Lynette and Freminet as well as certain NPCs you will meet when exploring the world such as Lyudochka!\n\nArlecchino is a 5 star Pyro Polearm character, and introduces a new way of utilizing the Bond of Life mechanic introduced in Fontaine, using it as a resource to enhance her attacks!",
"desc": "Uniquely, Arlecchino can not be healed by sources other than her Elemental Burst during combat, but in trade she gains a permanent 40% Pyro Damage bonus during combat.\n\nThis part of her kit ensures that she will not lose damage by having her Bond of Life cleared by ally healing, as any healing would normally reduce Bond of Life. Though it also means care must be taken to manage her HP to fully take advantage of her abilities.\n\nIn addition Arlecchino will also gain 1% Resistance to all damage per 100 attack she has over 1000, capping out at 20% at 3000 attack. This is a dynamic increase, meaning attack buffs like Bennett can help reach this threshold. While this bonus helps Arlecchino’s survivability it is not sufficient to allow you to ignore enemy attacks - so care should be taken to not take too many hits.",
"desc": "The primary source of Arlecchino’s damage, after obtaining Bond of Life from absorbing **Blood-Debt Directives** and **Dues** applied from her Elemental Skill. When Arlecchino’s current Bond of Life amount is equal to or greater than 30% of her Maximum HP she will enter the **Masque of the Red Death** state, which enhances all her Normal, Charged and Plunging Attacks to do Pyro damage. **Masque of the Red Death** also causes her Normal Attacks only to deal bonus damage based on her current Bond of Life amount, then reducing it by 7.5%. When Bond of Life is consumed by her Normal Attacks in this state hitting enemies, they will also reduce her Elemental Skill’s cooldown by 0.8 seconds.\n\nHer Charged Attack is her primary way to absorb **Blood-Debt Directives** and **Dues** to grant herself Bond of Life. It is usually only used for this purpose, as it does not gain increased damage from **Masque of the Red Death**.",
"desc": "A frontward facing AoE doing Pyro Damage to all enemies hit and applying a **Blood-Debt Directive** to them.\n\n**Blood-Debt Directives** periodically do Pyro damage to the targets they are applied to, and will grant Arlecchino a Bond of Life worth 65% of her max HP when absorbed by her Charged Attack or Elemental Burst. **Blood-Debt Directives** will also be enhanced to **Blood-Debt Dues** which are identical to **Directives**, except will grant Arlecchino a Bond of Life worth 130% of her max HP instead.\n\nIf an enemy with a **Blood-Debt Directive** or **Due** dies, Arlecchino will also be granted a Bond of Life worth 130% of her max HP.\n\nWhile the maximum amount of Bond of Life that can be obtained per use of All Is Ash is 145%, Arlecchino is able to obtain a 200% Bond of Life when absorbing further **Directive/Dues** if using her Elemental Skill again and absorbing further ones when she already possesses at least 55% Bond of Life.",
"desc": "Arlecchino’s Elemental Burst is a large frontal AoE nuke that first absorbs all nearby **Blood-Debt Directives and Dues**, then heals herself and resets her Elemental Skill's cooldown.\n\nThis is Arlecchino’s only way to heal herself in combat, so it is usually recommended to only Burst when healing is required unless sufficient Energy Recharge is built to use it every rotation.\n\nAs it heals for 150% of her current Bond of Life + 150% of her Attack, the healing Arlecchino receives will be equal to 50% of her Bond of Life + 150% of her attack. This is because 100% of the Bond healing is consumed to clear her remaining Bond of Life.\n\nAn example would be 50% HP Bond of Life (15000 HP, 7500 Bond value) and 2000 attack, this will cause Arlecchino to heal for a total amount of `7500*50%+2000*150%=6750` health.",
"desc": "**C1** - Primarily good for the increased damage it grants her Normal Attacks, being a 20%+ increase to her Normal Attack damage. The interruption resistance can be helpful when playing her without a shield, but does not alleviate her fragility.\n**C2** - Removes the need to wait for setup, as **Blood-Debt Directives** will be **Due** when applied. Increases Arlecchino’s frontload potential by granting her an AoE nuke when she absorbs these **Dues**, and further increases all her damage resistance by another 20% when this is triggered.\n**C3** - As Arlecchino’s primary damage comes from her Normal Attacks, this Constellation offers a significant damage increase.\n**C4** - Makes it easier to use Arlecchino’s Elemental Burst every rotation, the Cooldown Reduction is not particularly impactful however.\n**C5** - Elemental Burst levels only increase the damage it does, not very significant overall, but works well with her final Constellation.\n**C6** - Increases Arlecchino’s Elemental Burst damage by a massive amount based on her current amount of Bond of Life, making it worth using purely for damage. \n- Note that as this is scaling based on her current Bond of Life care should be taken not to use it at the end of a rotation when her Bond of Life has been depleted, instead it can often be ideal to use it immediately after her Elemental Skill to absorb the newly applied **Dues** which also resets her Elemental Skill to allow her to use it again if anything is still alive.\nAlso grants a significant CRIT Rate and CRIT Damage increase after using her Elemental Skill. Overall an extremely potent buff, befitting of a capstone Constellation.",
"desc": "4-Piece **Fragment of Harmonic Whimsy** - Arlecchino’s best artifact option, she is easily able to keep the passive maximized by playing normally.\n4-Piece **Gladiator’s Finale** - Arlecchino’s second best option, noticeably increasing the damage of her Normal Attacks. Also passively farmable from Weekly/World bosses.\n\n4-Piece **Crimson Witch of Flames**/**Gilded Dreams** are alternatives that can be used, primarily for Vaporize teams.\n\n2-Piece combination mixes of **Crimson Witch of Flames** and **18% ATK** sets can be utilized while farming for 4-Piece sets.\n\nFor Artifact mainstats, Arlecchino prefers using a ATK% Sands (or Elemental Mastery if running Vaporize), Pyro % Goblet and a Crit Rate/Crit Damage Circlet, primarily looking for Crit Rate, Crit Damage, ATK% substats and potentially Elemental Mastery if using Arlecchino in a Vaporize team.",
"desc": "Recommended weapons for Arlecchino\n\n**Crimson Moon’s Semblance** - Arlecchino’s signature and best weapon. Tailor-made for her, granting her both additional Bond of Life as well as a nice damage bonus that is always active while Arlecchino is in the \"Masque of the Red Death\" state. As a bonus it also looks very fashionable on her, transforming into a Scythe when used!\n**Primordial Jade Winged-Spear** - Arlecchino’s second best option, providing a strong passive that she can easily stack and great base stats.\n**Staff of the Scarlet Sands** - A competitive option, especially when run in Vaporize teams.\n\n\n**Staff of Homa** - Strong option, even when above 50% HP.\n**Deathmatch** - Good generic option from the Battle Pass.\n**Ballad of the Fjords** - Can be stronger than Deathmatch in Vaporize teams.\n\n**White Tassel** - Arlecchino’s best free option, it can be randomly obtained from any chests of Exquisite quality or higher in Liyue (including Chasm/Chenyu Vale).",
"desc": "Possessing a unique travel ability, Arlecchino does bring a flexible exploration ability to the table. Her quick-travel when holding down the Charged Attack button can be used to both quickly cross between groups of enemies, as well as travel over smaller bodies of water! \n\nA demonstration of the travel distance can be seen [here](https://youtu.be/vfWs3j-S5co).\n\nHer Charged Attack can also be chained over bodies of water without entering her unique travel ability - it will even travel a similar distance! However, this is rarely practical as you can easily fall into the water, but it looks quite fancy when performed!\n\nA demonstration can be seen [here](https://youtu.be/gRkS6ayk4c4).\n\nAs her Bond of Life does not fall off based on a duration she can also act as an excellent overworld DPS, not being tied to any particular damage windows or ramp up if you end battles with Bond of Life still on Arlecchino.",
"desc": "Arlecchino’s boss material needed is **Fragment of a Golden Melody** obtained from the [**Statue of Marble and Brass**](https://static.hutaobot.moe/images/Legastus_Golem_Location_093fce6f.png) Boss challenge in Petrichor.\n\nAs Arlecchino is a Pyro character, she requires **Agnidus Agate** gems to be ascended.\n\n[**Rainbow Roses**](https://hutaobot.moe/guides/local-specialties-fontaine/rainbow-rose-route) are the **Fontaine** local specialty required to ascend her.\n\nThe common enemy drop she requires is **Fatui Insignias**, which can primarily be found by defeating [**Fatui Skirmishers**](https://hutaobot.moe/guides/common-enemies/fatui-skirmisher-route).\n\nArlecchino requires Talent books of **Order** which can be obtained from the **Fontaine** Talent Book domain on Wednesdays, Saturdays and Sundays.\n\nFor leveling up her Talents past level 6, Arlecchino requires the Weekly Boss material; **Fading Candle** which can be obtained from the **Scattered Ruins** Trounce domain which is unlocked after completing the **Ignis Purgatorius Chapter: Act I - When the Hearth-Flame Goes Out** Story quest.",
"desc": "Here is a list of a few characters that can synergize well with Arlecchino, but it is by no means an exhaustive list!\n__**Anemo:**__\n**Kazuha** - Provides decent grouping and an excellent Pyro DMG buff when he swirls Pyro.\n**Sucrose** - Works great in Vaporize teams, able to both provide EM buffs alongside an ATK buff when holding Thrilling Tales of Dragon Slayers.\n**Lynette** - Can provide a small ATK buff as well as provide a taunt to draw attacks away from Arlecchino.\n\n__**Cryo:**__\n**Diona** - Can provide a shield as well as solid Elemental Mastery buff with her 6th Constellation unlocked.\n**Layla** - Provides a strong shield and solid off-field Cryo application, can hold Tenacity of the Millelith artifacts to increase Arlecchino attack as well as shield strength.\n\n__**Electro:**__\n**Fischl** - An excellent option in any team that triggers Electro reactions, providing good off-field Electro application and damage.\n**Beidou** - Provides interruption resistance and damage reduction through her Elemental Burst as well as good multi-target damage.\n\n__**Geo:**__\n**Zhongli** - The premier shielding option, with a long lasting and durable shield.\n**Albedo/Chiori** - Great pairings with Zhongli; providing Geo resonance and significant off-field damage.\n**Yun Jin** - Provides strong Normal Attack buffs appreciated by Arlecchino.\n\n__**Hydro:**__\n**Xingqiu** - Provides both sufficient Hydro application as well as damage and interruption resistance.\n**Yelan** - Provides a strong ramping damage buff as well as good Hydro application\n\n__**Pyro:**__\n**Bennett** - While unable to heal Arlecchino, his significant attack buff from his Elemental Burst.\n**Chevreuse** - Provides powerful buffs that are not tied to a fixed location, limits team options to just Pyro and Electro teammates but can often be worth it.\n**Thoma/Yanfei** (C4+) - Can provide a shield while using Chevreuse, Yanfei can also hold Thrilling Tales of Dragon Slayers for even further buffs.",
"desc": "Below are some example teams Arlecchino can be run in, they can usually be divided into three main archetypes:\n- **Vaporize (Melt)**: Teams where Arlecchino takes advantage of amplifying reactions, utilizing characters with good Hydro applications like Xingqiu to enhance her damage. Elemental Mastery can be a good stat to build in these teams.\n- **\"Mono\" Pyro**: Often more brute force teams, run with either Anemo units for Viridescent Venerer Pyro Resistance reduction or Geo for comfort.\n- **Chevreuse/Overload**: Takes advantage of Chevreuse's significant buffs in teams of only Pyro and Electro characters. Knockback from Overloaded is not as significant for Arlecchino thanks to the reach of her attacks.\n\nIt must be noted that in any team run without a shielder, care must be taken to dodge dangerous enemy attacks, and avoiding chip damage is ideal. This is because Arlecchino is unable to receive healing from other characters making mistakes during gameplay significantly more punishing.\n\nThere are many more teams than just the ones shown here, and experimenting with what works well for you is recommended!",
0 commit comments