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store volatile data in a "PluginData" subfolder #155

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Schnobs opened this issue Mar 8, 2016 · 1 comment
Closed

store volatile data in a "PluginData" subfolder #155

Schnobs opened this issue Mar 8, 2016 · 1 comment

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@Schnobs
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Schnobs commented Mar 8, 2016

ModuleManager will rebuild it's ConfigCache whenever something changes in the Gamedata directory. It ignores folders named "PluginData" and everything inside, but any other changed file will trigger a cache rebuild.

Like, /TriggerTech/KerbalAlarmClock/settings.cfg which changes whenever one sets or deletes an alarm. Which I'm in a habit of doing.

Kerbas-ad-astra added a commit to Kerbas-ad-astra/KerbalAlarmClock that referenced this issue May 14, 2016
…le Manager to rebuild the cache during every game load. Per TriggerAu#155.
@Galenmacil
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I support that!

Read this for more information: m4v/RCSBuildAid#32

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