diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp index 107acc92956e6..98c1ebd313d16 100644 --- a/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp +++ b/src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp @@ -431,7 +431,7 @@ void AuctionBotBuyer::PlaceBidToEntry(AuctionEntry* auction, uint32 bidPrice) // Update auction to DB PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID); - stmt->setUInt32(0, auction->bidder); + stmt->setUInt64(0, auction->bidder); stmt->setUInt32(1, auction->bid); stmt->setUInt32(2, auction->Id); trans->Append(stmt); diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp index 7520e6fbdaa00..1d8748a624399 100644 --- a/src/server/game/Entities/Corpse/Corpse.cpp +++ b/src/server/game/Entities/Corpse/Corpse.cpp @@ -120,7 +120,7 @@ void Corpse::SaveToDB() { index = 0; stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CORPSE_PHASES); - stmt->setUInt32(index++, GetOwnerGUID().GetCounter()); // OwnerGuid + stmt->setUInt64(index++, GetOwnerGUID().GetCounter()); // OwnerGuid stmt->setUInt32(index++, phaseId); // PhaseId trans->Append(stmt); }