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Releases: TrenchBroom/TrenchBroom

TrenchBroom 2025.3

25 May 06:34
4a58e6b

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Supported Platforms

  • Windows: 10, 11 (x64 only)
  • Linux: Qt 6.7 or higher
  • macOS: 10.14 or higher

All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019 and 2022:

What's Changed (since 2025.2)

Full Changelog: v2025.2...v2025.3

TrenchBroom 2025.3 Release Candidate 5

04 May 20:25
6e82f3c

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Pre-release

Supported Platforms

  • Windows: 10, 11 (x64 only)
  • Linux: Qt 6.7 or higher
  • macOS: 10.14 or higher

All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019 and 2022:

What's Changed (since 2025.3-RC4)

What's Changed (since 2025.3-RC3)

What's Changed (since 2025.3-RC1)

  • Fix update check for release candidates by @kduske in #4828
  • Add release candidate number to version info string by @kduske in #4834
  • Don't rotate HL models by 90degs about Z axis by @kduske in #4833

What's Changed (since 2025.2)

TrenchBroom 2025.3 Release Candidate 4

29 Apr 19:32
e092411

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Pre-release

Supported Platforms

  • Windows: 10, 11 (x64 only)
  • Linux: Qt 6.7 or higher
  • macOS: 10.14 or higher

All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019 and 2022:

What's Changed (since 2025.3-RC3)

What's Changed (since 2025.3-RC1)

  • Fix update check for release candidates by @kduske in #4828
  • Add release candidate number to version info string by @kduske in #4834
  • Don't rotate HL models by 90degs about Z axis by @kduske in #4833

What's Changed (since 2025.2)

TrenchBroom 2025.3 Release Candidate 3

22 Apr 13:13
ef51548

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Pre-release

Supported Platforms

  • Windows: 10, 11 (x64 only)
  • Linux: Qt 6.7 or higher
  • macOS: 10.14 or higher

All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019 and 2022:

What's Changed (since 2025.3-RC1)

  • Fix update check for release candidates by @kduske in #4828
  • Add release candidate number to version info string by @kduske in #4834
  • Don't rotate HL models by 90degs about Z axis by @kduske in #4833

What's Changed (since 2025.2)

TrenchBroom 2025.3 Release Candidate 1

14 Apr 06:35
0a766de

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Pre-release

Supported Platforms

  • Windows: 10, 11 (x64 only)
  • Linux: Qt 6.7 or higher
  • macOS: 10.14 or higher

All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019 and 2022:

What's Changed

Full Changelog: v2025.2...v2025.3-RC1

TrenchBroom 2025.2

02 Mar 21:52
e030b09

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Supported Platforms

  • Windows: 10, 11 (x64 only)
  • Linux: Qt 6.7 or higher
  • macOS: 10.14 or higher

All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019 and 2022:

What's Changed

  • Fix parameter handling for game engines and compilation tools by @kduske in #4796
  • Distribute AppImage builds in a zip archive by @kduske in #4799
  • xaGe quake.fgd updates by @eGax in #4803

Full Changelog: v2025.1...v2025.2

TrenchBroom 2025.2 Release Candidate 1

25 Feb 12:11
2be0994

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Pre-release

Supported Platforms

  • Windows: 10, 11 (x64 only)
  • Linux: Qt 6.7 or higher
  • macOS: 10.14 or higher

All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019 and 2022:

What's Changed

  • Fix parameter handling for game engines and compilation tools by @kduske in #4796
  • Distribute AppImage builds in a zip archive by @kduske in #4799

Full Changelog: v2025.1...v2025.2-RC1

TrenchBroom 2025.1

13 Feb 21:49
0365fb4

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Supported Platforms

  • Windows: 10, 11 (x64 only)
  • Linux: Qt 6.7 or higher
  • macOS: 10.14 or higher

All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019 and 2022:

What's Changed

  • Update GameConfig.cfg Hexen 2 by @eGax in #4752
  • Update GameConfig.cfg fixes & additions for DDAY by @eGax in #4751
  • Upgrade to Qt 6 by @kduske in #4750
  • Fix texture overriding for textures loaded from WAD files by @kduske in #4758
  • Integrate AppImage as an external CPack generator by @kduske in #4759
  • Convert windows paths in ASE files by @kduske in #4764
  • Sign and notarize macOS app by @kduske in #4766
  • Create an arm64 build for Apple Silicon by @kduske in #4767
  • 4769: Ensure support for non-ASCII paths by @kduske in #4770
  • Disable signing macOS bundle on forked PRs by @kduske in #4777
  • Add select brushes context command by @merisanualex in #4775
  • Improve Qt path conversion and add tests by @kduske in #4773
  • Use "true" in SignMacOsBundle.sh.in by @kduske in #4778
  • Don't build command string manually when launching engine by @kduske in #4784
  • Render point entities as solid while their model is not loaded yet by @kduske in #4788
  • Use the zip generator on Windows by @kduske in #4789
  • Use zip generator for macOS instead of creating a dmg by @kduske in #4790
  • Fix ASAN build by @kduske in #4791

New Contributors

Full Changelog: v2024.2...v2025.1

TrenchBroom 2025.1 Release Candidate 3

31 Jan 22:22
62e3fe4

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Pre-release

Supported Platforms

  • Windows: 10, 11 (x64 only)
  • Linux: Qt 6.7 or higher
  • macOS: 10.14 or higher

All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019 and 2022:

Changelog (since 2024.2)

Important Note: This release drops support for 32bit Windows.

Full Changelog: v2024.2...v2025.1-RC3

TrenchBroom 2025.1 Release Candidate 2

17 Jan 21:09

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Pre-release

Supported Platforms

  • Windows: 10, 11 (x64 only)
  • Linux: Qt 6.7 or higher
  • macOS: 10.14 or higher

All operating systems require video hardware supporting OpenGL 2.1 and GLSL 1.2 with current drivers installed.

Requirements

Windows users please install the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017, 2019 and 2022:

Changelog (since 2024.2)

Important Note: This release drops support for 32bit Windows.

  • Update GameConfig.cfg Hexen 2 by @eGax in #4752
  • Update GameConfig.cfg fixes & additions for DDAY by @eGax in #4751
  • Upgrade to Qt 6 by @kduske in #4750
  • Fix texture overriding for textures loaded from WAD files by @kduske in #4758
  • Integrate AppImage as an external CPack generator by @kduske in #4759
  • Convert windows paths in ASE files by @kduske in #4764
  • Sign and notarize macOS app by @kduske in #4766
  • Create an arm64 build for Apple Silicon by @kduske in #4767

Full Changelog: v2024.2...v2025.1-RC2