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C++ program, using the SFML library. It creates a Mario platform level in 2D, using the Tile-Mapping method.
C++
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bin/Debug
include
obj/Debug
sounds
src
LittleMario.cbp
LittleMario.depend
LittleMario.layout
corresp1.bmp
level1.bmp
level2.bmp
level3.bmp
main.cpp
mario.gif
mario_music.ogg
saut.wav
tileset1.bmp
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