Skip to content
Permalink
Branch: master
Commits on Aug 2, 2017
  1. Update README.md

    valyard committed Aug 2, 2017
Commits on Aug 1, 2017
  1. Updated formatting.

    valyard committed Aug 1, 2017
  2. Pull example.

    valyard committed Aug 1, 2017
Commits on Jul 30, 2017
  1. Update README.md

    valyard committed Jul 30, 2017
  2. Merge branch 'develop'

    valyard committed Jul 30, 2017
    # Conflicts:
    #	Source/Assets/TouchScript/Editor/Gestures/Base/PinnedTransformGestureBaseEditor.cs
    #	Source/Assets/TouchScript/Editor/Gestures/Base/TransformGestureBaseEditor.cs
    #	Source/Assets/TouchScript/Editor/Gestures/FlickGestureEditor.cs
    #	Source/Assets/TouchScript/Editor/Gestures/GestureEditor.cs
    #	Source/Assets/TouchScript/Editor/Gestures/LongPressGestureEditor.cs
    #	Source/Assets/TouchScript/Editor/Gestures/TapGestureEditor.cs
    #	Source/Assets/TouchScript/Editor/InputSources/InputSourceEditor.cs
    #	Source/Assets/TouchScript/Editor/InputSources/MobileInputEditor.cs
    #	Source/Assets/TouchScript/Editor/InputSources/MouseInputEditor.cs
    #	Source/Assets/TouchScript/Editor/InputSources/StandardInputEditor.cs
    #	Source/Assets/TouchScript/Examples/Cube/Scripts/LayerDelegate.cs
    #	Source/Assets/TouchScript/Examples/Cube/Scripts/RedirectInput.cs
    #	Source/Assets/TouchScript/Scripts/Devices/Display/GenericDisplayDevice.cs
    #	Source/Assets/TouchScript/Scripts/TouchManager.cs
    #	Source/ProjectSettings/ProjectSettings.asset
    #	Source/ProjectSettings/ProjectVersion.txt
    #	Source/ProjectSettings/UnityConnectSettings.asset
  3. Updated Asset Store Tools.

    valyard committed Jul 30, 2017
  4. Upped version.

    valyard committed Jul 30, 2017
Commits on Jul 29, 2017
  1. Optimized UI events processing. Updates are no longer processed if no…

    valyard committed Jul 29, 2017
    …t over a UI element, or not pressed a UI element.
  2. Updated scenes.

    valyard committed Jul 29, 2017
  3. Added icons to scripts.

    valyard committed Jul 29, 2017
Commits on Jul 27, 2017
Commits on Jul 26, 2017
Commits on Jul 25, 2017
  1. Axes Flash project.

    valyard committed Jul 25, 2017
  2. - Gesture.ScreenPosition now returns activePointers[0].Position.

    valyard committed Jul 25, 2017
    - Transform gestures ScreenPosition now return activePointers[0].Position.
    - Moved CombineTouches functionality from Gesture to TapGesture since it is the only place it is used.
  3. Fixed platform defines.

    valyard committed Jul 25, 2017
Commits on Jul 23, 2017
  1. Updated docs and formatting.

    valyard committed Jul 23, 2017
Commits on Jul 22, 2017
Older
You can’t perform that action at this time.