diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index ef7652846289e..3a0538d93f94a 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -652,6 +652,12 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer) relic->RemoveFromWorld(); m_titansRelicGUID.Clear(); + // change collision wall state closed + for (BfWGGameObjectBuilding* building : BuildingsInZone) + { + building->RebuildGate(); + } + // successful defense if (endByTimer) UpdateData(GetDefenderTeam() == TEAM_HORDE ? BATTLEFIELD_WG_DATA_DEF_H : BATTLEFIELD_WG_DATA_DEF_A, 1); @@ -1429,7 +1435,7 @@ void BfWGGameObjectBuilding::Rebuild() build->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, nullptr, true); if (build->GetEntry() == GO_WINTERGRASP_VAULT_GATE) if (GameObject* go = build->FindNearestGameObject(GO_WINTERGRASP_KEEP_COLLISION_WALL, 50.0f)) - go->SetGoState(GO_STATE_READY); + go->SetGoState(GO_STATE_ACTIVE); // Update worldstate _state = WintergraspGameObjectState(BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT - (_teamControl * 3)); @@ -1440,6 +1446,18 @@ void BfWGGameObjectBuilding::Rebuild() } } +void BfWGGameObjectBuilding::RebuildGate() +{ + if (GameObject* build = _wg->GetGameObject(_buildGUID)) + { + if (build->IsDestructibleBuilding() && build->GetEntry() == GO_WINTERGRASP_VAULT_GATE) + { + if (GameObject* go = build->FindNearestGameObject(GO_WINTERGRASP_KEEP_COLLISION_WALL, 50.0f)) + go->SetGoState(GO_STATE_READY); //not GO_STATE_ACTIVE + } + } +} + void BfWGGameObjectBuilding::Damaged() { // Update worldstate diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h index c7ab77702c8cb..3b104059530f8 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.h +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h @@ -572,6 +572,7 @@ struct TC_GAME_API BfWGGameObjectBuilding ObjectGuid const& GetGUID() const { return _buildGUID; } void Rebuild(); + void RebuildGate(); // Called when associated gameobject is damaged void Damaged();