Permalink
Browse files

Core/Spells: Fixes the rune cooldown when a hit mises the target

Closes #412

Signed-off-by: Subv <s.v.h21@hotmail.com>
  • Loading branch information...
1 parent 945566e commit 7ce33ca0a604f3cc71c0e951029a76e0cbcc7e0a @Subv Subv committed Apr 7, 2012
Showing with 1 addition and 2 deletions.
  1. +1 −2 src/server/game/Spells/Spell.cpp
@@ -4340,10 +4340,9 @@ void Spell::TakePower()
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if (ihit->targetGUID == targetGUID)
{
- if (ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID != m_caster->GetGUID()*/)
- hit = false;
if (ihit->missCondition != SPELL_MISS_NONE)
{
+ hit = false;
//lower spell cost on fail (by talent aura)
if (Player* modOwner = m_caster->ToPlayer()->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost);

0 comments on commit 7ce33ca

Please sign in to comment.