Simple C# Codebase as Template for Unity3D Projects
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Components Sound Manager update May 8, 2018
Core CHANGED StaticDebug Dec 21, 2017
Data
Editor
Gameplay
Math
Request
UI
Utility
.gitignore
Components.meta
Core.meta
Data.meta Revert "Von Unity erstellte meta - datein." Sep 6, 2017
Editor.meta
Gameplay.meta
Math.meta
README.md ADDED math class, UPDATED Readme Mar 28, 2017
README.md.meta
Request.meta
UI.meta
UnityFramework.prefab
UnityFramework.prefab.meta Revert "Von Unity erstellte meta - datein." Sep 6, 2017
Utility.meta

README.md

UnityFramework

Tiny Roar's Unity Framework is a small series of classes that assists you in rapid game development with Unity3D engine.

(c) 2015 - 2017 by:

www.tinyroar-games.com

contains classes:

Components
	- SoundManager
	- InitManager
Core
	- Encrypt
	- Events
	- Inputs
	- Updater
Data
	Collection
		- BaseCollection
		- PairCollection
	Element
		- BaseElement
		- Pair
	Management
		- BaseManagement
		- DataManagement
	- DataStorage
Editor
	- FindMissingScriptsRecursively
	- MakeScreenShots
	- MissingReferencesFinder
	- RebuildEnums
	- RemoveEmptyFolders
Math
	Random
		- IRandomGenerator
		- MersenneTwister
		- RandomGenerator
	- Vector2i
Request
	- Base64
	- MiniJSON
	- RequestManager
UI
	Abstract
		- BaseButton
		- BaseCounter
		- Scrollable
		- View
	Cam
		- CamConfig
		- CamMovement
		- CamZoom
		- ICam
	Components
		- AudioAnimationEvent
		- ButtonDelay
		- EmptyButton
		- FpsCounter
		- HideMeAnimationEvent
		- LayerConfig
		- LevelLoader
		- OpenCloseButton
		- ScriptedAnimation
		- UIManager
	Stuff
		- AnimationConfig
		- LayerEntry
		- LayerManager
		- SortingLayerExposer
		- ViewManager
Utility
	Print
		- Print.dll
	- CodeHelper
	- DontDestroyOnLoad
	- FrameworkEnum
	- GameConfig
	- MonoSingleton
	- Singleton
	- Timer