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A 2D polygon collision simulation originally written for A.S. physics in 2009. http://inst.eecs.berkeley.edu/~tikhon…
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2D Physics Collision Simulation This is a simple little polygon collision simulation. It lets you create shapes and watch them collide. The shapes can be thrown, and gravity can also be configured. A detailed user guide can be found on the project's web site at http://inst.eecs.berkeley.edu/~tikhon/simulation. This was the final project for A.S. Physics at Menlo Atherton High School during the spring semester of 2009. It was primarily written by Jacob Taylor (mostly the classes in the engine package) and Tikhon Jelvis (mostly the classes in the gui package). Ken Dopp and Gregory Nisbet also helped on the project, but did no actual programming (they worked on things like the physical experiment, powerpoint and write-up). Usage: Everything can be run from simulation.gui.Main. This class runs the full interface. The simulation can also be used with a different interface; the simulation.pong package is a simple example of this. This package is a game of pong using the physics engine; it was written very quickly as a proof-of-concept and was not tested thoroughly.