As MP3 <audio> playback is essentially complete enough, I'm just commiting the current state in order to import into the Simple-Game-Framework's HTML engine for audio support.
rendering the current frame to a <canvas> via 2dContext#drawImage (though currently VERY slow due passing so much data through ExternalInterface, hopefully performace increase in the future). Also refactored the test pages and added some more sample files.
don't support the Flash codecs (Firefox, 3.1+, Opera 100.5+). This is a pretty big milestone that essentially completes <audio> support, except for minor technicalities which will be ironed out in the near future. <video> support has also begun, however there is still a big technical hurdle to overcome: making the Flash object mimic the <video> element's style and placement in the DOM. Also detecting WHEN the <video> element is inserted/removed/replaced in the DOM.
is set up in the 'tests/audio.html' page. Currently working on finishing the loading algorithms.
<audio> for non-supporting browsers is looking good so far, but the fallback codec case (newer browsers that DO support HTML5) is proving to be more difficult to implement.