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Commits on Dec 7, 2018
  1. Merge pull request #128 from billywade/master

    Tinob committed Dec 7, 2018
    partial fix for #127
  2. re-added everything

    billywade committed Dec 7, 2018
  3. Merge pull request #3 from Tinob/master

    billywade committed Dec 7, 2018
    fixing my branch
Commits on Nov 20, 2018
  1. Add option to wait for the texture prefectching to be finished to avo…

    Tinob committed Nov 20, 2018
    …id problems and stutter on systems with slow disk drives or network drives
Commits on Nov 2, 2018
  1. Merge pull request #1 from Tinob/master

    billywade committed Nov 2, 2018
    merge from master
Commits on Sep 15, 2018
Commits on Sep 3, 2018
Commits on Aug 27, 2018
  1. fast implementation off hybrid xfb just to put in pair with master fu…

    Tinob committed Aug 27, 2018
    …nctionality until merges from master are merged.
  2. while using custom textures for pelleted textures fall back to color …

    Tinob committed Aug 27, 2018
    …only hash for names if no specific texture is defined.
Commits on Aug 22, 2018
  1. fix for EGL

    Tinob committed Aug 22, 2018
Commits on Aug 8, 2018
  1. more arm fixes

    Tinob committed Aug 8, 2018
Commits on Jul 23, 2018
  1. Merge pull request #120 from billywade/master

    Tinob committed Jul 23, 2018
    Typo fixes and improved descriptions.
Commits on Jul 14, 2018
Commits on May 25, 2018
Commits on May 22, 2018
  1. linux gcc 8 build fix

    Tinob committed May 22, 2018
Commits on May 21, 2018
  1. fix for gcc 8 compilation

    Tinob committed May 21, 2018
  2. small fix for linux compilation

    Tinob committed May 21, 2018
Commits on May 20, 2018
  1. linux build fixes

    Tinob committed May 20, 2018
Commits on May 6, 2018
  1. small fix for light scattering

    Tinob committed May 6, 2018
Commits on Apr 23, 2018
  1. Add support for high precision color textures while rendering to incr…

    Tinob committed Apr 23, 2018
    …ease graphic quality while using post processing shaders for dx11 and 12
Commits on Apr 1, 2018
  1. merge latest core changes

    Tinob committed Apr 1, 2018
Commits on Mar 29, 2018
  1. change the way textures are allocated in the post processing shaders …

    Tinob committed Mar 29, 2018
    …to avoid excessive gpu memory usage
Commits on Mar 27, 2018
  1. small fix for tessellation

    Tinob committed Mar 27, 2018
Commits on Mar 18, 2018