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Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019:

Changelog (since 2021.1-RC2)

Changelog (since 2020.2)

Features

  • #2696: Support Ctrl+F flip shortcut on face selection, make resetting alignment bindable
  • #1997: Add "Reset Texture to World" button in UV editor
  • #3636: Add "Select All in Layers" to map view context menu
  • #2251: Mousewheel changes movement speed
  • #3499: Add variables for compilation tool paths, e.g. "$…
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Pre-release

Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019:

Changelog (since 2021.1-RC2)

  • #3655: Fix crashes when loading decompiled maps
  • #3545: Update modification count when changing lock state of layers
  • #3361: Quote texture names if necessary when writing map file
  • #3443: Make CSG subtract copy face attributes from source brushes
  • #3561: Improve mouse precision on macOS
  • #3531: Fix crash when clicking OK in game dialog after preference change
  • #3703: Fix reload entit…
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Pre-release

Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019:

Changelog (since 2021.1-RC1)

  • #3691: Fix setting spawnflags on brush entities (regression from 2020.2)
  • #3685: Make "Reset texture alignment" work with brushes, and add default shortcuts
  • #3686: Update manual
  • #1211: Quoth2.fgd updates
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Pre-release

Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019:

Changelog (since 2020.2)

Features

  • #2696: Support Ctrl+F flip shortcut on face selection, make resetting alignment bindable
  • #1997: Add "Reset Texture to World" button in UV editor
  • #3636: Add "Select All in Layers" to map view context menu
  • #2251: Mousewheel changes movement speed
  • #3499: Add variables for compilation tool paths, e.g. "${qbsp}", configurable in Preferences
  • #3418: Add ability to enable/disable …
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Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019:

Fixes since RC2

  • #3487: fix entity links not rendering in 2D views
  • #3492: hide groups when everything inside is hidden
  • #3490: fix rotation tool not updating "angle" key when entity origin is off-grid

Changelog (since 2020.1)

New features

  • #2365: Layers system rework (allow renaming/reordering, persist visibility/lock state)
  • #876: Layers can be omitted from map exports
  • #206: Soft map bounds
  • #1448: Paste bet…
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Pre-release

Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019:

Changelog (since RC1)

  • #3474: Fix 2D grid not rendering
  • #3476: Disable Qt OpenGL buglist
  • #3479: Quake game config updates
  • #3480: Make "Reveal in Texture Browser" use face under mouse, not selection
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Pre-release

Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019:

Changelog

New features

  • #2365: Layers system rework (allow renaming/reordering, persist visibility/lock state)
  • #876: Layers can be omitted from map exports
  • #206: Soft map bounds
  • #1448: Paste between Standard and Valve maps
  • #3156: "Reveal in texture browser" context menu item for face selections
  • #3035, #2452: Support Quake 2/3 textures in subdirectories other than 1 level deep
  • #3288: Improvements for surface…
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Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 (x86 version)

Changelog

Fixes since 2020.1-RC2

  • #3210: Fix compilation output log display
  • #3195: Fix smart editors not always opening
  • #3214: Fix hiding brushes by tags (e.g. "detail") after vertex edits
  • #3211: Fix keyboard shortucts for creating point entities
  • #3187: Fix UI corruption after changing the map view layout
  • #3179: Fix copy/paste of entities with special Quake characters
  • #3198, #3193, #3188, #3184: Visual polish
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Pre-release

Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 (x86 version)

Changelog

New features

  • #2282: Dark theme (in Preferences, View tab)
  • #3137: Add "Select Inverse" command

Bug fixes

  • #3176: Flip H/V flip toolbar buttons stay disabled after entering a tool and exiting
  • #3164: Fix map view toolbar height
  • #3135: Shortcut editor usability improvements
  • #3165: Fix "Remove selected properties" button enable/disable logic
  • #3159: Fix some UI seams in High DPI modes
  • #3150: Don't trigger autosave during user interaction
  • #3160: Disable cut, copy, paste acti…
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Pre-release

Supported Platforms

  • Windows: Vista, 7, 8, 10
  • Linux: Qt 5.9 or higher (deb and rpm packages see below)
  • macOS: 10.14 or higher

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 (x86 version)

Changelog

New features

  • #2981: Drag align textures on faces with Alt+LMB drag
  • #1769: Option to toggle toolbar
  • #2812: Texture browser context menu to select faces using a texture
  • #2823: Show keyboard shortcuts in toolbar button tooltips
  • #2846: Use a dark grid on bright textures
  • #2893: Start a rotation anywhere in UV view with Ctrl+drag
  • #3001: Extrude inwards
  • High-DPI support
  • Each file dialog remembers the last used directory

Game support

  • #3064: Heretic 2 support (excluding models)