/
V8Float32Array.cpp
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V8Float32Array.cpp
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/*
This file is part of the WebKit open source project.
This file has been generated by generate-bindings.pl. DO NOT MODIFY!
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include "V8Float32Array.h"
#if ENABLE(3D_CANVAS)
#include "RuntimeEnabledFeatures.h"
#include "V8ArrayBufferView.h"
#include "V8Binding.h"
#include "V8BindingState.h"
#include "V8DOMWrapper.h"
#include "V8IsolatedContext.h"
#include "V8Proxy.h"
namespace WebCore {
WrapperTypeInfo V8Float32Array::info = { V8Float32Array::GetTemplate, V8Float32Array::derefObject, 0 };
namespace Float32ArrayInternal {
template <typename T> void V8_USE(T) { }
} // namespace Float32ArrayInternal
static const BatchedCallback Float32ArrayCallbacks[] = {
{"set", V8Float32Array::setCallback},
};
static const BatchedConstant Float32ArrayConsts[] = {
{"BYTES_PER_ELEMENT", static_cast<signed int>(4)},
};
static v8::Persistent<v8::FunctionTemplate> ConfigureV8Float32ArrayTemplate(v8::Persistent<v8::FunctionTemplate> desc)
{
v8::Local<v8::Signature> defaultSignature = configureTemplate(desc, "Float32Array", V8ArrayBufferView::GetTemplate(), V8Float32Array::internalFieldCount,
0, 0,
Float32ArrayCallbacks, sizeof(Float32ArrayCallbacks) / sizeof(*Float32ArrayCallbacks));
desc->SetCallHandler(V8Float32Array::constructorCallback);
v8::Local<v8::ObjectTemplate> instance = desc->InstanceTemplate();
v8::Local<v8::ObjectTemplate> proto = desc->PrototypeTemplate();
batchConfigureConstants(desc, proto, Float32ArrayConsts, sizeof(Float32ArrayConsts) / sizeof(*Float32ArrayConsts));
// Custom toString template
desc->Set(getToStringName(), getToStringTemplate());
return desc;
}
v8::Persistent<v8::FunctionTemplate> V8Float32Array::GetRawTemplate()
{
static v8::Persistent<v8::FunctionTemplate> V8Float32ArrayRawCache = createRawTemplate();
return V8Float32ArrayRawCache;
}
v8::Persistent<v8::FunctionTemplate> V8Float32Array::GetTemplate()
{
static v8::Persistent<v8::FunctionTemplate> V8Float32ArrayCache = ConfigureV8Float32ArrayTemplate(GetRawTemplate());
return V8Float32ArrayCache;
}
Float32Array* V8Float32Array::toNative(v8::Handle<v8::Object> object)
{
return reinterpret_cast<Float32Array*>(object->GetPointerFromInternalField(v8DOMWrapperObjectIndex));
}
bool V8Float32Array::HasInstance(v8::Handle<v8::Value> value)
{
return GetRawTemplate()->HasInstance(value);
}
v8::Handle<v8::Object> V8Float32Array::wrap(Float32Array* impl)
{
v8::Handle<v8::Object> wrapper;
V8Proxy* proxy = 0;
wrapper = getDOMObjectMap().get(impl);
if (!wrapper.IsEmpty())
return wrapper;
wrapper = V8DOMWrapper::instantiateV8Object(proxy, &info, impl);
if (wrapper.IsEmpty())
return wrapper;
impl->ref();
getDOMObjectMap().set(impl, v8::Persistent<v8::Object>::New(wrapper));
return wrapper;
}
v8::Handle<v8::Value> toV8(PassRefPtr<Float32Array > impl)
{
return toV8(impl.get());
}
void V8Float32Array::derefObject(void* object)
{
static_cast<Float32Array*>(object)->deref();
}
} // namespace WebCore
#endif // ENABLE(3D_CANVAS)