snake game for de0-cv Cyclone V FPGA dev board
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.qsys_edit
db
incremental_db
output_files
pll
pll_sim
simulation/modelsim
verilog
block_name.bdf
c5_pin_model_dump.txt
pll.bsf
pll.cmp
pll.ppf
pll.qip
pll.sip
pll.spd
pll.v
pll_sim.f
readme.md
refresh_divider.bsf
snake.bdf
snake.bsf
snake.qpf
snake_controller.bsf
snes_clock_divider.bsf
snes_input.bsf
vga_controller.bsf
vgatest.qsf
vgatest.qws

readme.md

Snake game

Hardware setup:

This game was written for a cyclone V on a Terasic DE0-cv development board, but could easily be ported to other hardware.

Clock speed is set at 50MHz

It is supposed to use an SNES controller plugged into on of the breakout boards I made for the DE0-cv.

VGA specs:

This was written for a 4bit per color VGA dac, with 640x480 resolution.

##Details: This is a work in progress. I'll add more stuff when it's done.