Releases: TrickyGameTools/Kthura
Version 21.04.10
The editor has been completely rewritten from scratch, and this time in C++ in stead of C#.
Please note that the new editor is now alpha and that many features are still missing. This is including, but not limited to:
- Pull down menus not yet operative. Their quick keys however work
- Scripting engine not yet operative
- "Rotten Object" remover not yet operative, but please note, due to some extra protection measures, it SHOULD no longer be needed, but perhaps just in case, eh?
- "Blockmap viewer" is still being worked out.
In this release I will release the current new version of the editor, along with the final version of the C# version of the editor. Please note that the C# version is now deprecated, and only included to make sure some transfer issues are properly tackled. It goes without saying that here bugs will only be fixed if there's a really pressing need to do so. When everything goes the way it's planned the old editor will officially be discontinued in 2022 and then only the C++ version will be used.
The new Kthura Editor (alpha)
The old Kthura Editor (deprecated)
Version 20.08.11
- Several bugs have been fixed
- Supported for StrechedArea
Please note a bug snuck in in the typing fields, so the letters will look a bit spooky. I do know what causes it, but I do need a more proper approach for this to get this order, and I got a lot on my plate now.
(Please note, this version is deprecated. A new pre-release for a completely new setup is there, but not listed by default. Check the FULL release list, please).
Version 19.11.23-Beta
Most notable changes:
- Auto-animation should work now
- I did a "used texture only" feature which could help in projects with tons of textures... It's far from perfect yet, but better than nothing!
- Used textures will appear in amber... Unused ones in cyan... This also makes searching faster.
- Tons of minor issues fixed.