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m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
--- !u!114 &11477772
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -4578,12 +4484,6 @@ CanvasRenderer:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 197982}
--- !u!222 &22211020
CanvasRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 193256}
--- !u!222 &22212424
CanvasRenderer:
m_ObjectHideFlags: 1
@@ -4782,12 +4682,6 @@ CanvasRenderer:
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 133494}
--- !u!222 &22268284
CanvasRenderer:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 186046}
--- !u!222 &22269014
CanvasRenderer:
m_ObjectHideFlags: 1
@@ -5149,24 +5043,6 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 55, y: 55}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!224 &22416510
RectTransform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 193256}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 22433404}
m_Father: {fileID: 22499470}
m_RootOrder: 2
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -241.69998}
m_SizeDelta: {x: 300, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!224 &22416674
RectTransform:
m_ObjectHideFlags: 1
@@ -5269,23 +5145,6 @@ RectTransform:
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 40, y: 40}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!224 &22433404
RectTransform:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 186046}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 22416510}
m_RootOrder: 0
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 300, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!224 &22433788
RectTransform:
m_ObjectHideFlags: 1
@@ -6167,7 +6026,6 @@ RectTransform:
m_Children:
- {fileID: 22468780}
- {fileID: 22485200}
- {fileID: 22416510}
m_Father: {fileID: 412280}
m_RootOrder: 2
m_AnchorMin: {x: 0, y: 0}

Large diffs are not rendered by default.

@@ -7,7 +7,7 @@ public class arm_to_mouse : MonoBehaviour {

// Update is called once per frame
void Update () {
Vector3 difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
Vector2 difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
difference.Normalize();

float rotationZ = Mathf.Atan2 (difference.y, difference.x) * Mathf.Rad2Deg;

Large diffs are not rendered by default.

@@ -1,27 +1,31 @@
using UnityEngine;
using System.Collections;

public class swordStrike : MonoBehaviour {
public class swordStrike : MonoBehaviour
{
public float damage = 15;
public float fullDamage;
public float fullDamage;

// Use this for initialization
void Start () {
// Use this for initialization
void Start()
{

}

// Update is called once per frame
void Update () {

}
void OnCollisionEnter2D(Collision2D other)
void Update()
{

}
void OnCollisionEnter2D(Collision2D other)
{
fullDamage = damage + GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerInventory>().maxDamage;
if (other.collider.tag == "Enemy")
{
other.collider.SendMessageUpwards("Damage", fullDamage);
Debug.Log("damage = " + fullDamage);


}

}