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A simple, portable and somewhat powerful C++ game engine
A Rust gameboy emulator
Dojo2D is a layer over my own dojo framework that provides 2D-specific features, like Box2D and Spine.
A small C++ linting script in python to enforce a bunch of "good C++" rules that are hard to check otherwise.
Dojo3D is a layer over my own dojo framework that provides 3D-specific features, like Bullet Physics integration.