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Commits on Aug 22, 2012
  1. Nearly-Working Networking

    Tjstretchalot committed Aug 22, 2012
    Added enough networking code to make it get to the actual game screen.
    Also added/improved some JUnit tests.
Commits on Aug 21, 2012
  1. Improved Networking

    Tjstretchalot committed Aug 21, 2012
    Networking will now successfully work for the lobby.  [Took way more
    effort than it should have, but now the core is complete].  Note that it
    ticks the network in the lobby gui, so it needs to tick it from
    somewhere else once it leaves there.
Commits on Aug 20, 2012
  1. Fixed the connecting mostly

    Tjstretchalot committed Aug 20, 2012
    Works for 2 players, and really odd stuff happens after that
  2. More networking code

    Tjstretchalot committed Aug 20, 2012
    Slight confusion, the client and host both are able to connect at this
    time, but they are not in sync.  Also, the host loses itself somehow...
Commits on Aug 19, 2012
  1. Networking Beginning and GUI

    Tjstretchalot committed Aug 19, 2012
    Added a new packages multiplayer and networking, added several gui
    classes to impl.  Networking is over nio non-blocking.  Different game
    modes for multiplayer and singleplayer / 2 player rather than
    refactoring.  Core files (tim.pacman.*) should be fine without
    refactoring, except for AbstractGameMode.  Multiplayer package has
    AbstractMultiplayerGameMode as a replacement, although it is not
    implemented in this commit.  JUnit test class for networking works
    alright but needs more test cases, but not enough is implemented to test
    more than basic connecting and disconnecting.
  2. Initial Doc Commit

    Tjstretchalot committed Aug 19, 2012
  3. Initial Commit

    Tjstretchalot committed Aug 19, 2012