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<thclassName="underline decoration-dotted"title={`Chance to get exactly a certain ${banner.constName.toLowerCase()} (and NOT higher) within ${pulls} pulls (sums up to to 100%)`}>Rate</th>
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<thclassName="underline decoration-dotted"title={`Chance to get at least ${banner.constName.toLowerCase()} (or higher) within ${pulls} pulls`}>Cumulative rate</th>
<tdtitle={getName(c.const,banner)=="Not owned" ? `Chance to NOT get any of the wanted item within ${pulls} pulls` : `Chance to get exactly ${getName(c.const,banner)} (and NOT higher) within ${pulls} pulls`}>{(c.rate*100).toFixed(3)}%</td>
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<tdtitle={getName(c.const,banner)=="Not owned" ? "Chance to get nothing or higher, so basically always 100%" : `Chance to get ${getName(c.const,banner)} or higher within ${pulls} pulls`}>{(a.slice(i,a.length).reduce((p,c)=>p+c.rate,0)*100).toFixed(2)}%</td>
<p>The calculator uses the statistical model for drop-rates of Cgg/<FormattedLinkhref="https://genshin-wishes.com/"target="_blank">genshin-wishes.com</FormattedLink>.
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For more information about drop rates, please refer to <FormattedLinkhref="https://www.hoyolab.com/article/497840"target="_blank"> their HoYoLAB post</FormattedLink>.</p>
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<p>Rates indicate the chance to get exactly Cx/Rx within Y pulls, cumulative rate chance to get Cx/Rx or higher within Y pulls. Big graph indicates cumulative rate at each pull.</p>
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<p><i><b>NOTE</b>: To reduce the amount of calculations, the 4-star character banner calculator will assume there are no 5-stars being dropped.
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These can prevent a 4 star from dropping, but they still increase the pity counter. It is possible (in-game) to not get a 4-star within 10 pity,
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but the next pull is guaranteed to be a 4-star if it's not a 5-star.</i></p>
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