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Dissertation project researching volumetric effects using fluid dynamic simulation principles and particle suspension
Prototype of Jet Set Willy for GEA created in Unity
A prototype AI squad framework for easy manipulation of a number of agents. Produced for my Advanced Technologies module.
A custom DirectX11 engine which was used to create a PBR fur shader.
Voxel world generation for exploring geometry streaming techniques. This project is a prototype for my advanced technology module