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Source code for the scripts converter.

NOTE: It is pretty straighforward and ugly, so make sure you check all the changes it does. :P

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branch : trunk
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1 parent 1f80c7b commit 39ab39f6cb80d6eba22dfd3b91bc1cf71bd4ced7 azazel committed
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20 contrib/ScriptsConverter/ScriptConverter.sln
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+
+Microsoft Visual Studio Solution File, Format Version 10.00
+# Visual Studio 2008
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ScriptConverter", "ScriptConverter\ScriptConverter.csproj", "{AB4C10BF-53AD-44AC-8B7A-B3F406DF468A}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {AB4C10BF-53AD-44AC-8B7A-B3F406DF468A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {AB4C10BF-53AD-44AC-8B7A-B3F406DF468A}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {AB4C10BF-53AD-44AC-8B7A-B3F406DF468A}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {AB4C10BF-53AD-44AC-8B7A-B3F406DF468A}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+EndGlobal
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226 contrib/ScriptsConverter/ScriptConverter/Program.cs
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+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Text.RegularExpressions;
+using System.IO;
+
+namespace ScriptConverter {
+ class Program {
+ static void Main(string[] args) {
+ if (args.Length != 1) {
+ Console.WriteLine("Usage: ScriptsConverter.exe [path_to_dir|path_to_file]");
+ } else {
+ string path = args[0];
+ if (File.Exists(path)) {
+ ProcessFile(path);
+ } else if (Directory.Exists(path)) {
+ ProcessDirectory(path);
+ } else {
+ Console.WriteLine("Invalid file or directory specified.\r\n\r\nUsage: ScriptsConverter.exe [path_to_dir|path_to_file]");
+ }
+ }
+ }
+
+ static void ProcessDirectory(string path) {
+ string[] files = Directory.GetFiles(path, "*.cpp");
+ foreach (string file in files) {
+ ProcessFile(file);
+ }
+ string[] dirs = Directory.GetDirectories(path);
+ foreach (string dir in dirs) {
+ ProcessDirectory(dir);
+ }
+ }
+
+ class ScriptData {
+ public int type = 0;
+ public string name;
+ public ArrayList methods = new ArrayList();
+ public string instanceName = null;
+ public string aiName = null;
+ public string[] special = new string[] { "GetAI_", "GetInstance_", "GetInstanceData_" };
+
+ public void AddMethod(string method) {
+ methods.Add(method);
+ int i = 0;
+ foreach (string s in special) {
+ ++i;
+ int pos = method.IndexOf(s);
+ if (pos != -1) {
+ type = i;
+ string name = method.Substring(pos + s.Length);
+ if (i == 1) {
+ aiName = name + "AI";
+ }
+ if (i == 2 || i == 3)
+ instanceName = name;
+ }
+ }
+ }
+
+ public override string ToString() {
+ StringBuilder sb = new StringBuilder();
+ sb.AppendFormat("Script: {0}\n", name);
+ foreach (string method in methods)
+ sb.Append(" ").Append(method).Append("\n");
+ sb.Append("\n");
+ return sb.ToString();
+ }
+ }
+
+ static string GetMethod(string method, ref string txt, ref int minPos) {
+ string res = null;
+ Regex r = new Regex(method + "(\\s|:|[(])");
+ Match m = r.Match(txt);
+ if (m.Success) {
+ int pos = m.Index;
+ while (pos-- >= 0 && pos < txt.Length) {
+ if (txt[pos] == '\n') break;
+ }
+ //pos++;
+ int lastPos = txt.IndexOf("\n}", pos);
+ if (lastPos != -1) {
+ lastPos += 2;
+ while (lastPos++ >= 0 && lastPos < txt.Length) {
+ if (txt[lastPos] == '\n') break;
+ }
+ res = txt.Substring(pos, lastPos - pos);
+ txt = txt.Remove(pos, lastPos - pos);
+ }
+ if (pos < minPos)
+ minPos = pos;
+ }
+ return res;
+ }
+
+ static void ProcessFile(string filePath) {
+ Console.WriteLine(filePath);
+
+ string txt = File.ReadAllText(filePath);
+ string[] lines = File.ReadAllLines(filePath);
+ Array.Reverse(lines);
+
+ ArrayList scripts = new ArrayList();
+ ScriptData data = null;
+ bool scriptStart = false;
+ foreach (string line in lines) {
+ if (line.IndexOf("Script *") != -1) {
+ break;
+ }
+ if (line.IndexOf("->RegisterSelf();") != -1) {
+ scriptStart = true;
+ data = new ScriptData();
+ continue;
+ }
+ if (scriptStart) {
+ if (line.IndexOf("= new Script") != -1) {
+ scriptStart = false;
+ scripts.Add(data);
+ data = null;
+ continue;
+ }
+ Regex r = new Regex("newscript->([a-zA-Z]+) *= *&?([\"_a-zA-Z0-9]+);");
+ Match m = r.Match(line);
+ if (m.Success) {
+ if (m.Groups[1].Value.Equals("Name")) {
+ data.name = m.Groups[2].Value.Trim(new char[] { '"' });
+ } else {
+ data.AddMethod(m.Groups[2].Value);
+ }
+ }
+ continue;
+ }
+ }
+ if (scripts.Count != 0) {
+ string register = "";
+ foreach (ScriptData sd in scripts) {
+ string ss = "";
+ Console.WriteLine(sd);
+ int minPos = txt.Length;
+ foreach (string method in sd.methods) {
+ string s = GetMethod(method, ref txt, ref minPos);
+ ss += s + "\n";
+ }
+ if (sd.instanceName != null) {
+ string s = GetMethod("struct " + sd.instanceName, ref txt, ref minPos);
+ ss += s + "\n";
+ }
+ if (sd.aiName != null) {
+ string ai = GetMethod("struct " + sd.aiName, ref txt, ref minPos);
+ if (ai != null) {
+ string sm = null;
+ Regex r = new Regex("\\S+ " + sd.aiName + "::([^( ]+)");
+ while (r.IsMatch(txt)) {
+ Match m = r.Match(txt);
+ int startPos = m.Index;
+ int endPos = txt.IndexOf("\n}", startPos);
+ if (endPos != -1)
+ endPos += 2;
+ while (endPos++ >= 0 && endPos < txt.Length) {
+ if (txt[endPos] == '\n') break;
+ }
+ sm = txt.Substring(startPos, endPos - startPos);
+ txt = txt.Remove(startPos, endPos - startPos);
+ if (sm != null) {
+ sm = sm.Replace("\n", "\n ");
+ Regex r1 = new Regex("\\S+ " + m.Groups[1] + " *\\([^)]*\\) *;");
+ Match m1 = r1.Match(ai);
+ if (m1.Success) {
+ ai = r1.Replace(ai, sm);
+ }
+ }
+ }
+ ai = ai.Replace(sd.aiName + "::", "");
+ ss += ai + "\n";
+ }
+ }
+ if (ss.Length != 0) {
+ string typeName = "UnknownScript";
+ switch (sd.type) {
+ case 1: typeName = "CreatureScript"; break;
+ case 2: typeName = "InstanceMapScript"; break;
+ default:
+ if (sd.name.IndexOf("npc") == 0)
+ typeName = "CreatureScript";
+ else if (sd.name.IndexOf("mob") == 0)
+ typeName = "CreatureScript";
+ else if (sd.name.IndexOf("boss_") == 0)
+ typeName = "CreatureScript";
+ else if (sd.name.IndexOf("item_") == 0)
+ typeName = "ItemScript";
+ else if (sd.name.IndexOf("go_") == 0)
+ typeName = "GameObjectScript";
+ else if (sd.name.IndexOf("at_") == 0)
+ typeName = "AreaTriggerScript";
+ else if (sd.name.IndexOf("instance_") == 0)
+ typeName = "InstanceMapScript";
+ break;
+ }
+ if (sd.instanceName != null)
+ ss = ss.Replace(sd.instanceName, sd.instanceName + "_InstanceMapScript");
+ ss = ss.Replace("\n", "\n ");
+ ss = "class " + sd.name + " : public " + typeName + "\n{\npublic:\n " +
+ sd.name + "() : " + typeName + "(\"" + sd.name + "\") { }\n" + ss + "\n};";
+ ss = ss.Replace("_" + sd.name, "");
+ ss = ss.Replace("AIAI", "AI");
+ ss = ss.Replace(" \r\n", "\r\n");
+ ss = ss.Replace(" \n", "\n");
+ txt = txt.Insert(minPos, ss);
+ register = " new " + sd.name + "();\n" + register;
+ }
+ }
+ Regex r2 = new Regex("void +AddSC_([_a-zA-Z0-9]+)");
+ Match m2 = r2.Match(txt);
+ if (m2.Success) {
+ txt = txt.Remove(m2.Index);
+ txt += "void AddSC_" + m2.Groups[1].Value + "()\n{\n" + register + "}\n";
+ }
+ // File.Copy(filePath, filePath + ".bkp");
+ txt = txt.Replace("\r\n", "\n");
+ File.WriteAllText(filePath, txt);
+ }
+ }
+ }
+}
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36 contrib/ScriptsConverter/ScriptConverter/Properties/AssemblyInfo.cs
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+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("ScriptConverter")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("ScriptConverter")]
+[assembly: AssemblyCopyright("Copyright © 2010")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("39b64a0a-a460-4177-925f-b9bdda4f2a1d")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
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59 contrib/ScriptsConverter/ScriptConverter/ScriptConverter.csproj
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+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProductVersion>9.0.21022</ProductVersion>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{AB4C10BF-53AD-44AC-8B7A-B3F406DF468A}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>ScriptConverter</RootNamespace>
+ <AssemblyName>ScriptConverter</AssemblyName>
+ <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Core">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Xml.Linq">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data.DataSetExtensions">
+ <RequiredTargetFramework>3.5</RequiredTargetFramework>
+ </Reference>
+ <Reference Include="System.Data" />
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Program.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
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6 contrib/ScriptsConverter/ScriptConverter/ScriptConverter.csproj.user
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+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <StartArguments>
+ </StartArguments>
+ </PropertyGroup>
+</Project>

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