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Added an option that allows you to set a distance. If you are within that distance (in meters) from another player, you will be able to see their overhead names. If you go further away from that player their names will be hidden. You can set this to -1 to disable this feature. In which case, if you have
disable_player_names = true set, you won't ever get to see the player names. Unless you have the god permission of course, that still overrides everything and you will see the overhead player names no matter what.
You can now also disable player names above players heads.
This will follow the same "god" permission and will also only be activated if the number of online players is equal or more than the minimum online players set in the config file.
Note: My original goal was to set an optional range limit so when you get very close to someone it would still show their id. However because there's no such native support for this that allows this to reliably work, I've decided to not include this into this release. So until I find a suitable solution, the blips are either completely hidden or shown at all times (of course, the permissions and min amount of online players still works).
This update adds an option to disable PLD created player blips.
Please read this before using it: https://github.com/TomGrobbe/NoPlayerBlips/wiki/3.-Configuration#disable-pld-blips
New in this release:
- "God" players can always see the blips.
- Set display type for regular players and god players separately.
- Set a minimum player count to only hide the blips if there's at least x players online.
Checkout the wiki pages if you need help configuring these options.
- First release.
- Tested with Lambda Menu's player blips option.
- If you find a scripthook mod that still shows the player blips let me know and I'll try to fix it.