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Prio:1Highest priority: Crash or crippling bugs, features that enable new ways of workingHighest priority: Crash or crippling bugs, features that enable new ways of workingType:EnhancementNew featuresNew features
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Some resources:
Map Format
- http://forums.ubergames.net/topic/2658-understanding-the-quake-3-map-format/ (patchDef2 and brushDef)
- http://forums.thedarkmod.com/topic/15668-plugin-request-save-map-in-quake-3-format/ (some examples)
MD3 Format
Shaders
PK3 Files
- https://github.com/tfussell/miniz-cpp (lightweight zip library)
Todos
- Add support for pk3 files
- Add support for Q3 map files (skip patches and brush primitives)
- Add support for Q3 shaders
- Add support for brush primitives (brushDef)
- Add support for patches (patchDef)
- Add support for md3 models
z, xDShot, HeadClot, LordGrievous and hogsy
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Prio:1Highest priority: Crash or crippling bugs, features that enable new ways of workingHighest priority: Crash or crippling bugs, features that enable new ways of workingType:EnhancementNew featuresNew features