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  1. Dissertation project researching volumetric effects using fluid dynamic simulation principles and particle suspension

    C# 11 1

  2. Prototype of Jet Set Willy for GEA created in Unity

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  3. A prototype AI squad framework for easy manipulation of a number of agents. Produced for my Advanced Technologies module.


  4. A custom DirectX11 engine which was used to create a PBR fur shader.


  5. Voxel world generation for exploring geometry streaming techniques. This project is a prototype for my advanced technology module


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