A Reactive Game of Life
This is an interactive implementation of John Conway's Game of Life, used as a demo to explain (simple) functional reactive programming (FRP). It was written for my talk on the subject at the East Bay Haskell meetup in Berkeley.
The interface is written using the
As a nice bonus to this particular approach, it comes with an FRP library built in (heavily based on
reactive-banana—both are by the same author).