A custom DirectX11 engine which was used to create a PBR fur shader.
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
Alloy Engine
.gitattributes
.gitignore
LICENSE
README.md

README.md

Project Metallurgy - PBR Fur Shader

A fur shader developed for my Advanced Technologies Module, made in Directx11. The shader uses the shelling technique implemented using a geometry shader and uses a Cooke-Torrance BRDF using the same terms used in the Order 1886 for their default materials.

Features:

  • Material framework
  • Fur shader using the shelling technique (geometry shader)
  • Cooke-Torrance microfacet BRDF
  • Obj loading using Assimp
  • Texture loading using WIC Texture loader

Libraries Used:

  • Assimp
  • WIC Texture Loader
  • AntTweakBar

PBR Terms:

  • Normal Distribution Function (NDF) Term - Trowbridge-Reitz
  • Geometry Term - GSmith
  • Fresnel Term - Schlicks Approximation