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Nim-based post-apo quasi-RPG game. Made for learning purposes.

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Near Risk of Death (NRoD)

Origins

NRoD is attempt to learn Nim and also, to release game made in relatively short time.
The original concept (called NimRoD) was very basic text RPG idea reconstructed from my older games - fantasy setting, location, some weapon and fights. Nothing really captivating, but I kinda enjoy making such games.

NRoD isn't much different in scope, but it changes two things:

  • It is now post-apocalyptic
  • It is graphical

This is because previous effort wasn't really much of challenge for me, and I decided to raise the bar. And also, to finally have something that would be quality-wise on par with my previous learning efforts.

How to play?

You start the game from desert camp.

  • Travel - travelling let you change locations and wander around the world
  • Hunt - some locations allow you to hunt, so you can earn money
  • Shop - some locations have shops with unique items you can buy with money
  • Items - items bought in shop allow you to survive in harsh environment

There's no precise end goal for the game, you just need to survive in post-apocalyptic environment you got into.

Legacy mode

NRoD is shipped with legacy mode, allowing you to play terminal version of the game. All systems are fully accessible through both modes, so you can play with the same characters on graphical and terminal versions.

Credits & license

The license NRoD is on, is All Rights Reserved. You can freely play the game and look into code, but copyright of code and assets belongs to its creators.

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Nim-based post-apo quasi-RPG game. Made for learning purposes.

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