diff --git a/doc/UnixInstall.txt b/doc/UnixInstall.txt
index c11cc2b074ca4..95551300fbe3a 100644
--- a/doc/UnixInstall.txt
+++ b/doc/UnixInstall.txt
@@ -1,59 +1,57 @@
= TrinityCore -- Linux installation =
-Copyright (C) 2008-2016 TrinityCore (http://www.trinitycore.org/)
+Copyright (C) 2008-2017 TrinityCore (http://www.trinitycore.org/)
=========================================================
WARNING: THIS DOCUMENTATION IS NOT ALWAYS UP TO DATE.
FOR MORE UP-TO-DATE INFORMATION, CHECK THE TRINITY WIKI.
=========================================================
-CHECK http://www.trinitycore.info/ FOR FURTHER HELP
+CHECK http://www.trinitycore.info/ FOR FURTHER HELP.
-These are instructions for installation in a Linux environment, if you are
-using Windows refer to http://www.trinitycore.info/
+These are the instructions for installation in a Linux environment.
+If you are using Windows, refer to http://www.trinitycore.info/ .
-Installing TrinityCore is fairly simple on a Linux machine, assuming you
-have all required applications
+Installing TrinityCore is fairly simple on a Linux machine,
+assuming you have all the required applications installed:
http://collab.kpsn.org/display/tc/Requirements
-Most of these are included on common Linux distros, others you may have
-to install by your self. Please check your distro's repos.
+Most of these are included on common Linux distros, you may have to
+install others by yourself. Please check your distro's repo for specifics.
-Make a directory to build in, you can call it anything you want like
-build or bin etc, then go into the directory and cmake and make. E.G.
-you created a dir named build ad want to have your finalcompiled product
-installed in /home/trinity/server, an example sequence of commands can
-be :
+Make a directory to build in, you can call it anything you want (like
+build or bin etc.), then go into the directory and use cmake and make.
+E.g. you created a dir named build and want to have your final compiled product
+installed in /home/trinity/server/. An example sequence of commands can be:
cmake ../ -DCMAKE_INSTALL_PREFIX=/home/trinity/server -DTOOLS=1 -DWITH_WARNINGS=1
make
make install
-
-Thats just about all thats needed. You can however tweak more settings
-than where to install using flags built into our cmake files. Just open
-up CMakeLists.txt in the main folder and take a look at some of the
-flags like
-
- SERVERS Build worldserver and authserver
- SCRIPTS Build core with scripts included
- TOOLS Build map/mmaps/vmap extraction/assembler tools
- USE_SCRIPTPCH Use precompiled headers when compiling scripts
- USE_COREPCH Use precompiled headers when compiling servers
- WITH_WARNINGS Show all warnings during compile
- WITH_COREDEBUG Include additional debug-code in core
- CMAKE_INSTALL_PREFIX Set installation directory
- NOJEM Do not build with jemalloc (advanced users only)
- CONF_DIR Set path as default configuration directory
- LIBSDIR Set path as default library directory
- CMAKE_C_FLAGS Set C_FLAGS for compile (advanced users only)
- CMAKE_CXX_FLAGS Set CXX_FLAGS for compile (advanced users only)
- CMAKE_BUILD_TYPE Set buildtype - the supported modes are :
- Release, MinSizeRel, RelWithDebInfo, Debug
-
-Of course, replace the paths in CMAKE_INSTALL_PREFIX with the
-directory you wish to install TrinityCore to. The datadir is where maps,
-DBCs, and SQLs are stored. The sysconfdir is where configuration files are stored.
-
-Once TrinityCore is installed you will need to apply database updates
+
+That's just about all that is needed. You can, however, tweak more settings
+than where to install, using flags built into our cmake files. Just open up
+CMakeLists.txt in the main folder and take a look at some of the flags like
+
+ SERVERS Build worldserver and authserver
+ SCRIPTS Build core with scripts included
+ TOOLS Build maps/mmaps/vmaps extraction/assembler tools
+ USE_SCRIPTPCH Use precompiled headers when compiling scripts
+ USE_COREPCH Use precompiled headers when compiling servers
+ WITH_WARNINGS Show all warnings during compile
+ WITH_COREDEBUG Include additional debug-code in core
+ CMAKE_INSTALL_PREFIX Set installation directory
+ NOJEM Do not build with jemalloc (advanced users only)
+ CONF_DIR Set path as default configuration directory
+ LIBSDIR Set path as default library directory
+ CMAKE_C_FLAGS Set C_FLAGS for compile (advanced users only)
+ CMAKE_CXX_FLAGS Set CXX_FLAGS for compile (advanced users only)
+ CMAKE_BUILD_TYPE Set buildtype - the supported modes are:
+ Release, MinSizeRel, RelWithDebInfo, Debug
+
+Of course, replace the paths in CMAKE_INSTALL_PREFIX with the directory you wish to
+install TrinityCore to. The datadir is where maps, DBCs, and SQLs are stored.
+The sysconfdir is where configuration files are stored.
+
+Once TrinityCore is installed, you will need to apply database updates
where necessary. Furthermore, you must configure your installation by
editing the config files in the sysconfdir.
diff --git a/revision_data.h.in.cmake b/revision_data.h.in.cmake
index f73dd0cf0f341..995dc1e75b8b8 100644
--- a/revision_data.h.in.cmake
+++ b/revision_data.h.in.cmake
@@ -9,7 +9,7 @@
#define _MYSQL_EXECUTABLE R"(@MYSQL_EXECUTABLE@)"
#define _FULL_DATABASE "TDB_full_world_335.62_2016_10_17.sql"
#define VER_COMPANYNAME_STR "TrinityCore Developers"
- #define VER_LEGALCOPYRIGHT_STR "(c)2008-2016 TrinityCore"
+ #define VER_LEGALCOPYRIGHT_STR "(c)2008-2017 TrinityCore"
#define VER_FILEVERSION 0,0,0
#define VER_FILEVERSION_STR "@rev_hash@ @rev_date@ (@rev_branch@ branch)"
#define VER_PRODUCTVERSION VER_FILEVERSION
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp
index 103239782375e..0edd6097026cd 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.cpp
+++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2016-2016 TrinityCore
+ * Copyright (C) 2016-2017 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.h b/src/server/game/AI/PlayerAI/PlayerAI.h
index ffeaa67de05ee..fce24b2dc0e64 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.h
+++ b/src/server/game/AI/PlayerAI/PlayerAI.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2016-2016 TrinityCore
+ * Copyright (C) 2016-2017 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the