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#if defined _rpg_systemcontroller_included_
#endinput
#endif
#define _rpg_systemcontroller_included_
/*
Returns if a client is loaded
@Param1 -> int client
@return boolean loaded or not
*/
native bool rpg_isClientLoaded(int client);
/*
Returns if game has started
@Param none
@return boolean started or not
*/
native bool rpg_hasGameStarted();
/*
Forward when the game starts
@Params none
@return -
*/
forward void OnRpStarted();