From b77d6f50dc3c94ef64df24bbac486d5a72e1746f Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 7 Jun 2013 16:17:24 +0200 Subject: [PATCH] Core/PacketIO: Fixed structure of SMSG_UPDATE_OBJECT CreateObject block for objects on transports/vehicles --- src/server/game/Entities/Object/Object.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 2f140081ff343..ed0ac21f6cb76 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -442,11 +442,11 @@ void Object::_BuildMovementUpdate(ByteBuffer* data, uint16 flags) const ObjectGuid transGuid = self->m_movementInfo.t_guid; data->WriteBit(transGuid[1]); - data->WriteBit(0); // Has transport time 2 + data->WriteBit(hasTransportTime2); // Has transport time 2 data->WriteBit(transGuid[4]); data->WriteBit(transGuid[0]); data->WriteBit(transGuid[6]); - data->WriteBit(0); // Has transport time 3 + data->WriteBit(hasTransportTime3); // Has transport time 3 data->WriteBit(transGuid[7]); data->WriteBit(transGuid[5]); data->WriteBit(transGuid[3]);