diff --git a/dep/PackageList.txt b/dep/PackageList.txt index 55dac51cad805..3fa0143a5841a 100644 --- a/dep/PackageList.txt +++ b/dep/PackageList.txt @@ -42,4 +42,4 @@ gSOAP (a portable development toolkit for C and C++ XML Web services and XML dat recastnavigation (Recast is state of the art navigation mesh construction toolset for games) https://github.com/memononen/recastnavigation - Version: 740a7ba51600a3c87ce5667ae276a38284a1ce75 + Version: 42b96b7306d39bb7680ddb0f89d480a8296c83ff diff --git a/dep/recastnavigation/Detour/Include/DetourNavMesh.h b/dep/recastnavigation/Detour/Include/DetourNavMesh.h index cdd473f1aff69..782ddbc2edd17 100644 --- a/dep/recastnavigation/Detour/Include/DetourNavMesh.h +++ b/dep/recastnavigation/Detour/Include/DetourNavMesh.h @@ -119,6 +119,25 @@ enum dtStraightPathOptions DT_STRAIGHTPATH_ALL_CROSSINGS = 0x02, ///< Add a vertex at every polygon edge crossing. }; + +/// Options for dtNavMeshQuery::findPath +enum dtFindPathOptions +{ + DT_FINDPATH_LOW_QUALITY_FAR = 0x01, ///< [provisional] trade quality for performance far from the origin. The idea is that by then a new query will be issued + DT_FINDPATH_ANY_ANGLE = 0x02, ///< use raycasts during pathfind to "shortcut" (raycast still consider costs) +}; + +/// Options for dtNavMeshQuery::raycast +enum dtRaycastOptions +{ + DT_RAYCAST_USE_COSTS = 0x01, ///< Raycast should calculate movement cost along the ray and fill RaycastHit::cost +}; + + +/// Limit raycasting during any angle pahfinding +/// The limit is given as a multiple of the character radius +static const float DT_RAY_CAST_LIMIT_PROPORTIONS = 50.0f; + /// Flags representing the type of a navigation mesh polygon. enum dtPolyTypes { diff --git a/dep/recastnavigation/Detour/Include/DetourNavMeshQuery.h b/dep/recastnavigation/Detour/Include/DetourNavMeshQuery.h index 4a5112c9eb943..c7b360dcdc60c 100644 --- a/dep/recastnavigation/Detour/Include/DetourNavMeshQuery.h +++ b/dep/recastnavigation/Detour/Include/DetourNavMeshQuery.h @@ -41,6 +41,10 @@ class dtQueryFilter public: dtQueryFilter(); +#ifdef DT_VIRTUAL_QUERYFILTER + virtual ~dtQueryFilter() { } +#endif + /// Returns true if the polygon can be visited. (I.e. Is traversable.) /// @param[in] ref The reference id of the polygon test. /// @param[in] tile The tile containing the polygon. @@ -115,6 +119,34 @@ class dtQueryFilter }; + + +/// Provides information about raycast hit +/// filled by dtNavMeshQuery::raycast +/// @ingroup detour +struct dtRaycastHit +{ + /// The hit parameter. (FLT_MAX if no wall hit.) + float t; + + /// hitNormal The normal of the nearest wall hit. [(x, y, z)] + float hitNormal[3]; + + /// Pointer to an array of reference ids of the visited polygons. [opt] + dtPolyRef* path; + + /// The number of visited polygons. [opt] + int pathCount; + + /// The maximum number of polygons the @p path array can hold. + int maxPath; + + /// The cost of the path until hit. + float pathCost; +}; + + + /// Provides the ability to perform pathfinding related queries against /// a navigation mesh. /// @ingroup detour @@ -179,10 +211,11 @@ class dtNavMeshQuery /// @param[in] startPos A position within the start polygon. [(x, y, z)] /// @param[in] endPos A position within the end polygon. [(x, y, z)] /// @param[in] filter The polygon filter to apply to the query. + /// @param[in] options query options (see: #dtFindPathOptions) /// @returns The status flags for the query. dtStatus initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef, const float* startPos, const float* endPos, - const dtQueryFilter* filter); + const dtQueryFilter* filter, const unsigned int options = 0); /// Updates an in-progress sliced path query. /// @param[in] maxIter The maximum number of iterations to perform. @@ -308,6 +341,7 @@ class dtNavMeshQuery /// Casts a 'walkability' ray along the surface of the navigation mesh from /// the start position toward the end position. + /// @note A wrapper around raycast(..., RaycastHit*). Retained for backward compatibility. /// @param[in] startRef The reference id of the start polygon. /// @param[in] startPos A position within the start polygon representing /// the start of the ray. [(x, y, z)] @@ -323,6 +357,22 @@ class dtNavMeshQuery const dtQueryFilter* filter, float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const; + /// Casts a 'walkability' ray along the surface of the navigation mesh from + /// the start position toward the end position. + /// @param[in] startRef The reference id of the start polygon. + /// @param[in] startPos A position within the start polygon representing + /// the start of the ray. [(x, y, z)] + /// @param[in] endPos The position to cast the ray toward. [(x, y, z)] + /// @param[in] filter The polygon filter to apply to the query. + /// @param[in] flags govern how the raycast behaves. See dtRaycastOptions + /// @param[out] hit Pointer to a raycast hit structure which will be filled by the results. + /// @param[in] prevRef parent of start ref. Used during for cost calculation [opt] + /// @returns The status flags for the query. + dtStatus raycast(dtPolyRef startRef, const float* startPos, const float* endPos, + const dtQueryFilter* filter, const unsigned int options, + dtRaycastHit* hit, dtPolyRef prevRef = 0) const; + + /// Finds the distance from the specified position to the nearest polygon wall. /// @param[in] startRef The reference id of the polygon containing @p centerPos. /// @param[in] centerPos The center of the search circle. [(x, y, z)] @@ -463,6 +513,8 @@ class dtNavMeshQuery dtPolyRef startRef, endRef; float startPos[3], endPos[3]; const dtQueryFilter* filter; + unsigned int options; + float raycastLimitSqr; }; dtQueryData m_query; ///< Sliced query state. diff --git a/dep/recastnavigation/Detour/Include/DetourNode.h b/dep/recastnavigation/Detour/Include/DetourNode.h index b68c922d038d4..6fefdc8e0f301 100644 --- a/dep/recastnavigation/Detour/Include/DetourNode.h +++ b/dep/recastnavigation/Detour/Include/DetourNode.h @@ -25,6 +25,7 @@ enum dtNodeFlags { DT_NODE_OPEN = 0x01, DT_NODE_CLOSED = 0x02, + DT_NODE_PARENT_DETACHED = 0x04, // parent of the node is not adjacent. Found using raycast. }; typedef unsigned short dtNodeIndex; @@ -35,12 +36,17 @@ struct dtNode float pos[3]; ///< Position of the node. float cost; ///< Cost from previous node to current node. float total; ///< Cost up to the node. - unsigned int pidx : 30; ///< Index to parent node. - unsigned int flags : 2; ///< Node flags 0/open/closed. + unsigned int pidx : 24; ///< Index to parent node. + unsigned int state : 2; ///< extra state information. A polyRef can have multiple nodes with different extra info. see DT_MAX_STATES_PER_NODE + unsigned int flags : 3; ///< Node flags. A combination of dtNodeFlags. dtPolyRef id; ///< Polygon ref the node corresponds to. }; +static const int DT_MAX_STATES_PER_NODE = 4; // number of extra states per node. See dtNode::state + + + class dtNodePool { public: @@ -48,8 +54,12 @@ class dtNodePool ~dtNodePool(); inline void operator=(const dtNodePool&) {} void clear(); - dtNode* getNode(dtPolyRef id); - dtNode* findNode(dtPolyRef id); + + // Get a dtNode by ref and extra state information. If there is none then - allocate + // There can be more than one node for the same polyRef but with different extra state information + dtNode* getNode(dtPolyRef id, unsigned char state=0); + dtNode* findNode(dtPolyRef id, unsigned char state); + unsigned int findNodes(dtPolyRef id, dtNode** nodes, const int maxNodes); inline unsigned int getNodeIdx(const dtNode* node) const { @@ -82,6 +92,7 @@ class dtNodePool inline int getHashSize() const { return m_hashSize; } inline dtNodeIndex getFirst(int bucket) const { return m_first[bucket]; } inline dtNodeIndex getNext(int i) const { return m_next[i]; } + inline int getNodeCount() const { return m_nodeCount; } private: diff --git a/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp b/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp index f1709dfd4cf3c..ec3a2946ea5b8 100644 --- a/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp +++ b/dep/recastnavigation/Detour/Source/DetourNavMeshQuery.cpp @@ -1011,7 +1011,13 @@ dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef, if (!filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) continue; - dtNode* neighbourNode = m_nodePool->getNode(neighbourRef); + // deal explicitly with crossing tile boundaries + unsigned char crossSide = 0; + if (bestTile->links[i].side != 0xff) + crossSide = bestTile->links[i].side >> 1; + + // get the node + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef, crossSide); if (!neighbourNode) { status |= DT_OUT_OF_NODES; @@ -1139,7 +1145,7 @@ dtStatus dtNavMeshQuery::findPath(dtPolyRef startRef, dtPolyRef endRef, /// dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef, const float* startPos, const float* endPos, - const dtQueryFilter* filter) + const dtQueryFilter* filter, const unsigned int options) { dtAssert(m_nav); dtAssert(m_nodePool); @@ -1153,6 +1159,8 @@ dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef dtVcopy(m_query.startPos, startPos); dtVcopy(m_query.endPos, endPos); m_query.filter = filter; + m_query.options = options; + m_query.raycastLimitSqr = FLT_MAX; if (!startRef || !endRef) return DT_FAILURE | DT_INVALID_PARAM; @@ -1161,6 +1169,16 @@ dtStatus dtNavMeshQuery::initSlicedFindPath(dtPolyRef startRef, dtPolyRef endRef if (!m_nav->isValidPolyRef(startRef) || !m_nav->isValidPolyRef(endRef)) return DT_FAILURE | DT_INVALID_PARAM; + // trade quality with performance? + if (options & DT_FINDPATH_ANY_ANGLE) + { + // limiting to several times the character radius yields nice results. It is not sensitive + // so it is enough to compute it from the first tile. + const dtMeshTile* tile = m_nav->getTileByRef(startRef); + float agentRadius = tile->header->walkableRadius; + m_query.raycastLimitSqr = dtSqr(agentRadius * DT_RAY_CAST_LIMIT_PROPORTIONS); + } + if (startRef == endRef) { m_query.status = DT_SUCCESS; @@ -1197,6 +1215,9 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters) m_query.status = DT_FAILURE; return DT_FAILURE; } + + dtRaycastHit rayHit; + rayHit.maxPath = 0; int iter = 0; while (iter < maxIter && !m_openList->empty()) @@ -1233,15 +1254,22 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters) return m_query.status; } - // Get parent poly and tile. - dtPolyRef parentRef = 0; + // Get parent and grand parent poly and tile. + dtPolyRef parentRef = 0, grandpaRef = 0; const dtMeshTile* parentTile = 0; const dtPoly* parentPoly = 0; + dtNode* parentNode = 0; if (bestNode->pidx) - parentRef = m_nodePool->getNodeAtIdx(bestNode->pidx)->id; + { + parentNode = m_nodePool->getNodeAtIdx(bestNode->pidx); + parentRef = parentNode->id; + if (parentNode->pidx) + grandpaRef = m_nodePool->getNodeAtIdx(parentNode->pidx)->id; + } if (parentRef) { - if (dtStatusFailed(m_nav->getTileAndPolyByRef(parentRef, &parentTile, &parentPoly))) + bool invalidParent = dtStatusFailed(m_nav->getTileAndPolyByRef(parentRef, &parentTile, &parentPoly)); + if (invalidParent || (grandpaRef && !m_nav->isValidPolyRef(grandpaRef)) ) { // The polygon has disappeared during the sliced query, fail. m_query.status = DT_FAILURE; @@ -1250,6 +1278,14 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters) return m_query.status; } } + + // decide whether to test raycast to previous nodes + bool tryLOS = false; + if (m_query.options & DT_FINDPATH_ANY_ANGLE) + { + if ((parentRef != 0) && (dtVdistSqr(parentNode->pos, bestNode->pos) < m_query.raycastLimitSqr)) + tryLOS = true; + } for (unsigned int i = bestPoly->firstLink; i != DT_NULL_LINK; i = bestTile->links[i].next) { @@ -1268,13 +1304,22 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters) if (!m_query.filter->passFilter(neighbourRef, neighbourTile, neighbourPoly)) continue; - dtNode* neighbourNode = m_nodePool->getNode(neighbourRef); + // deal explicitly with crossing tile boundaries + unsigned char crossSide = 0; + if (bestTile->links[i].side != 0xff) + crossSide = bestTile->links[i].side >> 1; + + dtNode* neighbourNode = m_nodePool->getNode(neighbourRef, crossSide); if (!neighbourNode) { m_query.status |= DT_OUT_OF_NODES; continue; } + // do not expand to nodes that were already visited from the same parent + if (neighbourNode->pidx != 0 && neighbourNode->pidx == bestNode->pidx) + continue; + // If the node is visited the first time, calculate node position. if (neighbourNode->flags == 0) { @@ -1287,30 +1332,44 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters) float cost = 0; float heuristic = 0; - // Special case for last node. - if (neighbourRef == m_query.endRef) + // raycast parent + bool foundShortCut = false; + rayHit.pathCost = rayHit.t = 0; + if (tryLOS) { - // Cost + raycast(parentRef, parentNode->pos, neighbourNode->pos, m_query.filter, DT_RAYCAST_USE_COSTS, &rayHit, grandpaRef); + foundShortCut = rayHit.t >= 1.0f; + } + + // update move cost + if (foundShortCut) + { + // shortcut found using raycast. Using shorter cost instead + cost = parentNode->cost + rayHit.pathCost; + } + else + { + // No shortcut found. const float curCost = m_query.filter->getCost(bestNode->pos, neighbourNode->pos, parentRef, parentTile, parentPoly, - bestRef, bestTile, bestPoly, - neighbourRef, neighbourTile, neighbourPoly); + bestRef, bestTile, bestPoly, + neighbourRef, neighbourTile, neighbourPoly); + cost = bestNode->cost + curCost; + } + + // Special case for last node. + if (neighbourRef == m_query.endRef) + { const float endCost = m_query.filter->getCost(neighbourNode->pos, m_query.endPos, bestRef, bestTile, bestPoly, neighbourRef, neighbourTile, neighbourPoly, 0, 0, 0); - cost = bestNode->cost + curCost + endCost; + cost = cost + endCost; heuristic = 0; } else { - // Cost - const float curCost = m_query.filter->getCost(bestNode->pos, neighbourNode->pos, - parentRef, parentTile, parentPoly, - bestRef, bestTile, bestPoly, - neighbourRef, neighbourTile, neighbourPoly); - cost = bestNode->cost + curCost; heuristic = dtVdist(neighbourNode->pos, m_query.endPos)*H_SCALE; } @@ -1324,11 +1383,13 @@ dtStatus dtNavMeshQuery::updateSlicedFindPath(const int maxIter, int* doneIters) continue; // Add or update the node. - neighbourNode->pidx = m_nodePool->getNodeIdx(bestNode); + neighbourNode->pidx = foundShortCut ? bestNode->pidx : m_nodePool->getNodeIdx(bestNode); neighbourNode->id = neighbourRef; - neighbourNode->flags = (neighbourNode->flags & ~DT_NODE_CLOSED); + neighbourNode->flags = (neighbourNode->flags & ~(DT_NODE_CLOSED | DT_NODE_PARENT_DETACHED)); neighbourNode->cost = cost; neighbourNode->total = total; + if (foundShortCut) + neighbourNode->flags = (neighbourNode->flags | DT_NODE_PARENT_DETACHED); if (neighbourNode->flags & DT_NODE_OPEN) { @@ -1392,11 +1453,15 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount, dtNode* prev = 0; dtNode* node = m_query.lastBestNode; + int prevRay = 0; do { dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); node->pidx = m_nodePool->getNodeIdx(prev); prev = node; + int nextRay = node->flags & DT_NODE_PARENT_DETACHED; // keep track of whether parent is not adjacent (i.e. due to raycast shortcut) + node->flags = (node->flags & ~DT_NODE_PARENT_DETACHED) | prevRay; // and store it in the reversed path's node + prevRay = nextRay; node = next; } while (node); @@ -1405,13 +1470,31 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPath(dtPolyRef* path, int* pathCount, node = prev; do { - path[n++] = node->id; - if (n >= maxPath) + dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); + dtStatus status = 0; + if (node->flags & DT_NODE_PARENT_DETACHED) { - m_query.status |= DT_BUFFER_TOO_SMALL; + float t, normal[3]; + int m; + status = raycast(node->id, node->pos, next->pos, m_query.filter, &t, normal, path+n, &m, maxPath-n); + n += m; + // raycast ends on poly boundary and the path might include the next poly boundary. + if (path[n-1] == next->id) + n--; // remove to avoid duplicates + } + else + { + path[n++] = node->id; + if (n >= maxPath) + status = DT_BUFFER_TOO_SMALL; + } + + if (status & DT_STATUS_DETAIL_MASK) + { + m_query.status |= status & DT_STATUS_DETAIL_MASK; break; } - node = m_nodePool->getNodeAtIdx(node->pidx); + node = next; } while (node); } @@ -1457,7 +1540,7 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing dtNode* node = 0; for (int i = existingSize-1; i >= 0; --i) { - node = m_nodePool->findNode(existing[i]); + m_nodePool->findNodes(existing[i], &node, 1); if (node) break; } @@ -1470,11 +1553,15 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing } // Reverse the path. + int prevRay = 0; do { dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); node->pidx = m_nodePool->getNodeIdx(prev); prev = node; + int nextRay = node->flags & DT_NODE_PARENT_DETACHED; // keep track of whether parent is not adjacent (i.e. due to raycast shortcut) + node->flags = (node->flags & ~DT_NODE_PARENT_DETACHED) | prevRay; // and store it in the reversed path's node + prevRay = nextRay; node = next; } while (node); @@ -1483,13 +1570,31 @@ dtStatus dtNavMeshQuery::finalizeSlicedFindPathPartial(const dtPolyRef* existing node = prev; do { - path[n++] = node->id; - if (n >= maxPath) + dtNode* next = m_nodePool->getNodeAtIdx(node->pidx); + dtStatus status = 0; + if (node->flags & DT_NODE_PARENT_DETACHED) + { + float t, normal[3]; + int m; + status = raycast(node->id, node->pos, next->pos, m_query.filter, &t, normal, path+n, &m, maxPath-n); + n += m; + // raycast ends on poly boundary and the path might include the next poly boundary. + if (path[n-1] == next->id) + n--; // remove to avoid duplicates + } + else + { + path[n++] = node->id; + if (n >= maxPath) + status = DT_BUFFER_TOO_SMALL; + } + + if (status & DT_STATUS_DETAIL_MASK) { - m_query.status |= DT_BUFFER_TOO_SMALL; + m_query.status |= status & DT_STATUS_DETAIL_MASK; break; } - node = m_nodePool->getNodeAtIdx(node->pidx); + node = next; } while (node); } @@ -2161,6 +2266,8 @@ dtStatus dtNavMeshQuery::getEdgeMidPoint(dtPolyRef from, const dtPoly* fromPoly, return DT_SUCCESS; } + + /// @par /// /// This method is meant to be used for quick, short distance checks. @@ -2203,73 +2310,144 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons const dtQueryFilter* filter, float* t, float* hitNormal, dtPolyRef* path, int* pathCount, const int maxPath) const { - dtAssert(m_nav); + dtRaycastHit hit; + hit.path = path; + hit.maxPath = maxPath; + + dtStatus status = raycast(startRef, startPos, endPos, filter, 0, &hit); - *t = 0; + *t = hit.t; + if (hitNormal) + dtVcopy(hitNormal, hit.hitNormal); if (pathCount) - *pathCount = 0; + *pathCount = hit.pathCount; + + return status; +} + + +/// @par +/// +/// This method is meant to be used for quick, short distance checks. +/// +/// If the path array is too small to hold the result, it will be filled as +/// far as possible from the start postion toward the end position. +/// +/// Using the Hit Parameter t of RaycastHit +/// +/// If the hit parameter is a very high value (FLT_MAX), then the ray has hit +/// the end position. In this case the path represents a valid corridor to the +/// end position and the value of @p hitNormal is undefined. +/// +/// If the hit parameter is zero, then the start position is on the wall that +/// was hit and the value of @p hitNormal is undefined. +/// +/// If 0 < t < 1.0 then the following applies: +/// +/// @code +/// distanceToHitBorder = distanceToEndPosition * t +/// hitPoint = startPos + (endPos - startPos) * t +/// @endcode +/// +/// Use Case Restriction +/// +/// The raycast ignores the y-value of the end position. (2D check.) This +/// places significant limits on how it can be used. For example: +/// +/// Consider a scene where there is a main floor with a second floor balcony +/// that hangs over the main floor. So the first floor mesh extends below the +/// balcony mesh. The start position is somewhere on the first floor. The end +/// position is on the balcony. +/// +/// The raycast will search toward the end position along the first floor mesh. +/// If it reaches the end position's xz-coordinates it will indicate FLT_MAX +/// (no wall hit), meaning it reached the end position. This is one example of why +/// this method is meant for short distance checks. +/// +dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, const float* endPos, + const dtQueryFilter* filter, const unsigned int options, + dtRaycastHit* hit, dtPolyRef prevRef) const +{ + dtAssert(m_nav); + hit->t = 0; + hit->pathCount = 0; + hit->pathCost = 0; + // Validate input if (!startRef || !m_nav->isValidPolyRef(startRef)) return DT_FAILURE | DT_INVALID_PARAM; + if (prevRef && !m_nav->isValidPolyRef(prevRef)) + return DT_FAILURE | DT_INVALID_PARAM; - dtPolyRef curRef = startRef; - float verts[DT_VERTS_PER_POLYGON*3]; + float dir[3], curPos[3], lastPos[3]; + float verts[DT_VERTS_PER_POLYGON*3+3]; int n = 0; - - hitNormal[0] = 0; - hitNormal[1] = 0; - hitNormal[2] = 0; - + + dtVcopy(curPos, startPos); + dtVsub(dir, endPos, startPos); + dtVset(hit->hitNormal, 0, 0, 0); + dtStatus status = DT_SUCCESS; - + + const dtMeshTile* prevTile, *tile, *nextTile; + const dtPoly* prevPoly, *poly, *nextPoly; + dtPolyRef curRef, nextRef; + + // The API input has been checked already, skip checking internal data. + nextRef = curRef = startRef; + tile = 0; + poly = 0; + m_nav->getTileAndPolyByRefUnsafe(curRef, &tile, &poly); + nextTile = prevTile = tile; + nextPoly = prevPoly = poly; + if (prevRef) + m_nav->getTileAndPolyByRefUnsafe(prevRef, &prevTile, &prevPoly); + while (curRef) { // Cast ray against current polygon. - // The API input has been cheked already, skip checking internal data. - const dtMeshTile* tile = 0; - const dtPoly* poly = 0; - m_nav->getTileAndPolyByRefUnsafe(curRef, &tile, &poly); - // Collect vertices. int nv = 0; for (int i = 0; i < (int)poly->vertCount; ++i) { dtVcopy(&verts[nv*3], &tile->verts[poly->verts[i]*3]); nv++; - } + } float tmin, tmax; int segMin, segMax; if (!dtIntersectSegmentPoly2D(startPos, endPos, verts, nv, tmin, tmax, segMin, segMax)) { // Could not hit the polygon, keep the old t and report hit. - if (pathCount) - *pathCount = n; + hit->pathCount = n; return status; } // Keep track of furthest t so far. - if (tmax > *t) - *t = tmax; + if (tmax > hit->t) + hit->t = tmax; // Store visited polygons. - if (n < maxPath) - path[n++] = curRef; + if (n < hit->maxPath) + hit->path[n++] = curRef; else status |= DT_BUFFER_TOO_SMALL; - + // Ray end is completely inside the polygon. if (segMax == -1) { - *t = FLT_MAX; - if (pathCount) - *pathCount = n; + hit->t = FLT_MAX; + hit->pathCount = n; + + // add the cost + if (options & DT_RAYCAST_USE_COSTS) + hit->pathCost += filter->getCost(curPos, endPos, prevRef, prevTile, prevPoly, curRef, tile, poly, curRef, tile, poly); return status; } - + // Follow neighbours. - dtPolyRef nextRef = 0; + nextRef = 0; for (unsigned int i = poly->firstLink; i != DT_NULL_LINK; i = tile->links[i].next) { @@ -2280,8 +2458,8 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons continue; // Get pointer to the next polygon. - const dtMeshTile* nextTile = 0; - const dtPoly* nextPoly = 0; + nextTile = 0; + nextPoly = 0; m_nav->getTileAndPolyByRefUnsafe(link->ref, &nextTile, &nextPoly); // Skip off-mesh connections. @@ -2349,6 +2527,24 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons } } + // add the cost + if (options & DT_RAYCAST_USE_COSTS) + { + // compute the intersection point at the furthest end of the polygon + // and correct the height (since the raycast moves in 2d) + dtVcopy(lastPos, curPos); + dtVmad(curPos, startPos, dir, hit->t); + float* e1 = &verts[segMax*3]; + float* e2 = &verts[((segMax+1)%nv)*3]; + float eDir[3], diff[3]; + dtVsub(eDir, e2, e1); + dtVsub(diff, curPos, e1); + float s = dtSqr(eDir[0]) > dtSqr(eDir[2]) ? diff[0] / eDir[0] : diff[2] / eDir[2]; + curPos[1] = e1[1] + eDir[1] * s; + + hit->pathCost += filter->getCost(lastPos, curPos, prevRef, prevTile, prevPoly, curRef, tile, poly, nextRef, nextTile, nextPoly); + } + if (!nextRef) { // No neighbour, we hit a wall. @@ -2360,22 +2556,25 @@ dtStatus dtNavMeshQuery::raycast(dtPolyRef startRef, const float* startPos, cons const float* vb = &verts[b*3]; const float dx = vb[0] - va[0]; const float dz = vb[2] - va[2]; - hitNormal[0] = dz; - hitNormal[1] = 0; - hitNormal[2] = -dx; - dtVnormalize(hitNormal); + hit->hitNormal[0] = dz; + hit->hitNormal[1] = 0; + hit->hitNormal[2] = -dx; + dtVnormalize(hit->hitNormal); - if (pathCount) - *pathCount = n; + hit->pathCount = n; return status; } - + // No hit, advance to neighbour polygon. + prevRef = curRef; curRef = nextRef; + prevTile = tile; + tile = nextTile; + prevPoly = poly; + poly = nextPoly; } - if (pathCount) - *pathCount = n; + hit->pathCount = n; return status; } @@ -3333,6 +3532,15 @@ bool dtNavMeshQuery::isValidPolyRef(dtPolyRef ref, const dtQueryFilter* filter) bool dtNavMeshQuery::isInClosedList(dtPolyRef ref) const { if (!m_nodePool) return false; - const dtNode* node = m_nodePool->findNode(ref); - return node && node->flags & DT_NODE_CLOSED; + + dtNode* nodes[DT_MAX_STATES_PER_NODE]; + int n= m_nodePool->findNodes(ref, nodes, DT_MAX_STATES_PER_NODE); + + for (int i=0; iflags & DT_NODE_CLOSED) + return true; + } + + return false; } diff --git a/dep/recastnavigation/Detour/Source/DetourNode.cpp b/dep/recastnavigation/Detour/Source/DetourNode.cpp index 4c8215e20d0b0..1d1897708f46c 100644 --- a/dep/recastnavigation/Detour/Source/DetourNode.cpp +++ b/dep/recastnavigation/Detour/Source/DetourNode.cpp @@ -71,27 +71,46 @@ void dtNodePool::clear() m_nodeCount = 0; } -dtNode* dtNodePool::findNode(dtPolyRef id) +unsigned int dtNodePool::findNodes(dtPolyRef id, dtNode** nodes, const int maxNodes) { + int n = 0; unsigned int bucket = dtHashRef(id) & (m_hashSize-1); dtNodeIndex i = m_first[bucket]; while (i != DT_NULL_IDX) { if (m_nodes[i].id == id) + { + if (n >= maxNodes) + return n; + nodes[n++] = &m_nodes[i]; + } + i = m_next[i]; + } + + return n; +} + +dtNode* dtNodePool::findNode(dtPolyRef id, unsigned char state) +{ + unsigned int bucket = dtHashRef(id) & (m_hashSize-1); + dtNodeIndex i = m_first[bucket]; + while (i != DT_NULL_IDX) + { + if (m_nodes[i].id == id && m_nodes[i].state == state) return &m_nodes[i]; i = m_next[i]; } return 0; } -dtNode* dtNodePool::getNode(dtPolyRef id) +dtNode* dtNodePool::getNode(dtPolyRef id, unsigned char state) { unsigned int bucket = dtHashRef(id) & (m_hashSize-1); dtNodeIndex i = m_first[bucket]; dtNode* node = 0; while (i != DT_NULL_IDX) { - if (m_nodes[i].id == id) + if (m_nodes[i].id == id && m_nodes[i].state == state) return &m_nodes[i]; i = m_next[i]; } @@ -108,6 +127,7 @@ dtNode* dtNodePool::getNode(dtPolyRef id) node->cost = 0; node->total = 0; node->id = id; + node->state = state; node->flags = 0; m_next[i] = m_first[bucket]; diff --git a/dep/recastnavigation/Recast/Include/Recast.h b/dep/recastnavigation/Recast/Include/Recast.h index 3f4ae96d1c9ba..66974cdbcc36f 100644 --- a/dep/recastnavigation/Recast/Include/Recast.h +++ b/dep/recastnavigation/Recast/Include/Recast.h @@ -338,7 +338,7 @@ struct rcHeightfieldLayer int maxy; ///< The maximum y-bounds of usable data. (Along the z-axis.) int hmin; ///< The minimum height bounds of usable data. (Along the y-axis.) int hmax; ///< The maximum height bounds of usable data. (Along the y-axis.) - unsigned char* heights; ///< The heightfield. [Size: (width - borderSize*2) * (h - borderSize*2)] + unsigned char* heights; ///< The heightfield. [Size: width * height] unsigned char* areas; ///< Area ids. [Size: Same as #heights] unsigned char* cons; ///< Packed neighbor connection information. [Size: Same as #heights] }; @@ -969,7 +969,7 @@ void rcMarkCylinderArea(rcContext* ctx, const float* pos, /// @returns True if the operation completed successfully. bool rcBuildDistanceField(rcContext* ctx, rcCompactHeightfield& chf); -/// Builds region data for the heightfield using watershed partitioning. +/// Builds region data for the heightfield using watershed partitioning. /// @ingroup recast /// @param[in,out] ctx The build context to use during the operation. /// @param[in,out] chf A populated compact heightfield. @@ -983,6 +983,18 @@ bool rcBuildDistanceField(rcContext* ctx, rcCompactHeightfield& chf); bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf, const int borderSize, const int minRegionArea, const int mergeRegionArea); +/// Builds region data for the heightfield by partitioning the heightfield in non-overlapping layers. +/// @ingroup recast +/// @param[in,out] ctx The build context to use during the operation. +/// @param[in,out] chf A populated compact heightfield. +/// @param[in] borderSize The size of the non-navigable border around the heightfield. +/// [Limit: >=0] [Units: vx] +/// @param[in] minRegionArea The minimum number of cells allowed to form isolated island areas. +/// [Limit: >=0] [Units: vx]. +/// @returns True if the operation completed successfully. +bool rcBuildLayerRegions(rcContext* ctx, rcCompactHeightfield& chf, + const int borderSize, const int minRegionArea); + /// Builds region data for the heightfield using simple monotone partitioning. /// @ingroup recast /// @param[in,out] ctx The build context to use during the operation. @@ -997,7 +1009,6 @@ bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf, bool rcBuildRegionsMonotone(rcContext* ctx, rcCompactHeightfield& chf, const int borderSize, const int minRegionArea, const int mergeRegionArea); - /// Sets the neighbor connection data for the specified direction. /// @param[in] s The span to update. /// @param[in] dir The direction to set. [Limits: 0 <= value < 4] diff --git a/dep/recastnavigation/Recast/Source/RecastContour.cpp b/dep/recastnavigation/Recast/Source/RecastContour.cpp index 5c324bcedfeed..8aa9d1d92a1ec 100644 --- a/dep/recastnavigation/Recast/Source/RecastContour.cpp +++ b/dep/recastnavigation/Recast/Source/RecastContour.cpp @@ -20,6 +20,7 @@ #include #include #include +#include #include "Recast.h" #include "RecastAlloc.h" #include "RecastAssert.h" @@ -36,7 +37,7 @@ static int getCornerHeight(int x, int y, int i, int dir, unsigned int regs[4] = {0,0,0,0}; // Combine region and area codes in order to prevent - // border vertices which are in between two areas to be removed. + // border vertices which are in between two areas to be removed. regs[0] = chf.spans[i].reg | (chf.areas[i] << 16); if (rcGetCon(s, dir) != RC_NOT_CONNECTED) @@ -187,27 +188,6 @@ static float distancePtSeg(const int x, const int z, const int px, const int pz, const int qx, const int qz) { -/* float pqx = (float)(qx - px); - float pqy = (float)(qy - py); - float pqz = (float)(qz - pz); - float dx = (float)(x - px); - float dy = (float)(y - py); - float dz = (float)(z - pz); - float d = pqx*pqx + pqy*pqy + pqz*pqz; - float t = pqx*dx + pqy*dy + pqz*dz; - if (d > 0) - t /= d; - if (t < 0) - t = 0; - else if (t > 1) - t = 1; - - dx = px + t*pqx - x; - dy = py + t*pqy - y; - dz = pz + t*pqz - z; - - return dx*dx + dy*dy + dz*dz;*/ - float pqx = (float)(qx - px); float pqz = (float)(qz - pz); float dx = (float)(x - px); @@ -257,13 +237,13 @@ static void simplifyContour(rcIntArray& points, rcIntArray& simplified, simplified.push(points[i*4+2]); simplified.push(i); } - } + } } if (simplified.size() == 0) { // If there is no connections at all, - // create some initial points for the simplification process. + // create some initial points for the simplification process. // Find lower-left and upper-right vertices of the contour. int llx = points[0]; int lly = points[1]; @@ -311,19 +291,19 @@ static void simplifyContour(rcIntArray& points, rcIntArray& simplified, { int ii = (i+1) % (simplified.size()/4); - const int ax = simplified[i*4+0]; - const int az = simplified[i*4+2]; - const int ai = simplified[i*4+3]; - - const int bx = simplified[ii*4+0]; - const int bz = simplified[ii*4+2]; - const int bi = simplified[ii*4+3]; + int ax = simplified[i*4+0]; + int az = simplified[i*4+2]; + int ai = simplified[i*4+3]; + + int bx = simplified[ii*4+0]; + int bz = simplified[ii*4+2]; + int bi = simplified[ii*4+3]; // Find maximum deviation from the segment. float maxd = 0; int maxi = -1; int ci, cinc, endi; - + // Traverse the segment in lexilogical order so that the // max deviation is calculated similarly when traversing // opposite segments. @@ -338,6 +318,8 @@ static void simplifyContour(rcIntArray& points, rcIntArray& simplified, cinc = pn-1; ci = (bi+cinc) % pn; endi = ai; + rcSwap(ax, bx); + rcSwap(az, bz); } // Tessellate only outer edges or edges between areas. @@ -397,11 +379,11 @@ static void simplifyContour(rcIntArray& points, rcIntArray& simplified, const int bx = simplified[ii*4+0]; const int bz = simplified[ii*4+2]; const int bi = simplified[ii*4+3]; - + // Find maximum deviation from the segment. int maxi = -1; int ci = (ai+1) % pn; - + // Tessellate only outer edges or edges between areas. bool tess = false; // Wall edges. @@ -469,32 +451,6 @@ static void simplifyContour(rcIntArray& points, rcIntArray& simplified, } -static void removeDegenerateSegments(rcIntArray& simplified) -{ - // Remove adjacent vertices which are equal on xz-plane, - // or else the triangulator will get confused. - for (int i = 0; i < simplified.size()/4; ++i) - { - int ni = i+1; - if (ni >= (simplified.size()/4)) - ni = 0; - - if (simplified[i*4+0] == simplified[ni*4+0] && - simplified[i*4+2] == simplified[ni*4+2]) - { - // Degenerate segment, remove. - for (int j = i; j < simplified.size()/4-1; ++j) - { - simplified[j*4+0] = simplified[(j+1)*4+0]; - simplified[j*4+1] = simplified[(j+1)*4+1]; - simplified[j*4+2] = simplified[(j+1)*4+2]; - simplified[j*4+3] = simplified[(j+1)*4+3]; - } - simplified.resize(simplified.size()-4); - } - } -} - static int calcAreaOfPolygon2D(const int* verts, const int nverts) { int area = 0; @@ -507,54 +463,155 @@ static int calcAreaOfPolygon2D(const int* verts, const int nverts) return (area+1) / 2; } -inline bool ileft(const int* a, const int* b, const int* c) +// TODO: these are the same as in RecastMesh.cpp, consider using the same. + +inline int prev(int i, int n) { return i-1 >= 0 ? i-1 : n-1; } +inline int next(int i, int n) { return i+1 < n ? i+1 : 0; } + +inline int area2(const int* a, const int* b, const int* c) +{ + return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]); +} + +// Exclusive or: true iff exactly one argument is true. +// The arguments are negated to ensure that they are 0/1 +// values. Then the bitwise Xor operator may apply. +// (This idea is due to Michael Baldwin.) +inline bool xorb(bool x, bool y) +{ + return !x ^ !y; +} + +// Returns true iff c is strictly to the left of the directed +// line through a to b. +inline bool left(const int* a, const int* b, const int* c) +{ + return area2(a, b, c) < 0; +} + +inline bool leftOn(const int* a, const int* b, const int* c) +{ + return area2(a, b, c) <= 0; +} + +inline bool collinear(const int* a, const int* b, const int* c) +{ + return area2(a, b, c) == 0; +} + +// Returns true iff ab properly intersects cd: they share +// a point interior to both segments. The properness of the +// intersection is ensured by using strict leftness. +static bool intersectProp(const int* a, const int* b, const int* c, const int* d) +{ + // Eliminate improper cases. + if (collinear(a,b,c) || collinear(a,b,d) || + collinear(c,d,a) || collinear(c,d,b)) + return false; + + return xorb(left(a,b,c), left(a,b,d)) && xorb(left(c,d,a), left(c,d,b)); +} + +// Returns T iff (a,b,c) are collinear and point c lies +// on the closed segement ab. +static bool between(const int* a, const int* b, const int* c) +{ + if (!collinear(a, b, c)) + return false; + // If ab not vertical, check betweenness on x; else on y. + if (a[0] != b[0]) + return ((a[0] <= c[0]) && (c[0] <= b[0])) || ((a[0] >= c[0]) && (c[0] >= b[0])); + else + return ((a[2] <= c[2]) && (c[2] <= b[2])) || ((a[2] >= c[2]) && (c[2] >= b[2])); +} + +// Returns true iff segments ab and cd intersect, properly or improperly. +static bool intersect(const int* a, const int* b, const int* c, const int* d) +{ + if (intersectProp(a, b, c, d)) + return true; + else if (between(a, b, c) || between(a, b, d) || + between(c, d, a) || between(c, d, b)) + return true; + else + return false; +} + +static bool vequal(const int* a, const int* b) +{ + return a[0] == b[0] && a[2] == b[2]; +} + +static bool intersectSegCountour(const int* d0, const int* d1, int i, int n, const int* verts) { - return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]) <= 0; + // For each edge (k,k+1) of P + for (int k = 0; k < n; k++) + { + int k1 = next(k, n); + // Skip edges incident to i. + if (i == k || i == k1) + continue; + const int* p0 = &verts[k * 4]; + const int* p1 = &verts[k1 * 4]; + if (vequal(d0, p0) || vequal(d1, p0) || vequal(d0, p1) || vequal(d1, p1)) + continue; + + if (intersect(d0, d1, p0, p1)) + return true; + } + return false; } -static void getClosestIndices(const int* vertsa, const int nvertsa, - const int* vertsb, const int nvertsb, - int& ia, int& ib) +static bool inCone(int i, int n, const int* verts, const int* pj) { - int closestDist = 0xfffffff; - ia = -1, ib = -1; - for (int i = 0; i < nvertsa; ++i) + const int* pi = &verts[i * 4]; + const int* pi1 = &verts[next(i, n) * 4]; + const int* pin1 = &verts[prev(i, n) * 4]; + + // If P[i] is a convex vertex [ i+1 left or on (i-1,i) ]. + if (leftOn(pin1, pi, pi1)) + return left(pi, pj, pin1) && left(pj, pi, pi1); + // Assume (i-1,i,i+1) not collinear. + // else P[i] is reflex. + return !(leftOn(pi, pj, pi1) && leftOn(pj, pi, pin1)); +} + + +static void removeDegenerateSegments(rcIntArray& simplified) +{ + // Remove adjacent vertices which are equal on xz-plane, + // or else the triangulator will get confused. + int npts = simplified.size()/4; + for (int i = 0; i < npts; ++i) { - const int in = (i+1) % nvertsa; - const int ip = (i+nvertsa-1) % nvertsa; - const int* va = &vertsa[i*4]; - const int* van = &vertsa[in*4]; - const int* vap = &vertsa[ip*4]; + int ni = next(i, npts); - for (int j = 0; j < nvertsb; ++j) + if (vequal(&simplified[i*4], &simplified[ni*4])) { - const int* vb = &vertsb[j*4]; - // vb must be "infront" of va. - if (ileft(vap,va,vb) && ileft(va,van,vb)) + // Degenerate segment, remove. + for (int j = i; j < simplified.size()/4-1; ++j) { - const int dx = vb[0] - va[0]; - const int dz = vb[2] - va[2]; - const int d = dx*dx + dz*dz; - if (d < closestDist) - { - ia = i; - ib = j; - closestDist = d; - } + simplified[j*4+0] = simplified[(j+1)*4+0]; + simplified[j*4+1] = simplified[(j+1)*4+1]; + simplified[j*4+2] = simplified[(j+1)*4+2]; + simplified[j*4+3] = simplified[(j+1)*4+3]; } + simplified.resize(simplified.size()-4); + npts--; } } } + static bool mergeContours(rcContour& ca, rcContour& cb, int ia, int ib) { const int maxVerts = ca.nverts + cb.nverts + 2; int* verts = (int*)rcAlloc(sizeof(int)*maxVerts*4, RC_ALLOC_PERM); if (!verts) return false; - + int nv = 0; - + // Copy contour A. for (int i = 0; i <= ca.nverts; ++i) { @@ -582,7 +639,7 @@ static bool mergeContours(rcContour& ca, rcContour& cb, int ia, int ib) rcFree(ca.verts); ca.verts = verts; ca.nverts = nv; - + rcFree(cb.verts); cb.verts = 0; cb.nverts = 0; @@ -590,18 +647,179 @@ static bool mergeContours(rcContour& ca, rcContour& cb, int ia, int ib) return true; } +struct rcContourHole +{ + rcContour* contour; + int minx, minz, leftmost; +}; + +struct rcContourRegion +{ + rcContour* outline; + rcContourHole* holes; + int nholes; +}; + +struct rcPotentialDiagonal +{ + int vert; + int dist; +}; + +// Finds the lowest leftmost vertex of a contour. +static void findLeftMostVertex(rcContour* contour, int* minx, int* minz, int* leftmost) +{ + *minx = contour->verts[0]; + *minz = contour->verts[2]; + *leftmost = 0; + for (int i = 1; i < contour->nverts; i++) + { + const int x = contour->verts[i*4+0]; + const int z = contour->verts[i*4+2]; + if (x < *minx || (x == *minx && z < *minz)) + { + *minx = x; + *minz = z; + *leftmost = i; + } + } +} + +static int compareHoles(const void* va, const void* vb) +{ + const rcContourHole* a = (const rcContourHole*)va; + const rcContourHole* b = (const rcContourHole*)vb; + if (a->minx == b->minx) + { + if (a->minz < b->minz) + return -1; + if (a->minz > b->minz) + return 1; + } + else + { + if (a->minx < b->minx) + return -1; + if (a->minx > b->minx) + return 1; + } + return 0; +} + + +static int compareDiagDist(const void* va, const void* vb) +{ + const rcPotentialDiagonal* a = (const rcPotentialDiagonal*)va; + const rcPotentialDiagonal* b = (const rcPotentialDiagonal*)vb; + if (a->dist < b->dist) + return -1; + if (a->dist > b->dist) + return 1; + return 0; +} + + +static void mergeRegionHoles(rcContext* ctx, rcContourRegion& region) +{ + // Sort holes from left to right. + for (int i = 0; i < region.nholes; i++) + findLeftMostVertex(region.holes[i].contour, ®ion.holes[i].minx, ®ion.holes[i].minz, ®ion.holes[i].leftmost); + + qsort(region.holes, region.nholes, sizeof(rcContourHole), compareHoles); + + int maxVerts = region.outline->nverts; + for (int i = 0; i < region.nholes; i++) + maxVerts += region.holes[i].contour->nverts; + + rcScopedDelete diags = (rcPotentialDiagonal*)rcAlloc(sizeof(rcPotentialDiagonal)*maxVerts, RC_ALLOC_TEMP); + if (!diags) + { + ctx->log(RC_LOG_WARNING, "mergeRegionHoles: Failed to allocated diags %d.", maxVerts); + return; + } + + rcContour* outline = region.outline; + + // Merge holes into the outline one by one. + for (int i = 0; i < region.nholes; i++) + { + rcContour* hole = region.holes[i].contour; + + int index = -1; + int bestVertex = region.holes[i].leftmost; + for (int iter = 0; iter < hole->nverts; iter++) + { + // Find potential diagonals. + // The 'best' vertex must be in the cone described by 3 cosequtive vertices of the outline. + // ..o j-1 + // | + // | * best + // | + // j o-----o j+1 + // : + int ndiags = 0; + const int* corner = &hole->verts[bestVertex*4]; + for (int j = 0; j < outline->nverts; j++) + { + if (inCone(j, outline->nverts, outline->verts, corner)) + { + int dx = outline->verts[j*4+0] - corner[0]; + int dz = outline->verts[j*4+2] - corner[2]; + diags[ndiags].vert = j; + diags[ndiags].dist = dx*dx + dz*dz; + ndiags++; + } + } + // Sort potential diagonals by distance, we want to make the connection as short as possible. + qsort(diags, ndiags, sizeof(rcPotentialDiagonal), compareDiagDist); + + // Find a diagonal that is not intersecting the outline not the remaining holes. + index = -1; + for (int j = 0; j < ndiags; j++) + { + const int* pt = &outline->verts[diags[j].vert*4]; + bool intersect = intersectSegCountour(pt, corner, diags[i].vert, outline->nverts, outline->verts); + for (int k = i; k < region.nholes && !intersect; k++) + intersect |= intersectSegCountour(pt, corner, -1, region.holes[k].contour->nverts, region.holes[k].contour->verts); + if (!intersect) + { + index = diags[j].vert; + break; + } + } + // If found non-intersecting diagonal, stop looking. + if (index != -1) + break; + // All the potential diagonals for the current vertex were intersecting, try next vertex. + bestVertex = (bestVertex + 1) % hole->nverts; + } + + if (index == -1) + { + ctx->log(RC_LOG_WARNING, "mergeHoles: Failed to find merge points for %p and %p.", region.outline, hole); + continue; + } + if (!mergeContours(*region.outline, *hole, index, bestVertex)) + { + ctx->log(RC_LOG_WARNING, "mergeHoles: Failed to merge contours %p and %p.", region.outline, hole); + continue; + } + } +} + + /// @par /// /// The raw contours will match the region outlines exactly. The @p maxError and @p maxEdgeLen /// parameters control how closely the simplified contours will match the raw contours. /// -/// Simplified contours are generated such that the vertices for portals between areas match up. +/// Simplified contours are generated such that the vertices for portals between areas match up. /// (They are considered mandatory vertices.) /// /// Setting @p maxEdgeLength to zero will disabled the edge length feature. -/// +/// /// See the #rcConfig documentation for more information on the configuration parameters. -/// +/// /// @see rcAllocContourSet, rcCompactHeightfield, rcContourSet, rcConfig bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf, const float maxError, const int maxEdgeLen, @@ -704,17 +922,17 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf, verts.resize(0); simplified.resize(0); - + ctx->startTimer(RC_TIMER_BUILD_CONTOURS_TRACE); walkContour(x, y, i, chf, flags, verts); ctx->stopTimer(RC_TIMER_BUILD_CONTOURS_TRACE); - + ctx->startTimer(RC_TIMER_BUILD_CONTOURS_SIMPLIFY); simplifyContour(verts, simplified, maxError, maxEdgeLen, buildFlags); removeDegenerateSegments(simplified); ctx->stopTimer(RC_TIMER_BUILD_CONTOURS_SIMPLIFY); - + // Store region->contour remap info. // Create contour. if (simplified.size()/4 >= 3) @@ -722,7 +940,7 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf, if (cset.nconts >= maxContours) { // Allocate more contours. - // This can happen when there are tiny holes in the heightfield. + // This happens when a region has holes. const int oldMax = maxContours; maxContours *= 2; rcContour* newConts = (rcContour*)rcAlloc(sizeof(rcContour)*maxContours, RC_ALLOC_PERM); @@ -735,10 +953,10 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf, } rcFree(cset.conts); cset.conts = newConts; - + ctx->log(RC_LOG_WARNING, "rcBuildContours: Expanding max contours from %d to %d.", oldMax, maxContours); } - + rcContour* cont = &cset.conts[cset.nconts++]; cont->nverts = simplified.size()/4; @@ -779,17 +997,6 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf, } } -/* cont->cx = cont->cy = cont->cz = 0; - for (int i = 0; i < cont->nverts; ++i) - { - cont->cx += cont->verts[i*4+0]; - cont->cy += cont->verts[i*4+1]; - cont->cz += cont->verts[i*4+2]; - } - cont->cx /= cont->nverts; - cont->cy /= cont->nverts; - cont->cz /= cont->nverts;*/ - cont->reg = reg; cont->area = area; } @@ -797,52 +1004,100 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf, } } - // Check and merge droppings. - // Sometimes the previous algorithms can fail and create several contours - // per area. This pass will try to merge the holes into the main region. - for (int i = 0; i < cset.nconts; ++i) + // Merge holes if needed. + if (cset.nconts > 0) { - rcContour& cont = cset.conts[i]; - // Check if the contour is would backwards. - if (calcAreaOfPolygon2D(cont.verts, cont.nverts) < 0) + // Calculate winding of all polygons. + rcScopedDelete winding = (char*)rcAlloc(sizeof(char)*cset.nconts, RC_ALLOC_TEMP); + if (!winding) { - // Find another contour which has the same region ID. - int mergeIdx = -1; - for (int j = 0; j < cset.nconts; ++j) + ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'hole' (%d).", cset.nconts); + return false; + } + int nholes = 0; + for (int i = 0; i < cset.nconts; ++i) + { + rcContour& cont = cset.conts[i]; + // If the contour is wound backwards, it is a hole. + winding[i] = calcAreaOfPolygon2D(cont.verts, cont.nverts) < 0 ? -1 : 1; + if (winding[i] < 0) + nholes++; + } + + if (nholes > 0) + { + // Collect outline contour and holes contours per region. + // We assume that there is one outline and multiple holes. + const int nregions = chf.maxRegions+1; + rcScopedDelete regions = (rcContourRegion*)rcAlloc(sizeof(rcContourRegion)*nregions, RC_ALLOC_TEMP); + if (!regions) + { + ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'regions' (%d).", nregions); + return false; + } + memset(regions, 0, sizeof(rcContourRegion)*nregions); + + rcScopedDelete holes = (rcContourHole*)rcAlloc(sizeof(rcContourHole)*cset.nconts, RC_ALLOC_TEMP); + if (!holes) + { + ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'holes' (%d).", cset.nconts); + return false; + } + memset(holes, 0, sizeof(rcContourHole)*cset.nconts); + + for (int i = 0; i < cset.nconts; ++i) { - if (i == j) continue; - if (cset.conts[j].nverts && cset.conts[j].reg == cont.reg) + rcContour& cont = cset.conts[i]; + // Positively would contours are outlines, negative holes. + if (winding[i] > 0) { - // Make sure the polygon is correctly oriented. - if (calcAreaOfPolygon2D(cset.conts[j].verts, cset.conts[j].nverts)) - { - mergeIdx = j; - break; - } + if (regions[cont.reg].outline) + ctx->log(RC_LOG_ERROR, "rcBuildContours: Multiple outlines for region %d.", cont.reg); + regions[cont.reg].outline = &cont; + } + else + { + regions[cont.reg].nholes++; } } - if (mergeIdx == -1) + int index = 0; + for (int i = 0; i < nregions; i++) { - ctx->log(RC_LOG_WARNING, "rcBuildContours: Could not find merge target for bad contour %d.", i); + if (regions[i].nholes > 0) + { + regions[i].holes = &holes[index]; + index += regions[i].nholes; + regions[i].nholes = 0; + } } - else + for (int i = 0; i < cset.nconts; ++i) + { + rcContour& cont = cset.conts[i]; + rcContourRegion& reg = regions[cont.reg]; + if (winding[i] < 0) + reg.holes[reg.nholes++].contour = &cont; + } + + // Finally merge each regions holes into the outline. + for (int i = 0; i < nregions; i++) { - rcContour& mcont = cset.conts[mergeIdx]; - // Merge by closest points. - int ia = 0, ib = 0; - getClosestIndices(mcont.verts, mcont.nverts, cont.verts, cont.nverts, ia, ib); - if (ia == -1 || ib == -1) + rcContourRegion& reg = regions[i]; + if (!reg.nholes) continue; + + if (reg.outline) { - ctx->log(RC_LOG_WARNING, "rcBuildContours: Failed to find merge points for %d and %d.", i, mergeIdx); - continue; + mergeRegionHoles(ctx, reg); } - if (!mergeContours(mcont, cont, ia, ib)) + else { - ctx->log(RC_LOG_WARNING, "rcBuildContours: Failed to merge contours %d and %d.", i, mergeIdx); - continue; + // The region does not have an outline. + // This can happen if the contour becaomes selfoverlapping because of + // too aggressive simplification settings. + ctx->log(RC_LOG_ERROR, "rcBuildContours: Bad outline for region %d, contour simplification is likely too aggressive.", i); } } } + } ctx->stopTimer(RC_TIMER_BUILD_CONTOURS); diff --git a/dep/recastnavigation/Recast/Source/RecastLayers.cpp b/dep/recastnavigation/Recast/Source/RecastLayers.cpp index 204f72e8cb2f8..cb1a39f4bda66 100644 --- a/dep/recastnavigation/Recast/Source/RecastLayers.cpp +++ b/dep/recastnavigation/Recast/Source/RecastLayers.cpp @@ -38,7 +38,7 @@ struct rcLayerRegion unsigned char layerId; // Layer ID unsigned char nlayers; // Layer count unsigned char nneis; // Neighbour count - unsigned char base; // Flag indicating if the region is hte base of merged regions. + unsigned char base; // Flag indicating if the region is the base of merged regions. }; diff --git a/dep/recastnavigation/Recast/Source/RecastMesh.cpp b/dep/recastnavigation/Recast/Source/RecastMesh.cpp index 8af609b79fbb8..e4f9c4b3629bb 100644 --- a/dep/recastnavigation/Recast/Source/RecastMesh.cpp +++ b/dep/recastnavigation/Recast/Source/RecastMesh.cpp @@ -288,6 +288,53 @@ static bool diagonal(int i, int j, int n, const int* verts, int* indices) return inCone(i, j, n, verts, indices) && diagonalie(i, j, n, verts, indices); } + +static bool diagonalieLoose(int i, int j, int n, const int* verts, int* indices) +{ + const int* d0 = &verts[(indices[i] & 0x0fffffff) * 4]; + const int* d1 = &verts[(indices[j] & 0x0fffffff) * 4]; + + // For each edge (k,k+1) of P + for (int k = 0; k < n; k++) + { + int k1 = next(k, n); + // Skip edges incident to i or j + if (!((k == i) || (k1 == i) || (k == j) || (k1 == j))) + { + const int* p0 = &verts[(indices[k] & 0x0fffffff) * 4]; + const int* p1 = &verts[(indices[k1] & 0x0fffffff) * 4]; + + if (vequal(d0, p0) || vequal(d1, p0) || vequal(d0, p1) || vequal(d1, p1)) + continue; + + if (intersectProp(d0, d1, p0, p1)) + return false; + } + } + return true; +} + +static bool inConeLoose(int i, int j, int n, const int* verts, int* indices) +{ + const int* pi = &verts[(indices[i] & 0x0fffffff) * 4]; + const int* pj = &verts[(indices[j] & 0x0fffffff) * 4]; + const int* pi1 = &verts[(indices[next(i, n)] & 0x0fffffff) * 4]; + const int* pin1 = &verts[(indices[prev(i, n)] & 0x0fffffff) * 4]; + + // If P[i] is a convex vertex [ i+1 left or on (i-1,i) ]. + if (leftOn(pin1, pi, pi1)) + return leftOn(pi, pj, pin1) && leftOn(pj, pi, pi1); + // Assume (i-1,i,i+1) not collinear. + // else P[i] is reflex. + return !(leftOn(pi, pj, pi1) && leftOn(pj, pi, pin1)); +} + +static bool diagonalLoose(int i, int j, int n, const int* verts, int* indices) +{ + return inConeLoose(i, j, n, verts, indices) && diagonalieLoose(i, j, n, verts, indices); +} + + static int triangulate(int n, const int* verts, int* indices, int* tris) { int ntris = 0; @@ -328,14 +375,41 @@ static int triangulate(int n, const int* verts, int* indices, int* tris) if (mini == -1) { - // Should not happen. -/* printf("mini == -1 ntris=%d n=%d\n", ntris, n); + // We might get here because the contour has overlapping segments, like this: + // + // A o-o=====o---o B + // / |C D| \ + // o o o o + // : : : : + // We'll try to recover by loosing up the inCone test a bit so that a diagonal + // like A-B or C-D can be found and we can continue. + minLen = -1; + mini = -1; for (int i = 0; i < n; i++) { - printf("%d ", indices[i] & 0x0fffffff); + int i1 = next(i, n); + int i2 = next(i1, n); + if (diagonalLoose(i, i2, n, verts, indices)) + { + const int* p0 = &verts[(indices[i] & 0x0fffffff) * 4]; + const int* p2 = &verts[(indices[next(i2, n)] & 0x0fffffff) * 4]; + int dx = p2[0] - p0[0]; + int dy = p2[2] - p0[2]; + int len = dx*dx + dy*dy; + + if (minLen < 0 || len < minLen) + { + minLen = len; + mini = i; + } + } + } + if (mini == -1) + { + // The contour is messed up. This sometimes happens + // if the contour simplification is too aggressive. + return -ntris; } - printf("\n");*/ - return -ntris; } int i = mini; @@ -1463,7 +1537,7 @@ bool rcCopyPolyMesh(rcContext* ctx, const rcPolyMesh& src, rcPolyMesh& dst) ctx->log(RC_LOG_ERROR, "rcCopyPolyMesh: Out of memory 'dst.flags' (%d).", src.npolys); return false; } - memcpy(dst.flags, src.flags, sizeof(unsigned char)*src.npolys); + memcpy(dst.flags, src.flags, sizeof(unsigned short)*src.npolys); return true; } diff --git a/dep/recastnavigation/Recast/Source/RecastMeshDetail.cpp b/dep/recastnavigation/Recast/Source/RecastMeshDetail.cpp index 8325b8837074e..5cc2adf0320e8 100644 --- a/dep/recastnavigation/Recast/Source/RecastMeshDetail.cpp +++ b/dep/recastnavigation/Recast/Source/RecastMeshDetail.cpp @@ -56,7 +56,7 @@ inline float vdist2(const float* p, const float* q) } inline float vcross2(const float* p1, const float* p2, const float* p3) -{ +{ const float u1 = p2[0] - p1[0]; const float v1 = p2[2] - p1[2]; const float u2 = p3[0] - p1[0]; @@ -68,21 +68,27 @@ static bool circumCircle(const float* p1, const float* p2, const float* p3, float* c, float& r) { static const float EPS = 1e-6f; + // Calculate the circle relative to p1, to avoid some precision issues. + const float v1[3] = {0,0,0}; + float v2[3], v3[3]; + rcVsub(v2, p2,p1); + rcVsub(v3, p3,p1); - const float cp = vcross2(p1, p2, p3); + const float cp = vcross2(v1, v2, v3); if (fabsf(cp) > EPS) { - const float p1Sq = vdot2(p1,p1); - const float p2Sq = vdot2(p2,p2); - const float p3Sq = vdot2(p3,p3); - c[0] = (p1Sq*(p2[2]-p3[2]) + p2Sq*(p3[2]-p1[2]) + p3Sq*(p1[2]-p2[2])) / (2*cp); - c[2] = (p1Sq*(p3[0]-p2[0]) + p2Sq*(p1[0]-p3[0]) + p3Sq*(p2[0]-p1[0])) / (2*cp); - r = vdist2(c, p1); + const float v1Sq = vdot2(v1,v1); + const float v2Sq = vdot2(v2,v2); + const float v3Sq = vdot2(v3,v3); + c[0] = (v1Sq*(v2[2]-v3[2]) + v2Sq*(v3[2]-v1[2]) + v3Sq*(v1[2]-v2[2])) / (2*cp); + c[1] = 0; + c[2] = (v1Sq*(v3[0]-v2[0]) + v2Sq*(v1[0]-v3[0]) + v3Sq*(v2[0]-v1[0])) / (2*cp); + r = vdist2(c, v1); + rcVadd(c, c, p1); return true; } - - c[0] = p1[0]; - c[2] = p1[2]; + + rcVcopy(c, p1); r = 0; return false; } @@ -93,7 +99,7 @@ static float distPtTri(const float* p, const float* a, const float* b, const flo rcVsub(v0, c,a); rcVsub(v1, b,a); rcVsub(v2, p,a); - + const float dot00 = vdot2(v0, v0); const float dot01 = vdot2(v0, v1); const float dot02 = vdot2(v0, v2); @@ -178,7 +184,7 @@ static float distToTriMesh(const float* p, const float* verts, const int /*nvert static float distToPoly(int nvert, const float* verts, const float* p) { - + float dmin = FLT_MAX; int i, j, c = 0; for (i = 0, j = nvert-1; i < nvert; j = i++) @@ -216,22 +222,13 @@ static unsigned short getHeight(const float fx, const float fy, const float fz, if (nx < 0 || nz < 0 || nx >= hp.width || nz >= hp.height) continue; const unsigned short nh = hp.data[nx+nz*hp.width]; if (nh == RC_UNSET_HEIGHT) continue; - + const float d = fabsf(nh*ch - fy); if (d < dmin) { h = nh; dmin = d; } - -/* const float dx = (nx+0.5f)*cs - fx; - const float dz = (nz+0.5f)*cs - fz; - const float d = dx*dx+dz*dz; - if (d < dmin) - { - h = nh; - dmin = d; - } */ } } return h; @@ -263,7 +260,7 @@ static int addEdge(rcContext* ctx, int* edges, int& nedges, const int maxEdges, return UNDEF; } - // Add edge if not already in the triangulation. + // Add edge if not already in the triangulation. int e = findEdge(edges, nedges, s, t); if (e == UNDEF) { @@ -286,7 +283,7 @@ static void updateLeftFace(int* e, int s, int t, int f) e[2] = f; else if (e[1] == s && e[0] == t && e[3] == UNDEF) e[3] = f; -} +} static int overlapSegSeg2d(const float* a, const float* b, const float* c, const float* d) { @@ -298,7 +295,7 @@ static int overlapSegSeg2d(const float* a, const float* b, const float* c, const float a4 = a3 + a2 - a1; if (a3 * a4 < 0.0f) return 1; - } + } return 0; } @@ -320,7 +317,7 @@ static bool overlapEdges(const float* pts, const int* edges, int nedges, int s1, static void completeFacet(rcContext* ctx, const float* pts, int npts, int* edges, int& nedges, const int maxEdges, int& nfaces, int e) { static const float EPS = 1e-5f; - + int* edge = &edges[e*4]; // Cache s and t. @@ -337,11 +334,11 @@ static void completeFacet(rcContext* ctx, const float* pts, int npts, int* edges } else { - // Edge already completed. + // Edge already completed. return; } - // Find best point on left of edge. + // Find best point on left of edge. int pt = npts; float c[3] = {0,0,0}; float r = -1; @@ -385,20 +382,20 @@ static void completeFacet(rcContext* ctx, const float* pts, int npts, int* edges } } - // Add new triangle or update edge info if s-t is on hull. + // Add new triangle or update edge info if s-t is on hull. if (pt < npts) { - // Update face information of edge being completed. + // Update face information of edge being completed. updateLeftFace(&edges[e*4], s, t, nfaces); - // Add new edge or update face info of old edge. + // Add new edge or update face info of old edge. e = findEdge(edges, nedges, pt, s); if (e == UNDEF) addEdge(ctx, edges, nedges, maxEdges, pt, s, nfaces, UNDEF); else updateLeftFace(&edges[e*4], pt, s, nfaces); - // Add new edge or update face info of old edge. + // Add new edge or update face info of old edge. e = findEdge(edges, nedges, t, pt); if (e == UNDEF) addEdge(ctx, edges, nedges, maxEdges, t, pt, nfaces, UNDEF); @@ -434,7 +431,7 @@ static void delaunayHull(rcContext* ctx, const int npts, const float* pts, completeFacet(ctx, pts, npts, &edges[0], nedges, maxEdges, nfaces, currentEdge); currentEdge++; } - + // Create tris tris.resize(nfaces*4); for (int i = 0; i < nfaces*4; ++i) @@ -489,6 +486,103 @@ static void delaunayHull(rcContext* ctx, const int npts, const float* pts, } } +// Calculate minimum extend of the polygon. +static float polyMinExtent(const float* verts, const int nverts) +{ + float minDist = FLT_MAX; + for (int i = 0; i < nverts; i++) + { + const int ni = (i+1) % nverts; + const float* p1 = &verts[i*3]; + const float* p2 = &verts[ni*3]; + float maxEdgeDist = 0; + for (int j = 0; j < nverts; j++) + { + if (j == i || j == ni) continue; + float d = distancePtSeg2d(&verts[j*3], p1,p2); + maxEdgeDist = rcMax(maxEdgeDist, d); + } + minDist = rcMin(minDist, maxEdgeDist); + } + return rcSqrt(minDist); +} + +inline int next(int i, int n) +{ + return (i+1) % n; +} + +inline int prev(int i, int n) +{ + return (i + n-1) % n; +} + +static void triangulateHull(const int nverts, const float* verts, const int nhull, const int* hull, rcIntArray& tris) +{ + int start = 0, left = 1, right = nhull-1; + + // Start from an ear with shortest perimeter. + // This tends to favor well formed triangles as starting point. + float dmin = 0; + for (int i = 0; i < nhull; i++) + { + int pi = prev(i, nhull); + int ni = next(i, nhull); + const float* pv = &verts[hull[pi]*3]; + const float* cv = &verts[hull[i]*3]; + const float* nv = &verts[hull[ni]*3]; + const float d = vdist2(pv,cv) + vdist2(cv,nv) + vdist2(nv,pv); + if (d < dmin) + { + start = i; + left = ni; + right = pi; + dmin = d; + } + } + + // Add first triangle + tris.push(hull[start]); + tris.push(hull[left]); + tris.push(hull[right]); + tris.push(0); + + // Triangulate the polygon by moving left or right, + // depending on which triangle has shorter perimeter. + // This heuristic was chose emprically, since it seems + // handle tesselated straight edges well. + while (next(left, nhull) != right) + { + // Check to see if se should advance left or right. + int nleft = next(left, nhull); + int nright = prev(right, nhull); + + const float* cvleft = &verts[hull[left]*3]; + const float* nvleft = &verts[hull[nleft]*3]; + const float* cvright = &verts[hull[right]*3]; + const float* nvright = &verts[hull[nright]*3]; + const float dleft = vdist2(cvleft, nvleft) + vdist2(nvleft, cvright); + const float dright = vdist2(cvright, nvright) + vdist2(cvleft, nvright); + + if (dleft < dright) + { + tris.push(hull[left]); + tris.push(hull[nleft]); + tris.push(hull[right]); + tris.push(0); + left = nleft; + } + else + { + tris.push(hull[left]); + tris.push(hull[nright]); + tris.push(hull[right]); + tris.push(0); + right = nright; + } + } +} + inline float getJitterX(const int i) { @@ -512,16 +606,22 @@ static bool buildPolyDetail(rcContext* ctx, const float* in, const int nin, float edge[(MAX_VERTS_PER_EDGE+1)*3]; int hull[MAX_VERTS]; int nhull = 0; - + nverts = 0; - + for (int i = 0; i < nin; ++i) rcVcopy(&verts[i*3], &in[i*3]); nverts = nin; + edges.resize(0); + tris.resize(0); + const float cs = chf.cs; const float ics = 1.0f/cs; + // Calculate minimum extents of the polygon based on input data. + float minExtent = polyMinExtent(verts, nverts); + // Tessellate outlines. // This is done in separate pass in order to ensure // seamless height values across the ply boundaries. @@ -628,27 +728,26 @@ static bool buildPolyDetail(rcContext* ctx, const float* in, const int nin, } } - + // If the polygon minimum extent is small (sliver or small triangle), do not try to add internal points. + if (minExtent < sampleDist*2) + { + triangulateHull(nverts, verts, nhull, hull, tris); + return true; + } + // Tessellate the base mesh. - edges.resize(0); - tris.resize(0); - - delaunayHull(ctx, nverts, verts, nhull, hull, tris, edges); + // We're using the triangulateHull instead of delaunayHull as it tends to + // create a bit better triangulation for long thing triangles when there + // are no internal points. + triangulateHull(nverts, verts, nhull, hull, tris); if (tris.size() == 0) { // Could not triangulate the poly, make sure there is some valid data there. - ctx->log(RC_LOG_WARNING, "buildPolyDetail: Could not triangulate polygon, adding default data."); - for (int i = 2; i < nverts; ++i) - { - tris.push(0); - tris.push(i-1); - tris.push(i); - tris.push(0); - } + ctx->log(RC_LOG_WARNING, "buildPolyDetail: Could not triangulate polygon (%d verts).", nverts); return true; } - + if (sampleDist > 0) { // Create sample locations in a grid. @@ -681,7 +780,7 @@ static bool buildPolyDetail(rcContext* ctx, const float* in, const int nin, samples.push(0); // Not added } } - + // Add the samples starting from the one that has the most // error. The procedure stops when all samples are added // or when the max error is within treshold. @@ -690,7 +789,7 @@ static bool buildPolyDetail(rcContext* ctx, const float* in, const int nin, { if (nverts >= MAX_VERTS) break; - + // Find sample with most error. float bestpt[3] = {0,0,0}; float bestd = 0; @@ -728,24 +827,24 @@ static bool buildPolyDetail(rcContext* ctx, const float* in, const int nin, edges.resize(0); tris.resize(0); delaunayHull(ctx, nverts, verts, nhull, hull, tris, edges); - } + } } - + const int ntris = tris.size()/4; if (ntris > MAX_TRIS) { tris.resize(MAX_TRIS*4); ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Shrinking triangle count from %d to max %d.", ntris, MAX_TRIS); } - + return true; } static void getHeightDataSeedsFromVertices(const rcCompactHeightfield& chf, - const unsigned short* poly, const int npoly, - const unsigned short* verts, const int bs, - rcHeightPatch& hp, rcIntArray& stack) + const unsigned short* poly, const int npoly, + const unsigned short* verts, const int bs, + rcHeightPatch& hp, rcIntArray& stack) { // Floodfill the heightfield to get 2D height data, // starting at vertex locations as seeds. @@ -849,7 +948,7 @@ static void getHeightDataSeedsFromVertices(const rcCompactHeightfield& chf, continue; const int ai = (int)chf.cells[(ax+bs)+(ay+bs)*chf.width].index + rcGetCon(cs, dir); - + int idx = ax-hp.xmin+(ay-hp.ymin)*hp.width; hp.data[idx] = 1; @@ -858,9 +957,9 @@ static void getHeightDataSeedsFromVertices(const rcCompactHeightfield& chf, stack.push(ai); } } - + memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height); - + // Mark start locations. for (int i = 0; i < stack.size(); i += 3) { @@ -870,8 +969,8 @@ static void getHeightDataSeedsFromVertices(const rcCompactHeightfield& chf, int idx = cx-hp.xmin+(cy-hp.ymin)*hp.width; const rcCompactSpan& cs = chf.spans[ci]; hp.data[idx] = cs.y; - - // getHeightData seeds are given in coordinates with borders + + // getHeightData seeds are given in coordinates with borders stack[i+0] += bs; stack[i+1] += bs; } @@ -888,12 +987,12 @@ static void getHeightData(const rcCompactHeightfield& chf, { // Note: Reads to the compact heightfield are offset by border size (bs) // since border size offset is already removed from the polymesh vertices. - + stack.resize(0); memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height); bool empty = true; - + // Copy the height from the same region, and mark region borders // as seed points to fill the rest. for (int hy = 0; hy < hp.height; hy++) @@ -911,7 +1010,7 @@ static void getHeightData(const rcCompactHeightfield& chf, // Store height hp.data[hx + hy*hp.width] = s.y; empty = false; - + // If any of the neighbours is not in same region, // add the current location as flood fill start bool border = false; @@ -940,8 +1039,8 @@ static void getHeightData(const rcCompactHeightfield& chf, } } } - } - + } + // if the polygon does not contian any points from the current region (rare, but happens) // then use the cells closest to the polygon vertices as seeds to fill the height field if (empty) @@ -963,7 +1062,7 @@ static void getHeightData(const rcCompactHeightfield& chf, memmove(&stack[0], &stack[RETRACT_SIZE*3], sizeof(int)*(stack.size()-RETRACT_SIZE*3)); stack.resize(stack.size()-RETRACT_SIZE*3); } - + const rcCompactSpan& cs = chf.spans[ci]; for (int dir = 0; dir < 4; ++dir) { @@ -982,9 +1081,9 @@ static void getHeightData(const rcCompactHeightfield& chf, const int ai = (int)chf.cells[ax + ay*chf.width].index + rcGetCon(cs, dir); const rcCompactSpan& as = chf.spans[ai]; - + hp.data[hx + hy*hp.width] = as.y; - + stack.push(ax); stack.push(ay); stack.push(ai); @@ -999,7 +1098,7 @@ static unsigned char getEdgeFlags(const float* va, const float* vb, static const float thrSqr = rcSqr(0.001f); for (int i = 0, j = npoly-1; i < npoly; j=i++) { - if (distancePtSeg2d(va, &vpoly[j*3], &vpoly[i*3]) < thrSqr && + if (distancePtSeg2d(va, &vpoly[j*3], &vpoly[i*3]) < thrSqr && distancePtSeg2d(vb, &vpoly[j*3], &vpoly[i*3]) < thrSqr) return 1; } @@ -1028,7 +1127,7 @@ bool rcBuildPolyMeshDetail(rcContext* ctx, const rcPolyMesh& mesh, const rcCompa rcAssert(ctx); ctx->startTimer(RC_TIMER_BUILD_POLYMESHDETAIL); - + if (mesh.nverts == 0 || mesh.npolys == 0) return true; @@ -1107,10 +1206,10 @@ bool rcBuildPolyMeshDetail(rcContext* ctx, const rcPolyMesh& mesh, const rcCompa ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.meshes' (%d).", dmesh.nmeshes*4); return false; } - + int vcap = nPolyVerts+nPolyVerts/2; int tcap = vcap*2; - + dmesh.nverts = 0; dmesh.verts = (float*)rcAlloc(sizeof(float)*vcap*3, RC_ALLOC_PERM); if (!dmesh.verts) @@ -1119,7 +1218,7 @@ bool rcBuildPolyMeshDetail(rcContext* ctx, const rcPolyMesh& mesh, const rcCompa return false; } dmesh.ntris = 0; - dmesh.tris = (unsigned char*)rcAlloc(sizeof(unsigned char*)*tcap*4, RC_ALLOC_PERM); + dmesh.tris = (unsigned char*)rcAlloc(sizeof(unsigned char)*tcap*4, RC_ALLOC_PERM); if (!dmesh.tris) { ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (%d).", tcap*4); @@ -1158,7 +1257,7 @@ bool rcBuildPolyMeshDetail(rcContext* ctx, const rcPolyMesh& mesh, const rcCompa { return false; } - + // Move detail verts to world space. for (int j = 0; j < nverts; ++j) { @@ -1173,21 +1272,21 @@ bool rcBuildPolyMeshDetail(rcContext* ctx, const rcPolyMesh& mesh, const rcCompa poly[j*3+1] += orig[1]; poly[j*3+2] += orig[2]; } - + // Store detail submesh. const int ntris = tris.size()/4; - + dmesh.meshes[i*4+0] = (unsigned int)dmesh.nverts; dmesh.meshes[i*4+1] = (unsigned int)nverts; dmesh.meshes[i*4+2] = (unsigned int)dmesh.ntris; - dmesh.meshes[i*4+3] = (unsigned int)ntris; + dmesh.meshes[i*4+3] = (unsigned int)ntris; // Store vertices, allocate more memory if necessary. if (dmesh.nverts+nverts > vcap) { while (dmesh.nverts+nverts > vcap) vcap += 256; - + float* newv = (float*)rcAlloc(sizeof(float)*vcap*3, RC_ALLOC_PERM); if (!newv) { @@ -1233,9 +1332,9 @@ bool rcBuildPolyMeshDetail(rcContext* ctx, const rcPolyMesh& mesh, const rcCompa dmesh.ntris++; } } - + ctx->stopTimer(RC_TIMER_BUILD_POLYMESHDETAIL); - + return true; } @@ -1245,11 +1344,11 @@ bool rcMergePolyMeshDetails(rcContext* ctx, rcPolyMeshDetail** meshes, const int rcAssert(ctx); ctx->startTimer(RC_TIMER_MERGE_POLYMESHDETAIL); - + int maxVerts = 0; int maxTris = 0; int maxMeshes = 0; - + for (int i = 0; i < nmeshes; ++i) { if (!meshes[i]) continue; @@ -1257,7 +1356,7 @@ bool rcMergePolyMeshDetails(rcContext* ctx, rcPolyMeshDetail** meshes, const int maxTris += meshes[i]->ntris; maxMeshes += meshes[i]->nmeshes; } - + mesh.nmeshes = 0; mesh.meshes = (unsigned int*)rcAlloc(sizeof(unsigned int)*maxMeshes*4, RC_ALLOC_PERM); if (!mesh.meshes) @@ -1265,7 +1364,7 @@ bool rcMergePolyMeshDetails(rcContext* ctx, rcPolyMeshDetail** meshes, const int ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'pmdtl.meshes' (%d).", maxMeshes*4); return false; } - + mesh.ntris = 0; mesh.tris = (unsigned char*)rcAlloc(sizeof(unsigned char)*maxTris*4, RC_ALLOC_PERM); if (!mesh.tris) @@ -1273,7 +1372,7 @@ bool rcMergePolyMeshDetails(rcContext* ctx, rcPolyMeshDetail** meshes, const int ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (%d).", maxTris*4); return false; } - + mesh.nverts = 0; mesh.verts = (float*)rcAlloc(sizeof(float)*maxVerts*3, RC_ALLOC_PERM); if (!mesh.verts) @@ -1297,7 +1396,7 @@ bool rcMergePolyMeshDetails(rcContext* ctx, rcPolyMeshDetail** meshes, const int dst[3] = src[3]; mesh.nmeshes++; } - + for (int k = 0; k < dm->nverts; ++k) { rcVcopy(&mesh.verts[mesh.nverts*3], &dm->verts[k*3]); @@ -1312,7 +1411,7 @@ bool rcMergePolyMeshDetails(rcContext* ctx, rcPolyMeshDetail** meshes, const int mesh.ntris++; } } - + ctx->stopTimer(RC_TIMER_MERGE_POLYMESHDETAIL); return true; diff --git a/dep/recastnavigation/Recast/Source/RecastRegion.cpp b/dep/recastnavigation/Recast/Source/RecastRegion.cpp index 589fac292030b..38bc4ff476fd1 100644 --- a/dep/recastnavigation/Recast/Source/RecastRegion.cpp +++ b/dep/recastnavigation/Recast/Source/RecastRegion.cpp @@ -315,6 +315,7 @@ static bool floodRegion(int x, int y, int i, srcReg[ci] = 0; continue; } + count++; // Expand neighbours. @@ -516,7 +517,11 @@ struct rcRegion id(i), areaType(0), remap(false), - visited(false) + visited(false), + overlap(false), + connectsToBorder(false), + ymin(0xffff), + ymax(0) {} int spanCount; // Number of spans belonging to this region @@ -524,6 +529,9 @@ struct rcRegion unsigned char areaType; // Are type. bool remap; bool visited; + bool overlap; + bool connectsToBorder; + unsigned short ymin, ymax; rcIntArray connections; rcIntArray floors; }; @@ -768,10 +776,11 @@ static void walkContour(int x, int y, int i, int dir, } } -static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegionSize, - unsigned short& maxRegionId, - rcCompactHeightfield& chf, - unsigned short* srcReg) + +static bool mergeAndFilterRegions(rcContext* ctx, int minRegionArea, int mergeRegionSize, + unsigned short& maxRegionId, + rcCompactHeightfield& chf, + unsigned short* srcReg, rcIntArray& overlaps) { const int w = chf.width; const int h = chf.height; @@ -780,7 +789,7 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio rcRegion* regions = (rcRegion*)rcAlloc(sizeof(rcRegion)*nreg, RC_ALLOC_TEMP); if (!regions) { - ctx->log(RC_LOG_ERROR, "filterSmallRegions: Out of memory 'regions' (%d).", nreg); + ctx->log(RC_LOG_ERROR, "mergeAndFilterRegions: Out of memory 'regions' (%d).", nreg); return false; } @@ -803,7 +812,6 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio rcRegion& reg = regions[r]; reg.spanCount++; - // Update floors. for (int j = (int)c.index; j < ni; ++j) { @@ -811,6 +819,8 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio unsigned short floorId = srcReg[j]; if (floorId == 0 || floorId >= nreg) continue; + if (floorId == r) + reg.overlap = true; addUniqueFloorRegion(reg, floorId); } @@ -906,7 +916,7 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio } } } - + // Merge too small regions to neighbour regions. int mergeCount = 0 ; do @@ -916,7 +926,9 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio { rcRegion& reg = regions[i]; if (reg.id == 0 || (reg.id & RC_BORDER_REG)) - continue; + continue; + if (reg.overlap) + continue; if (reg.spanCount == 0) continue; @@ -933,7 +945,7 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio { if (reg.connections[j] & RC_BORDER_REG) continue; rcRegion& mreg = regions[reg.connections[j]]; - if (mreg.id == 0 || (mreg.id & RC_BORDER_REG)) continue; + if (mreg.id == 0 || (mreg.id & RC_BORDER_REG) || mreg.overlap) continue; if (mreg.spanCount < smallest && canMergeWithRegion(reg, mreg) && canMergeWithRegion(mreg, reg)) @@ -997,6 +1009,224 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio } maxRegionId = regIdGen; + // Remap regions. + for (int i = 0; i < chf.spanCount; ++i) + { + if ((srcReg[i] & RC_BORDER_REG) == 0) + srcReg[i] = regions[srcReg[i]].id; + } + + // Return regions that we found to be overlapping. + for (int i = 0; i < nreg; ++i) + if (regions[i].overlap) + overlaps.push(regions[i].id); + + for (int i = 0; i < nreg; ++i) + regions[i].~rcRegion(); + rcFree(regions); + + + return true; +} + + +static void addUniqueConnection(rcRegion& reg, int n) +{ + for (int i = 0; i < reg.connections.size(); ++i) + if (reg.connections[i] == n) + return; + reg.connections.push(n); +} + +static bool mergeAndFilterLayerRegions(rcContext* ctx, int minRegionArea, + unsigned short& maxRegionId, + rcCompactHeightfield& chf, + unsigned short* srcReg, rcIntArray& overlaps) +{ + const int w = chf.width; + const int h = chf.height; + + const int nreg = maxRegionId+1; + rcRegion* regions = (rcRegion*)rcAlloc(sizeof(rcRegion)*nreg, RC_ALLOC_TEMP); + if (!regions) + { + ctx->log(RC_LOG_ERROR, "mergeAndFilterLayerRegions: Out of memory 'regions' (%d).", nreg); + return false; + } + + // Construct regions + for (int i = 0; i < nreg; ++i) + new(®ions[i]) rcRegion((unsigned short)i); + + // Find region neighbours and overlapping regions. + rcIntArray lregs(32); + for (int y = 0; y < h; ++y) + { + for (int x = 0; x < w; ++x) + { + const rcCompactCell& c = chf.cells[x+y*w]; + + lregs.resize(0); + + for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) + { + const rcCompactSpan& s = chf.spans[i]; + const unsigned short ri = srcReg[i]; + if (ri == 0 || ri >= nreg) continue; + rcRegion& reg = regions[ri]; + + reg.spanCount++; + + reg.ymin = rcMin(reg.ymin, s.y); + reg.ymax = rcMax(reg.ymax, s.y); + + // Collect all region layers. + lregs.push(ri); + + // Update neighbours + for (int dir = 0; dir < 4; ++dir) + { + if (rcGetCon(s, dir) != RC_NOT_CONNECTED) + { + const int ax = x + rcGetDirOffsetX(dir); + const int ay = y + rcGetDirOffsetY(dir); + const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir); + const unsigned short rai = srcReg[ai]; + if (rai > 0 && rai < nreg && rai != ri) + addUniqueConnection(reg, rai); + if (rai & RC_BORDER_REG) + reg.connectsToBorder = true; + } + } + + } + + // Update overlapping regions. + for (int i = 0; i < lregs.size()-1; ++i) + { + for (int j = i+1; j < lregs.size(); ++j) + { + if (lregs[i] != lregs[j]) + { + rcRegion& ri = regions[lregs[i]]; + rcRegion& rj = regions[lregs[j]]; + addUniqueFloorRegion(ri, lregs[j]); + addUniqueFloorRegion(rj, lregs[i]); + } + } + } + + } + } + + // Create 2D layers from regions. + unsigned short layerId = 1; + + for (int i = 0; i < nreg; ++i) + regions[i].id = 0; + + // Merge montone regions to create non-overlapping areas. + rcIntArray stack(32); + for (int i = 1; i < nreg; ++i) + { + rcRegion& root = regions[i]; + // Skip already visited. + if (root.id != 0) + continue; + + // Start search. + root.id = layerId; + + stack.resize(0); + stack.push(i); + + while (stack.size() > 0) + { + // Pop front + rcRegion& reg = regions[stack[0]]; + for (int j = 0; j < stack.size()-1; ++j) + stack[j] = stack[j+1]; + stack.resize(stack.size()-1); + + const int ncons = (int)reg.connections.size(); + for (int j = 0; j < ncons; ++j) + { + const int nei = reg.connections[j]; + rcRegion& regn = regions[nei]; + // Skip already visited. + if (regn.id != 0) + continue; + // Skip if the neighbour is overlapping root region. + bool overlap = false; + for (int k = 0; k < root.floors.size(); k++) + { + if (root.floors[k] == nei) + { + overlap = true; + break; + } + } + if (overlap) + continue; + + // Deepen + stack.push(nei); + + // Mark layer id + regn.id = layerId; + // Merge current layers to root. + for (int k = 0; k < regn.floors.size(); ++k) + addUniqueFloorRegion(root, regn.floors[k]); + root.ymin = rcMin(root.ymin, regn.ymin); + root.ymax = rcMax(root.ymax, regn.ymax); + root.spanCount += regn.spanCount; + regn.spanCount = 0; + root.connectsToBorder = root.connectsToBorder || regn.connectsToBorder; + } + } + + layerId++; + } + + // Remove small regions + for (int i = 0; i < nreg; ++i) + { + if (regions[i].spanCount > 0 && regions[i].spanCount < minRegionArea && !regions[i].connectsToBorder) + { + unsigned short reg = regions[i].id; + for (int j = 0; j < nreg; ++j) + if (regions[j].id == reg) + regions[j].id = 0; + } + } + + // Compress region Ids. + for (int i = 0; i < nreg; ++i) + { + regions[i].remap = false; + if (regions[i].id == 0) continue; // Skip nil regions. + if (regions[i].id & RC_BORDER_REG) continue; // Skip external regions. + regions[i].remap = true; + } + + unsigned short regIdGen = 0; + for (int i = 0; i < nreg; ++i) + { + if (!regions[i].remap) + continue; + unsigned short oldId = regions[i].id; + unsigned short newId = ++regIdGen; + for (int j = i; j < nreg; ++j) + { + if (regions[j].id == oldId) + { + regions[j].id = newId; + regions[j].remap = false; + } + } + } + maxRegionId = regIdGen; + // Remap regions. for (int i = 0; i < chf.spanCount; ++i) { @@ -1011,6 +1241,8 @@ static bool filterSmallRegions(rcContext* ctx, int minRegionArea, int mergeRegio return true; } + + /// @par /// /// This is usually the second to the last step in creating a fully built @@ -1256,13 +1488,17 @@ bool rcBuildRegionsMonotone(rcContext* ctx, rcCompactHeightfield& chf, } } + ctx->startTimer(RC_TIMER_BUILD_REGIONS_FILTER); - // Filter out small regions. + // Merge regions and filter out small regions. + rcIntArray overlaps; chf.maxRegions = id; - if (!filterSmallRegions(ctx, minRegionArea, mergeRegionArea, chf.maxRegions, chf, srcReg)) + if (!mergeAndFilterRegions(ctx, minRegionArea, mergeRegionArea, chf.maxRegions, chf, srcReg, overlaps)) return false; + // Monotone partitioning does not generate overlapping regions. + ctx->stopTimer(RC_TIMER_BUILD_REGIONS_FILTER); // Store the result out. @@ -1407,11 +1643,18 @@ bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf, ctx->startTimer(RC_TIMER_BUILD_REGIONS_FILTER); - // Filter out small regions. + // Merge regions and filter out smalle regions. + rcIntArray overlaps; chf.maxRegions = regionId; - if (!filterSmallRegions(ctx, minRegionArea, mergeRegionArea, chf.maxRegions, chf, srcReg)) + if (!mergeAndFilterRegions(ctx, minRegionArea, mergeRegionArea, chf.maxRegions, chf, srcReg, overlaps)) return false; - + + // If overlapping regions were found during merging, split those regions. + if (overlaps.size() > 0) + { + ctx->log(RC_LOG_ERROR, "rcBuildRegions: %d overlapping regions.", overlaps.size()); + } + ctx->stopTimer(RC_TIMER_BUILD_REGIONS_FILTER); // Write the result out. @@ -1424,3 +1667,157 @@ bool rcBuildRegions(rcContext* ctx, rcCompactHeightfield& chf, } +bool rcBuildLayerRegions(rcContext* ctx, rcCompactHeightfield& chf, + const int borderSize, const int minRegionArea) +{ + rcAssert(ctx); + + ctx->startTimer(RC_TIMER_BUILD_REGIONS); + + const int w = chf.width; + const int h = chf.height; + unsigned short id = 1; + + rcScopedDelete srcReg = (unsigned short*)rcAlloc(sizeof(unsigned short)*chf.spanCount, RC_ALLOC_TEMP); + if (!srcReg) + { + ctx->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'src' (%d).", chf.spanCount); + return false; + } + memset(srcReg,0,sizeof(unsigned short)*chf.spanCount); + + const int nsweeps = rcMax(chf.width,chf.height); + rcScopedDelete sweeps = (rcSweepSpan*)rcAlloc(sizeof(rcSweepSpan)*nsweeps, RC_ALLOC_TEMP); + if (!sweeps) + { + ctx->log(RC_LOG_ERROR, "rcBuildRegionsMonotone: Out of memory 'sweeps' (%d).", nsweeps); + return false; + } + + + // Mark border regions. + if (borderSize > 0) + { + // Make sure border will not overflow. + const int bw = rcMin(w, borderSize); + const int bh = rcMin(h, borderSize); + // Paint regions + paintRectRegion(0, bw, 0, h, id|RC_BORDER_REG, chf, srcReg); id++; + paintRectRegion(w-bw, w, 0, h, id|RC_BORDER_REG, chf, srcReg); id++; + paintRectRegion(0, w, 0, bh, id|RC_BORDER_REG, chf, srcReg); id++; + paintRectRegion(0, w, h-bh, h, id|RC_BORDER_REG, chf, srcReg); id++; + + chf.borderSize = borderSize; + } + + rcIntArray prev(256); + + // Sweep one line at a time. + for (int y = borderSize; y < h-borderSize; ++y) + { + // Collect spans from this row. + prev.resize(id+1); + memset(&prev[0],0,sizeof(int)*id); + unsigned short rid = 1; + + for (int x = borderSize; x < w-borderSize; ++x) + { + const rcCompactCell& c = chf.cells[x+y*w]; + + for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) + { + const rcCompactSpan& s = chf.spans[i]; + if (chf.areas[i] == RC_NULL_AREA) continue; + + // -x + unsigned short previd = 0; + if (rcGetCon(s, 0) != RC_NOT_CONNECTED) + { + const int ax = x + rcGetDirOffsetX(0); + const int ay = y + rcGetDirOffsetY(0); + const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 0); + if ((srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai]) + previd = srcReg[ai]; + } + + if (!previd) + { + previd = rid++; + sweeps[previd].rid = previd; + sweeps[previd].ns = 0; + sweeps[previd].nei = 0; + } + + // -y + if (rcGetCon(s,3) != RC_NOT_CONNECTED) + { + const int ax = x + rcGetDirOffsetX(3); + const int ay = y + rcGetDirOffsetY(3); + const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, 3); + if (srcReg[ai] && (srcReg[ai] & RC_BORDER_REG) == 0 && chf.areas[i] == chf.areas[ai]) + { + unsigned short nr = srcReg[ai]; + if (!sweeps[previd].nei || sweeps[previd].nei == nr) + { + sweeps[previd].nei = nr; + sweeps[previd].ns++; + prev[nr]++; + } + else + { + sweeps[previd].nei = RC_NULL_NEI; + } + } + } + + srcReg[i] = previd; + } + } + + // Create unique ID. + for (int i = 1; i < rid; ++i) + { + if (sweeps[i].nei != RC_NULL_NEI && sweeps[i].nei != 0 && + prev[sweeps[i].nei] == (int)sweeps[i].ns) + { + sweeps[i].id = sweeps[i].nei; + } + else + { + sweeps[i].id = id++; + } + } + + // Remap IDs + for (int x = borderSize; x < w-borderSize; ++x) + { + const rcCompactCell& c = chf.cells[x+y*w]; + + for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i) + { + if (srcReg[i] > 0 && srcReg[i] < rid) + srcReg[i] = sweeps[srcReg[i]].id; + } + } + } + + + ctx->startTimer(RC_TIMER_BUILD_REGIONS_FILTER); + + // Merge monotone regions to layers and remove small regions. + rcIntArray overlaps; + chf.maxRegions = id; + if (!mergeAndFilterLayerRegions(ctx, minRegionArea, chf.maxRegions, chf, srcReg, overlaps)) + return false; + + ctx->stopTimer(RC_TIMER_BUILD_REGIONS_FILTER); + + + // Store the result out. + for (int i = 0; i < chf.spanCount; ++i) + chf.spans[i].reg = srcReg[i]; + + ctx->stopTimer(RC_TIMER_BUILD_REGIONS); + + return true; +} diff --git a/dep/recastnavigation/recastnavigation.diff b/dep/recastnavigation/recastnavigation.diff index 68e976c955e4a..42bab6474e390 100644 --- a/dep/recastnavigation/recastnavigation.diff +++ b/dep/recastnavigation/recastnavigation.diff @@ -1,25 +1,21 @@ - Detour/Include/DetourNavMesh.h | 76 +- - Detour/Include/DetourNavMeshQuery.h | 0 - Detour/Include/DetourNode.h | 0 - Detour/Source/DetourCommon.cpp | 4 +- - Detour/Source/DetourNavMesh.cpp | 32 +- - Detour/Source/DetourNavMeshBuilder.cpp | 6 +- - Detour/Source/DetourNavMeshQuery.cpp | 9 +- - Detour/Source/DetourNode.cpp | 29 +- - DetourCrowd/Include/DetourObstacleAvoidance.h | 0 - DetourCrowd/Source/DetourObstacleAvoidance.cpp | 6 +- - Recast/Include/Recast.h | 8 +- - Recast/Source/RecastContour.cpp | 0 - Recast/Source/RecastLayers.cpp | 0 - Recast/Source/RecastMesh.cpp | 0 - Recast/Source/RecastMeshDetail.cpp | 0 - Recast/Source/RecastRegion.cpp | 0 - RecastDemo/Contrib/stb_truetype.h | 3612 ++++++++++++------------ - RecastDemo/Include/NavMeshPruneTool.h | 0 - 18 files changed, 1865 insertions(+), 1917 deletions(-) +From b84e9ffbd1d1e1fb2f5d78cc53d2bb7b56c3fce3 Mon Sep 17 00:00:00 2001 +From: jackpoz +Date: Fri, 20 Jun 2014 23:15:04 +0200 +Subject: [PATCH] Add custom trinitycore changes + +--- + Detour/Include/DetourNavMesh.h | 76 ++++++++------------------ + Detour/Source/DetourCommon.cpp | 4 +- + Detour/Source/DetourNavMesh.cpp | 32 ++++------- + Detour/Source/DetourNavMeshBuilder.cpp | 6 +- + Detour/Source/DetourNavMeshQuery.cpp | 9 +-- + Detour/Source/DetourNode.cpp | 29 +++------- + DetourCrowd/Source/DetourObstacleAvoidance.cpp | 6 +- + Recast/Include/Recast.h | 8 +-- + 8 files changed, 59 insertions(+), 111 deletions(-) diff --git a/Detour/Include/DetourNavMesh.h b/Detour/Include/DetourNavMesh.h -index 95a63e4..cdd473f 100644 +index 1060845..782ddbc 100644 --- a/Detour/Include/DetourNavMesh.h +++ b/Detour/Include/DetourNavMesh.h @@ -22,39 +22,35 @@ @@ -93,7 +89,7 @@ index 95a63e4..cdd473f 100644 /// Tile flags used for various functions and fields. /// For an example, see dtNavMesh::addTile(). enum dtTileFlags -@@ -492,11 +494,7 @@ public: +@@ -511,11 +513,7 @@ public: /// @param[in] ip The index of the polygon within the tile. inline dtPolyRef encodePolyId(unsigned int salt, unsigned int it, unsigned int ip) const { @@ -105,7 +101,7 @@ index 95a63e4..cdd473f 100644 } /// Decodes a standard polygon reference. -@@ -508,21 +506,12 @@ public: +@@ -527,21 +525,12 @@ public: /// @see #encodePolyId inline void decodePolyId(dtPolyRef ref, unsigned int& salt, unsigned int& it, unsigned int& ip) const { @@ -127,7 +123,7 @@ index 95a63e4..cdd473f 100644 } /// Extracts a tile's salt value from the specified polygon reference. -@@ -531,13 +520,8 @@ public: +@@ -550,13 +539,8 @@ public: /// @see #encodePolyId inline unsigned int decodePolyIdSalt(dtPolyRef ref) const { @@ -141,7 +137,7 @@ index 95a63e4..cdd473f 100644 } /// Extracts the tile's index from the specified polygon reference. -@@ -546,13 +530,8 @@ public: +@@ -565,13 +549,8 @@ public: /// @see #encodePolyId inline unsigned int decodePolyIdTile(dtPolyRef ref) const { @@ -155,7 +151,7 @@ index 95a63e4..cdd473f 100644 } /// Extracts the polygon's index (within its tile) from the specified polygon reference. -@@ -561,13 +540,8 @@ public: +@@ -580,13 +559,8 @@ public: /// @see #encodePolyId inline unsigned int decodePolyIdPoly(dtPolyRef ref) const { @@ -169,7 +165,7 @@ index 95a63e4..cdd473f 100644 } /// @} -@@ -626,11 +600,9 @@ private: +@@ -645,11 +619,9 @@ private: dtMeshTile* m_nextFree; ///< Freelist of tiles. dtMeshTile* m_tiles; ///< List of tiles. @@ -305,7 +301,7 @@ index 1bf271b..9d8471b 100644 int curNode = 0; diff --git a/Detour/Source/DetourNavMeshQuery.cpp b/Detour/Source/DetourNavMeshQuery.cpp -index 2e30464..f1709df 100644 +index 9debb4d..ec3a294 100644 --- a/Detour/Source/DetourNavMeshQuery.cpp +++ b/Detour/Source/DetourNavMeshQuery.cpp @@ -16,13 +16,13 @@ @@ -335,7 +331,7 @@ index 2e30464..f1709df 100644 dtNavMeshQuery* dtAllocNavMeshQuery() -@@ -3305,7 +3306,7 @@ dtStatus dtNavMeshQuery::findDistanceToWall(dtPolyRef startRef, const float* cen +@@ -3504,7 +3505,7 @@ dtStatus dtNavMeshQuery::findDistanceToWall(dtPolyRef startRef, const float* cen dtVsub(hitNormal, centerPos, hitPos); dtVnormalize(hitNormal); @@ -345,7 +341,7 @@ index 2e30464..f1709df 100644 return status; } diff --git a/Detour/Source/DetourNode.cpp b/Detour/Source/DetourNode.cpp -index 57cb206..4c8215e 100644 +index 5cf6548..1d18977 100644 --- a/Detour/Source/DetourNode.cpp +++ b/Detour/Source/DetourNode.cpp @@ -22,30 +22,17 @@ @@ -422,7 +418,7 @@ index 0fad9ef..d3f90b7 100644 // Always add sample at zero pat[npat*2+0] = 0; diff --git a/Recast/Include/Recast.h b/Recast/Include/Recast.h -index 336837e..3f4ae96 100644 +index 83ca606..66974cd 100644 --- a/Recast/Include/Recast.h +++ b/Recast/Include/Recast.h @@ -243,7 +243,7 @@ struct rcConfig @@ -447,3620 +443,6 @@ index 336837e..3f4ae96 100644 rcSpan* next; ///< The next span higher up in column. }; -diff --git a/RecastDemo/Contrib/stb_truetype.h b/RecastDemo/Contrib/stb_truetype.h -index fd72578..92dc8c2 100644 ---- a/RecastDemo/Contrib/stb_truetype.h -+++ b/RecastDemo/Contrib/stb_truetype.h -@@ -1,1806 +1,1806 @@ --// stb_truetype.h - v0.3 - public domain - 2009 Sean Barrett / RAD Game Tools --// --// This library processes TrueType files: --// parse files --// extract glyph metrics --// extract glyph shapes --// render glyphs to one-channel bitmaps with antialiasing (box filter) --// --// Todo: --// non-MS cmaps --// crashproof on bad data --// hinting --// subpixel positioning when rendering bitmap --// cleartype-style AA --// --// ADDITIONAL CONTRIBUTORS --// --// Mikko Mononen: compound shape support, more cmap formats --// --// VERSIONS --// --// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM) --// userdata, malloc-from-userdata, non-zero fill (STB) --// 0.2 (2009-03-11) Fix unsigned/signed char warnings --// 0.1 (2009-03-09) First public release --// --// USAGE --// --// Include this file in whatever places neeed to refer to it. In ONE C/C++ --// file, write: --// #define STB_TRUETYPE_IMPLEMENTATION --// before the #include of this file. This expands out the actual --// implementation into that C/C++ file. --// --// Look at the header-file sections below for the API, but here's a quick skim: --// --// Simple 3D API (don't ship this, but it's fine for tools and quick start, --// and you can cut and paste from it to move to more advanced) --// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture --// stbtt_GetBakedQuad() -- compute quad to draw for a given char --// --// "Load" a font file from a memory buffer (you have to keep the buffer loaded) --// stbtt_InitFont() --// stbtt_GetFontOffsetForIndex() -- use for TTC font collections --// --// Render a unicode codepoint to a bitmap --// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap --// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide --// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be --// --// Character advance/positioning --// stbtt_GetCodepointHMetrics() --// stbtt_GetFontVMetrics() --// --// NOTES --// --// The system uses the raw data found in the .ttf file without changing it --// and without building auxiliary data structures. This is a bit inefficient --// on little-endian systems (the data is big-endian), but assuming you're --// caching the bitmaps or glyph shapes this shouldn't be a big deal. --// --// It appears to be very hard to programmatically determine what font a --// given file is in a general way. I provide an API for this, but I don't --// recommend it. --// --// --// SOURCE STATISTICS (based on v0.3, 1800 LOC) --// --// Documentation & header file 350 LOC \___ 500 LOC documentation --// Sample code 140 LOC / --// Truetype parsing 580 LOC ---- 600 LOC TrueType --// Software rasterization 240 LOC \ . --// Curve tesselation 120 LOC \__ 500 LOC Bitmap creation --// Bitmap management 70 LOC / --// Baked bitmap interface 70 LOC / --// Font name matching & access 150 LOC ---- 150 --// C runtime library abstraction 60 LOC ---- 60 -- -- --////////////////////////////////////////////////////////////////////////////// --////////////////////////////////////////////////////////////////////////////// --//// --//// SAMPLE PROGRAMS --//// --// --// Incomplete text-in-3d-api example, which draws quads properly aligned to be lossless --// --#if 0 --#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation --#include "stb_truetype.h" -- --char ttf_buffer[1<<20]; --unsigned char temp_bitmap[512*512]; -- --stbtt_chardata cdata[96]; // ASCII 32..126 is 95 glyphs --GLstbtt_uint ftex; -- --void my_stbtt_initfont(void) --{ -- fread(ttf_buffer, 1, 1<<20, fopen("c:/windows/fonts/times.ttf", "rb")); -- stbtt_BakeFontBitmap(data,0, 32.0, temp_bitmap,512,512, 32,96, cdata); // no guarantee this fits! -- // can free ttf_buffer at this point -- glGenTextures(1, &ftex); -- glBindTexture(GL_TEXTURE_2D, ftex); -- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512,512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, temp_bitmap); -- // can free temp_bitmap at this point -- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); --} -- --void my_stbtt_print(float x, float y, char *text) --{ -- // assume orthographic projection with units = screen pixels, origin at top left -- glBindTexture(GL_TEXTURE_2D, ftex); -- glBegin(GL_QUADS); -- while (*text) { -- if (*text >= 32 && *text < 128) { -- stbtt_aligned_quad q; -- stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl,0=old d3d -- glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y0); -- glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y0); -- glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y1); -- glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y1); -- } -- ++text; -- } -- glEnd(); --} --#endif --// --// --////////////////////////////////////////////////////////////////////////////// --// --// Complete program (this compiles): get a single bitmap, print as ASCII art --// --#if 0 --#include --#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation --#include "stb_truetype.h" -- --char ttf_buffer[1<<25]; -- --int main(int argc, char **argv) --{ -- stbtt_fontinfo font; -- unsigned char *bitmap; -- int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20); -- -- fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb")); -- -- stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0)); -- bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0); -- -- for (j=0; j < h; ++j) { -- for (i=0; i < w; ++i) -- putchar(" .:ioVM@"[bitmap[j*w+i]>>5]); -- putchar('\n'); -- } -- return 0; --} --#endif --// --// Output: --// --// .ii. --// @@@@@@. --// V@Mio@@o --// :i. V@V --// :oM@@M --// :@@@MM@M --// @@o o@M --// :@@. M@M --// @@@o@@@@ --// :M@@V:@@. --// --////////////////////////////////////////////////////////////////////////////// --// --// Complete program: print "Hello World!" banner, with bugs --// --#if 0 --int main(int arg, char **argv) --{ -- unsigned char screen[20][79]; -- int i,j, pos=0; -- float scale; -- char *text = "Heljo World!"; -- -- fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb")); -- stbtt_InitFont(&font, buffer, 0); -- -- scale = stbtt_ScaleForPixelHeight(&font, 16); -- memset(screen, 0, sizeof(screen)); -- -- while (*text) { -- int advance,lsb,x0,y0,x1,y1, newpos, baseline=13; -- stbtt_GetCodepointHMetrics(&font, *text, &advance, &lsb); -- stbtt_GetCodepointBitmapBox(&font, *text, scale,scale, &x0,&y0,&x1,&y1); -- newpos = pos + (int) (lsb * scale) + x0; -- stbtt_MakeCodepointBitmap(&font, &screen[baseline + y0][newpos], x1-x0,y1-y0, 79, scale,scale, *text); -- // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong -- // because this API is really for baking character bitmaps into textures -- pos += (int) (advance * scale); -- ++text; -- } -- -- for (j=0; j < 20; ++j) { -- for (i=0; i < 79; ++i) -- putchar(" .:ioVM@"[screen[j][i]>>5]); -- putchar('\n'); -- } -- -- return 0; --} --#endif -- -- --////////////////////////////////////////////////////////////////////////////// --////////////////////////////////////////////////////////////////////////////// --//// --//// INTEGRATION WITH RUNTIME LIBRARIES --//// -- --#ifdef STB_TRUETYPE_IMPLEMENTATION -- // #define your own (u)stbtt_int8/16/32 before including to override this -- #ifndef stbtt_uint8 -- typedef unsigned char stbtt_uint8; -- typedef signed char stbtt_int8; -- typedef unsigned short stbtt_uint16; -- typedef signed short stbtt_int16; -- typedef unsigned int stbtt_uint32; -- typedef signed int stbtt_int32; -- #endif -- -- typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1]; -- typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1]; -- -- // #define your own STBTT_sort() to override this to avoid qsort -- #ifndef STBTT_sort -- #include -- #define STBTT_sort(data,num_items,item_size,compare_func) qsort(data,num_items,item_size,compare_func) -- #endif -- -- // #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h -- #ifndef STBTT_ifloor -- #include -- #define STBTT_ifloor(x) ((int) floor(x)) -- #define STBTT_iceil(x) ((int) ceil(x)) -- #endif -- -- // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h -- #ifndef STBTT_malloc -- #include -- #define STBTT_malloc(x,u) malloc(x) -- #define STBTT_free(x,u) free(x) -- #endif -- -- #ifndef STBTT_assert -- #include -- #define STBTT_assert(x) assert(x) -- #endif -- -- #ifndef STBTT_strlen -- #include -- #define STBTT_strlen(x) strlen(x) -- #endif -- -- #ifndef STBTT_memcpy -- #include -- #define STBTT_memcpy memcpy -- #define STBTT_memset memset -- #endif --#endif -- --/////////////////////////////////////////////////////////////////////////////// --/////////////////////////////////////////////////////////////////////////////// --//// --//// INTERFACE --//// --//// -- --#ifndef __STB_INCLUDE_STB_TRUETYPE_H__ --#define __STB_INCLUDE_STB_TRUETYPE_H__ -- --#ifdef __cplusplus --extern "C" { --#endif -- --////////////////////////////////////////////////////////////////////////////// --// --// TEXTURE BAKING API --// --// If you use this API, you only have to call two functions ever. --// -- --typedef struct --{ -- unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap -- float xoff,yoff,xadvance; --} stbtt_bakedchar; -- --extern int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) -- float pixel_height, // height of font in pixels -- unsigned char *pixels, int pw, int ph, // bitmap to be filled in -- int first_char, int num_chars, // characters to bake -- stbtt_bakedchar *chardata); // you allocate this, it's num_chars long --// if return is positive, the first unused row of the bitmap --// if return is negative, returns the negative of the number of characters that fit --// if return is 0, no characters fit and no rows were used --// This uses a very crappy packing. -- --typedef struct --{ -- float x0,y0,s0,t0; // top-left -- float x1,y1,s1,t1; // bottom-right --} stbtt_aligned_quad; -- --extern void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, // same data as above -- int char_index, // character to display -- float *xpos, float *ypos, // pointers to current position in screen pixel space -- stbtt_aligned_quad *q, // output: quad to draw -- int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier --// Call GetBakedQuad with char_index = 'character - first_char', and it --// creates the quad you need to draw and advances the current position. --// It's inefficient; you might want to c&p it and optimize it. -- -- --////////////////////////////////////////////////////////////////////////////// --// --// FONT LOADING --// --// -- --extern int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index); --// Each .ttf file may have more than one font. Each has a sequential index --// number starting from 0. Call this function to get the font offset for a --// given index; it returns -1 if the index is out of range. A regular .ttf --// file will only define one font and it always be at offset 0, so it will --// return '0' for index 0, and -1 for all other indices. You can just skip --// this step if you know it's that kind of font. -- -- --// The following structure is defined publically so you can declare one on --// the stack or as a global or etc. --typedef struct --{ -- void *userdata; -- unsigned char *data; // pointer to .ttf file -- int fontstart; // offset of start of font -- -- int numGlyphs; // number of glyphs, needed for range checking -- -- int loca,head,glyf,hhea,hmtx; // table locations as offset from start of .ttf -- int index_map; // a cmap mapping for our chosen character encoding -- int indexToLocFormat; // format needed to map from glyph index to glyph --} stbtt_fontinfo; -- --extern int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset); --// Given an offset into the file that defines a font, this function builds --// the necessary cached info for the rest of the system. You must allocate --// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't --// need to do anything special to free it, because the contents are a pure --// cache with no additional data structures. Returns 0 on failure. -- -- --////////////////////////////////////////////////////////////////////////////// --// --// CHARACTER TO GLYPH-INDEX CONVERSIOn -- --int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint); --// If you're going to perform multiple operations on the same character --// and you want a speed-up, call this function with the character you're --// going to process, then use glyph-based functions instead of the --// codepoint-based functions. -- -- --////////////////////////////////////////////////////////////////////////////// --// --// CHARACTER PROPERTIES --// -- --extern float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels); --// computes a scale factor to produce a font whose "height" is 'pixels' tall. --// Height is measured as the distance from the highest ascender to the lowest --// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics --// and computing: --// scale = pixels / (ascent - descent) --// so if you prefer to measure height by the ascent only, use a similar calculation. -- --extern void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap); --// ascent is the coordinate above the baseline the font extends; descent --// is the coordinate below the baseline the font extends (i.e. it is typically negative) --// lineGap is the spacing between one row's descent and the next row's ascent... --// so you should advance the vertical position by "*ascent - *descent + *lineGap" --// these are expressed in unscaled coordinates -- --extern void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing); --// leftSideBearing is the offset from the current horizontal position to the left edge of the character --// advanceWidth is the offset from the current horizontal position to the next horizontal position --// these are expressed in unscaled coordinates -- --extern int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2); --// an additional amount to add to the 'advance' value between ch1 and ch2 --// @TODO; for now always returns 0! -- --extern int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1); --// Gets the bounding box of the visible part of the glyph, in unscaled coordinates -- --extern void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing); --extern int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2); --extern int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); --// as above, but takes one or more glyph indices for greater efficiency -- -- --////////////////////////////////////////////////////////////////////////////// --// --// GLYPH SHAPES (you probably don't need these, but they have to go before --// the bitmaps for C declaration-order reasons) --// -- --#ifndef STBTT_vmove // you can predefine these to use different values (but why?) -- enum { -- STBTT_vmove=1, -- STBTT_vline, -- STBTT_vcurve -- }; --#endif -- --#ifndef stbtt_vertex // you can predefine this to use different values -- // (we share this with other code at RAD) -- #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file -- typedef struct -- { -- stbtt_vertex_type x,y,cx,cy; -- unsigned char type,padding; -- } stbtt_vertex; --#endif -- --extern int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices); --extern int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices); --// returns # of vertices and fills *vertices with the pointer to them --// these are expressed in "unscaled" coordinates -- --extern void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices); --// frees the data allocated above -- --////////////////////////////////////////////////////////////////////////////// --// --// BITMAP RENDERING --// -- --extern void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata); --// frees the bitmap allocated below -- --extern unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff); --// allocates a large-enough single-channel 8bpp bitmap and renders the --// specified character/glyph at the specified scale into it, with --// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque). --// *width & *height are filled out with the width & height of the bitmap, --// which is stored left-to-right, top-to-bottom. --// --// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap -- --extern void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint); --// the same as above, but you pass in storage for the bitmap in the form --// of 'output', with row spacing of 'out_stride' bytes. the bitmap is --// clipped to out_w/out_h bytes. call the next function to get the --// height and width and positioning info -- --extern void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); --// get the bbox of the bitmap centered around the glyph origin; so the --// bitmap width is ix1-ix0, height is iy1-iy0, and location to place --// the bitmap top left is (leftSideBearing*scale,iy0). --// (Note that the bitmap uses y-increases-down, but the shape uses --// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.) -- --extern unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff); --extern void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); --extern void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph); -- --//extern void stbtt_get_true_bbox(stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); -- --// @TODO: don't expose this structure --typedef struct --{ -- int w,h,stride; -- unsigned char *pixels; --} stbtt__bitmap; -- --extern void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, int x_off, int y_off, int invert, void *userdata); -- --////////////////////////////////////////////////////////////////////////////// --// --// Finding the right font... --// --// You should really just solve this offline, keep your own tables --// of what font is what, and don't try to get it out of the .ttf file. --// That's because getting it out of the .ttf file is really hard, because --// the names in the file can appear in many possible encodings, in many --// possible languages, and e.g. if you need a case-insensitive comparison, --// the details of that depend on the encoding & language in a complex way --// (actually underspecified in truetype, but also gigantic). --// --// But you can use the provided functions in two possible ways: --// stbtt_FindMatchingFont() will use *case-sensitive* comparisons on --// unicode-encoded names to try to find the font you want; --// you can run this before calling stbtt_InitFont() --// --// stbtt_GetFontNameString() lets you get any of the various strings --// from the file yourself and do your own comparisons on them. --// You have to have called stbtt_InitFont() first. -- -- --extern int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags); --// returns the offset (not index) of the font that matches, or -1 if none --// if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold". --// if you use any other flag, use a font name like "Arial"; this checks --// the 'macStyle' header field; i don't know if fonts set this consistently --#define STBTT_MACSTYLE_DONTCARE 0 --#define STBTT_MACSTYLE_BOLD 1 --#define STBTT_MACSTYLE_ITALIC 2 --#define STBTT_MACSTYLE_UNDERSCORE 4 --#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0 -- --extern int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2); --// returns 1/0 whether the first string interpreted as utf8 is identical to --// the second string interpreted as big-endian utf16... useful for strings from next func -- --extern char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID); --// returns the string (which may be big-endian double byte, e.g. for unicode) --// and puts the length in bytes in *length. --// --// some of the values for the IDs are below; for more see the truetype spec: --// http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html --// http://www.microsoft.com/typography/otspec/name.htm -- --enum { // platformID -- STBTT_PLATFORM_ID_UNICODE =0, -- STBTT_PLATFORM_ID_MAC =1, -- STBTT_PLATFORM_ID_ISO =2, -- STBTT_PLATFORM_ID_MICROSOFT =3 --}; -- --enum { // encodingID for STBTT_PLATFORM_ID_UNICODE -- STBTT_UNICODE_EID_UNICODE_1_0 =0, -- STBTT_UNICODE_EID_UNICODE_1_1 =1, -- STBTT_UNICODE_EID_ISO_10646 =2, -- STBTT_UNICODE_EID_UNICODE_2_0_BMP=3, -- STBTT_UNICODE_EID_UNICODE_2_0_FULL=4, --}; -- --enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT -- STBTT_MS_EID_SYMBOL =0, -- STBTT_MS_EID_UNICODE_BMP =1, -- STBTT_MS_EID_SHIFTJIS =2, -- STBTT_MS_EID_UNICODE_FULL =10, --}; -- --enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes -- STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4, -- STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5, -- STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6, -- STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7, --}; -- --enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID... -- // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs -- STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410, -- STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411, -- STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412, -- STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419, -- STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409, -- STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D, --}; -- --enum { // languageID for STBTT_PLATFORM_ID_MAC -- STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11, -- STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23, -- STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32, -- STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 , -- STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 , -- STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33, -- STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19, --}; -- --#ifdef __cplusplus --} --#endif -- --#endif // __STB_INCLUDE_STB_TRUETYPE_H__ -- --/////////////////////////////////////////////////////////////////////////////// --/////////////////////////////////////////////////////////////////////////////// --//// --//// IMPLEMENTATION --//// --//// -- --#ifdef STB_TRUETYPE_IMPLEMENTATION -- --////////////////////////////////////////////////////////////////////////// --// --// accessors to parse data from file --// -- --// on platforms that don't allow misaligned reads, if we want to allow --// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE -- --#define ttBYTE(p) (* (stbtt_uint8 *) (p)) --#define ttCHAR(p) (* (stbtt_int8 *) (p)) --#define ttFixed(p) ttLONG(p) -- --#if defined(STB_TRUETYPE_BIGENDIAN) && !defined(ALLOW_UNALIGNED_TRUETYPE) -- -- #define ttUSHORT(p) (* (stbtt_uint16 *) (p)) -- #define ttSHORT(p) (* (stbtt_int16 *) (p)) -- #define ttULONG(p) (* (stbtt_uint32 *) (p)) -- #define ttLONG(p) (* (stbtt_int32 *) (p)) -- --#else -- -- stbtt_uint16 ttUSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; } -- stbtt_int16 ttSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; } -- stbtt_uint32 ttULONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } -- stbtt_int32 ttLONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } -- --#endif -- --#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) --#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3]) -- --static int stbtt__isfont(const stbtt_uint8 *font) --{ -- // check the version number -- if (stbtt_tag(font, "1")) return 1; // TrueType 1 -- if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this! -- if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF -- if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0 -- return 0; --} -- --// @OPTIMIZE: binary search --static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag) --{ -- stbtt_int32 num_tables = ttUSHORT(data+fontstart+4); -- stbtt_uint32 tabledir = fontstart + 12; -- stbtt_int32 i; -- for (i=0; i < num_tables; ++i) { -- stbtt_uint32 loc = tabledir + 16*i; -- if (stbtt_tag(data+loc+0, tag)) -- return ttULONG(data+loc+8); -- } -- return 0; --} -- --int stbtt_GetFontOffsetForIndex(const unsigned char *font_collection, int index) --{ -- // if it's just a font, there's only one valid index -- if (stbtt__isfont(font_collection)) -- return index == 0 ? 0 : -1; -- -- // check if it's a TTC -- if (stbtt_tag(font_collection, "ttcf")) { -- // version 1? -- if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { -- stbtt_int32 n = ttLONG(font_collection+8); -- if (index >= n) -- return -1; -- return ttULONG(font_collection+12+index*14); -- } -- } -- return -1; --} -- --int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data2, int fontstart) --{ -- stbtt_uint8 *data = (stbtt_uint8 *) data2; -- stbtt_uint32 cmap, t; -- stbtt_int32 i,numTables; -- -- info->data = data; -- info->fontstart = fontstart; -- -- cmap = stbtt__find_table(data, fontstart, "cmap"); -- info->loca = stbtt__find_table(data, fontstart, "loca"); -- info->head = stbtt__find_table(data, fontstart, "head"); -- info->glyf = stbtt__find_table(data, fontstart, "glyf"); -- info->hhea = stbtt__find_table(data, fontstart, "hhea"); -- info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); -- if (!cmap || !info->loca || !info->head || !info->glyf || !info->hhea || !info->hmtx) -- return 0; -- -- t = stbtt__find_table(data, fontstart, "maxp"); -- if (t) -- info->numGlyphs = ttUSHORT(data+t+4); -- else -- info->numGlyphs = 0xffff; -- -- // find a cmap encoding table we understand *now* to avoid searching -- // later. (todo: could make this installable) -- // the same regardless of glyph. -- numTables = ttUSHORT(data + cmap + 2); -- info->index_map = 0; -- for (i=0; i < numTables; ++i) { -- stbtt_uint32 encoding_record = cmap + 4 + 8 * i; -- // find an encoding we understand: -- switch(ttUSHORT(data+encoding_record)) { -- case STBTT_PLATFORM_ID_MICROSOFT: -- switch (ttUSHORT(data+encoding_record+2)) { -- case STBTT_MS_EID_UNICODE_BMP: -- case STBTT_MS_EID_UNICODE_FULL: -- // MS/Unicode -- info->index_map = cmap + ttULONG(data+encoding_record+4); -- break; -- } -- break; -- } -- } -- if (info->index_map == 0) -- return 0; -- -- info->indexToLocFormat = ttUSHORT(data+info->head + 50); -- return 1; --} -- --int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint) --{ -- stbtt_uint8 *data = info->data; -- stbtt_uint32 index_map = info->index_map; -- -- stbtt_uint16 format = ttUSHORT(data + index_map + 0); -- if (format == 0) { // apple byte encoding -- stbtt_int32 bytes = ttUSHORT(data + index_map + 2); -- if (unicode_codepoint < bytes-6) -- return ttBYTE(data + index_map + 6 + unicode_codepoint); -- return 0; -- } else if (format == 6) { -- stbtt_uint32 first = ttUSHORT(data + index_map + 6); -- stbtt_uint32 count = ttUSHORT(data + index_map + 8); -- if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count) -- return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2); -- return 0; -- } else if (format == 2) { -- STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean -- return 0; -- } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges -- stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1; -- stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1; -- stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10); -- stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1; -- stbtt_uint16 item, offset, start, end; -- -- // do a binary search of the segments -- stbtt_uint32 endCount = index_map + 14; -- stbtt_uint32 search = endCount; -- -- if (unicode_codepoint > 0xffff) -- return 0; -- -- // they lie from endCount .. endCount + segCount -- // but searchRange is the nearest power of two, so... -- if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2)) -- search += rangeShift*2; -- -- // now decrement to bias correctly to find smallest -- search -= 2; -- while (entrySelector) { -- stbtt_uint16 start, end; -- searchRange >>= 1; -- start = ttUSHORT(data + search + 2 + segcount*2 + 2); -- end = ttUSHORT(data + search + 2); -- start = ttUSHORT(data + search + searchRange*2 + segcount*2 + 2); -- end = ttUSHORT(data + search + searchRange*2); -- if (unicode_codepoint > end) -- search += searchRange*2; -- --entrySelector; -- } -- search += 2; -- -- item = (stbtt_uint16) ((search - endCount) >> 1); -- -- STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item)); -- start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); -- end = ttUSHORT(data + index_map + 14 + 2 + 2*item); -- if (unicode_codepoint < start) -- return 0; -- -- offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); -- if (offset == 0) -- return unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item); -- -- return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); -- } else if (format == 12) { -- stbtt_uint16 ngroups = ttUSHORT(data+index_map+6); -- stbtt_int32 low,high; -- low = 0; high = (stbtt_int32)ngroups; -- // Binary search the right group. -- while (low <= high) { -- stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high -- stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12); -- stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4); -- if ((stbtt_uint32) unicode_codepoint < start_char) -- high = mid-1; -- else if ((stbtt_uint32) unicode_codepoint > end_char) -- low = mid+1; -- else { -- stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8); -- return start_glyph + unicode_codepoint-start_char; -- } -- } -- return 0; // not found -- } -- // @TODO -- STBTT_assert(0); -- return 0; --} -- --int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices) --{ -- return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices); --} -- --static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int16 x, stbtt_int16 y, stbtt_int16 cx, stbtt_int16 cy) --{ -- v->type = type; -- v->x = x; -- v->y = y; -- v->cx = cx; -- v->cy = cy; --} -- --static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index) --{ -- int g1,g2; -- -- if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range -- if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format -- -- if (info->indexToLocFormat == 0) { -- g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2; -- g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2; -- } else { -- g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4); -- g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4); -- } -- -- return g1==g2 ? -1 : g1; // if length is 0, return -1 --} -- --int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) --{ -- int g = stbtt__GetGlyfOffset(info, glyph_index); -- if (g < 0) return 0; -- -- if (x0) *x0 = ttSHORT(info->data + g + 2); -- if (y0) *y0 = ttSHORT(info->data + g + 4); -- if (x1) *x1 = ttSHORT(info->data + g + 6); -- if (y1) *y1 = ttSHORT(info->data + g + 8); -- return 1; --} -- --int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1) --{ -- return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1); --} -- --int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) --{ -- stbtt_int16 numberOfContours; -- stbtt_uint8 *endPtsOfContours; -- stbtt_uint8 *data = info->data; -- stbtt_vertex *vertices=0; -- int num_vertices=0; -- int g = stbtt__GetGlyfOffset(info, glyph_index); -- -- *pvertices = NULL; -- -- if (g < 0) return 0; -- -- numberOfContours = ttSHORT(data + g); -- -- if (numberOfContours > 0) { -- stbtt_uint8 flags=0,flagcount; -- stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off; -- stbtt_int16 x,y,cx,cy,sx,sy; -- stbtt_uint8 *points; -- endPtsOfContours = (data + g + 10); -- ins = ttUSHORT(data + g + 10 + numberOfContours * 2); -- points = data + g + 10 + numberOfContours * 2 + 2 + ins; -- -- n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2); -- -- m = n + numberOfContours; // a loose bound on how many vertices we might need -- vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata); -- if (vertices == 0) -- return 0; -- -- next_move = 0; -- flagcount=0; -- -- // in first pass, we load uninterpreted data into the allocated array -- // above, shifted to the end of the array so we won't overwrite it when -- // we create our final data starting from the front -- -- off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated -- -- // first load flags -- -- for (i=0; i < n; ++i) { -- if (flagcount == 0) { -- flags = *points++; -- if (flags & 8) -- flagcount = *points++; -- } else -- --flagcount; -- vertices[off+i].type = flags; -- } -- -- // now load x coordinates -- x=0; -- for (i=0; i < n; ++i) { -- flags = vertices[off+i].type; -- if (flags & 2) { -- stbtt_int16 dx = *points++; -- x += (flags & 16) ? dx : -dx; // ??? -- } else { -- if (!(flags & 16)) { -- x = x + (stbtt_int16) (points[0]*256 + points[1]); -- points += 2; -- } -- } -- vertices[off+i].x = x; -- } -- -- // now load y coordinates -- y=0; -- for (i=0; i < n; ++i) { -- flags = vertices[off+i].type; -- if (flags & 4) { -- stbtt_int16 dy = *points++; -- y += (flags & 32) ? dy : -dy; // ??? -- } else { -- if (!(flags & 32)) { -- y = y + (stbtt_int16) (points[0]*256 + points[1]); -- points += 2; -- } -- } -- vertices[off+i].y = y; -- } -- -- // now convert them to our format -- num_vertices=0; -- sx = sy = cx = cy = 0; -- for (i=0; i < n; ++i) { -- flags = vertices[off+i].type; -- x = (stbtt_int16) vertices[off+i].x; -- y = (stbtt_int16) vertices[off+i].y; -- if (next_move == i) { -- // when we get to the end, we have to close the shape explicitly -- if (i != 0) { -- if (was_off) -- stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy); -- else -- stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0); -- } -- -- // now start the new one -- stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,x,y,0,0); -- next_move = 1 + ttUSHORT(endPtsOfContours+j*2); -- ++j; -- was_off = 0; -- sx = x; -- sy = y; -- } else { -- if (!(flags & 1)) { // if it's a curve -- if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint -- stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy); -- cx = x; -- cy = y; -- was_off = 1; -- } else { -- if (was_off) -- stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy); -- else -- stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0); -- was_off = 0; -- } -- } -- } -- if (i != 0) { -- if (was_off) -- stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy); -- else -- stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0); -- } -- } else if (numberOfContours == -1) { -- // Compound shapes. -- int more = 1; -- stbtt_uint8 *comp = data + g + 10; -- num_vertices = 0; -- vertices = 0; -- while (more) { -- stbtt_uint16 flags, gidx; -- int comp_num_verts = 0, i; -- stbtt_vertex *comp_verts = 0, *tmp = 0; -- float mtx[6] = {1,0,0,1,0,0}, m, n; -- -- flags = ttSHORT(comp); comp+=2; -- gidx = ttSHORT(comp); comp+=2; -- -- if (flags & 2) { // XY values -- if (flags & 1) { // shorts -- mtx[4] = ttSHORT(comp); comp+=2; -- mtx[5] = ttSHORT(comp); comp+=2; -- } else { -- mtx[4] = ttCHAR(comp); comp+=1; -- mtx[5] = ttCHAR(comp); comp+=1; -- } -- } -- else { -- // @TODO handle matching point -- STBTT_assert(0); -- } -- if (flags & (1<<3)) { // WE_HAVE_A_SCALE -- mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; -- mtx[1] = mtx[2] = 0; -- } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE -- mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; -- mtx[1] = mtx[2] = 0; -- mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; -- } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO -- mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; -- mtx[1] = ttSHORT(comp)/16384.0f; comp+=2; -- mtx[2] = ttSHORT(comp)/16384.0f; comp+=2; -- mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; -- } -- -- // Find transformation scales. -- m = (float) sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]); -- n = (float) sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]); -- -- // Get indexed glyph. -- comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts); -- if (comp_num_verts > 0) { -- // Transform vertices. -- for (i = 0; i < comp_num_verts; ++i) { -- stbtt_vertex* v = &comp_verts[i]; -- stbtt_vertex_type x,y; -- x=v->x; y=v->y; -- v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); -- v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); -- x=v->cx; y=v->cy; -- v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); -- v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); -- } -- // Append vertices. -- tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata); -- if (!tmp) { -- if (vertices) STBTT_free(vertices, info->userdata); -- if (comp_verts) STBTT_free(comp_verts, info->userdata); -- return 0; -- } -- if (num_vertices > 0) memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex)); -- memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex)); -- if (vertices) STBTT_free(vertices, info->userdata); -- vertices = tmp; -- STBTT_free(comp_verts, info->userdata); -- num_vertices += comp_num_verts; -- } -- // More components ? -- more = flags & (1<<5); -- } -- } else if (numberOfContours < 0) { -- // @TODO other compound variations? -- STBTT_assert(0); -- } else { -- // numberOfCounters == 0, do nothing -- } -- -- *pvertices = vertices; -- return num_vertices; --} -- --void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing) --{ -- stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34); -- if (glyph_index < numOfLongHorMetrics) { -- if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index); -- if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2); -- } else { -- if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1)); -- if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics)); -- } --} -- --int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo * /*info*/, int /*glyph1*/, int /*glyph2*/) --{ -- return 0; --} -- --int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo * /*info*/, int /*ch1*/, int /*ch2*/) --{ -- return 0; --} -- --void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing) --{ -- stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing); --} -- --void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap) --{ -- if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4); -- if (descent) *descent = ttSHORT(info->data+info->hhea + 6); -- if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8); --} -- --float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height) --{ -- int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6); -- return (float) height / fheight; --} -- --void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v) --{ -- STBTT_free(v, info->userdata); --} -- --////////////////////////////////////////////////////////////////////////////// --// --// antialiasing software rasterizer --// -- --void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) --{ -- int x0,y0,x1,y1; -- if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) -- x0=y0=x1=y1=0; // e.g. space character -- // now move to integral bboxes (treating pixels as little squares, what pixels get touched)? -- if (ix0) *ix0 = STBTT_ifloor(x0 * scale_x); -- if (iy0) *iy0 = -STBTT_iceil (y1 * scale_y); -- if (ix1) *ix1 = STBTT_iceil (x1 * scale_x); -- if (iy1) *iy1 = -STBTT_ifloor(y0 * scale_y); --} -- --void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) --{ -- stbtt_GetGlyphBitmapBox(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y, ix0,iy0,ix1,iy1); --} -- --typedef struct stbtt__edge { -- float x0,y0, x1,y1; -- int invert; --} stbtt__edge; -- --typedef struct stbtt__active_edge --{ -- int x,dx; -- float ey; -- struct stbtt__active_edge *next; -- int valid; --} stbtt__active_edge; -- --#define FIXSHIFT 10 --#define FIX (1 << FIXSHIFT) --#define FIXMASK (FIX-1) -- --static stbtt__active_edge *new_active(stbtt__edge *e, int off_x, float start_point, void *userdata) --{ -- stbtt__active_edge *z = (stbtt__active_edge *) STBTT_malloc(sizeof(*z), userdata); // @TODO: make a pool of these!!! -- float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); -- STBTT_assert(e->y0 <= start_point); -- if (!z) return z; -- // round dx down to avoid going too far -- if (dxdy < 0) -- z->dx = -STBTT_ifloor(FIX * -dxdy); -- else -- z->dx = STBTT_ifloor(FIX * dxdy); -- z->x = STBTT_ifloor(FIX * (e->x0 + dxdy * (start_point - e->y0))); -- z->x -= off_x * FIX; -- z->ey = e->y1; -- z->next = 0; -- z->valid = e->invert ? 1 : -1; -- return z; --} -- --// note: this routine clips fills that extend off the edges... ideally this --// wouldn't happen, but it could happen if the truetype glyph bounding boxes --// are wrong, or if the user supplies a too-small bitmap --static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight) --{ -- // non-zero winding fill -- int x0=0, w=0; -- -- while (e) { -- if (w == 0) { -- // if we're currently at zero, we need to record the edge start point -- x0 = e->x; w += e->valid; -- } else { -- int x1 = e->x; w += e->valid; -- // if we went to zero, we need to draw -- if (w == 0) { -- int i = x0 >> FIXSHIFT; -- int j = x1 >> FIXSHIFT; -- -- if (i < len && j >= 0) { -- if (i == j) { -- // x0,x1 are the same pixel, so compute combined coverage -- scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> FIXSHIFT); -- } else { -- if (i >= 0) // add antialiasing for x0 -- scanline[i] = scanline[i] + (stbtt_uint8) (((FIX - (x0 & FIXMASK)) * max_weight) >> FIXSHIFT); -- else -- i = -1; // clip -- -- if (j < len) // add antialiasing for x1 -- scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & FIXMASK) * max_weight) >> FIXSHIFT); -- else -- j = len; // clip -- -- for (++i; i < j; ++i) // fill pixels between x0 and x1 -- scanline[i] = scanline[i] + (stbtt_uint8) max_weight; -- } -- } -- } -- } -- -- e = e->next; -- } --} -- --static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) --{ -- stbtt__active_edge *active = NULL; -- int y,j=0; -- int max_weight = (255 / vsubsample); // weight per vertical scanline -- int s; // vertical subsample index -- unsigned char scanline_data[512], *scanline; -- -- if (result->w > 512) -- scanline = (unsigned char *) STBTT_malloc(result->w, userdata); -- else -- scanline = scanline_data; -- -- y = off_y * vsubsample; -- e[n].y0 = (off_y + result->h) * (float) vsubsample + 1; -- -- while (j < result->h) { -- STBTT_memset(scanline, 0, result->w); -- for (s=0; s < vsubsample; ++s) { -- // find center of pixel for this scanline -- float scan_y = y + 0.5f; -- stbtt__active_edge **step = &active; -- -- // update all active edges; -- // remove all active edges that terminate before the center of this scanline -- while (*step) { -- stbtt__active_edge * z = *step; -- if (z->ey <= scan_y) { -- *step = z->next; // delete from list -- STBTT_assert(z->valid); -- z->valid = 0; -- STBTT_free(z, userdata); -- } else { -- z->x += z->dx; // advance to position for current scanline -- step = &((*step)->next); // advance through list -- } -- } -- -- // resort the list if needed -- for(;;) { -- int changed=0; -- step = &active; -- while (*step && (*step)->next) { -- if ((*step)->x > (*step)->next->x) { -- stbtt__active_edge *t = *step; -- stbtt__active_edge *q = t->next; -- -- t->next = q->next; -- q->next = t; -- *step = q; -- changed = 1; -- } -- step = &(*step)->next; -- } -- if (!changed) break; -- } -- -- // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline -- while (e->y0 <= scan_y) { -- if (e->y1 > scan_y) { -- stbtt__active_edge *z = new_active(e, off_x, scan_y, userdata); -- // find insertion point -- if (active == NULL) -- active = z; -- else if (z->x < active->x) { -- // insert at front -- z->next = active; -- active = z; -- } else { -- // find thing to insert AFTER -- stbtt__active_edge *p = active; -- while (p->next && p->next->x < z->x) -- p = p->next; -- // at this point, p->next->x is NOT < z->x -- z->next = p->next; -- p->next = z; -- } -- } -- ++e; -- } -- -- // now process all active edges in XOR fashion -- if (active) -- stbtt__fill_active_edges(scanline, result->w, active, max_weight); -- -- ++y; -- } -- STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w); -- ++j; -- } -- -- while (active) { -- stbtt__active_edge *z = active; -- active = active->next; -- STBTT_free(z, userdata); -- } -- -- if (scanline != scanline_data) -- STBTT_free(scanline, userdata); --} -- --static int stbtt__edge_compare(const void *p, const void *q) --{ -- stbtt__edge *a = (stbtt__edge *) p; -- stbtt__edge *b = (stbtt__edge *) q; -- -- if (a->y0 < b->y0) return -1; -- if (a->y0 > b->y0) return 1; -- return 0; --} -- --typedef struct --{ -- float x,y; --} stbtt__point; -- --static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, int off_x, int off_y, int invert, void *userdata) --{ -- float y_scale_inv = invert ? -scale_y : scale_y; -- stbtt__edge *e; -- int n,i,j,k,m; -- int vsubsample = result->h < 8 ? 15 : 5; -- // vsubsample should divide 255 evenly; otherwise we won't reach full opacity -- -- // now we have to blow out the windings into explicit edge lists -- n = 0; -- for (i=0; i < windings; ++i) -- n += wcount[i]; -- -- e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel -- if (e == 0) return; -- n = 0; -- -- m=0; -- for (i=0; i < windings; ++i) { -- stbtt__point *p = pts + m; -- m += wcount[i]; -- j = wcount[i]-1; -- for (k=0; k < wcount[i]; j=k++) { -- int a=k,b=j; -- // skip the edge if horizontal -- if (p[j].y == p[k].y) -- continue; -- // add edge from j to k to the list -- e[n].invert = 0; -- if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) { -- e[n].invert = 1; -- a=j,b=k; -- } -- e[n].x0 = p[a].x * scale_x; -- e[n].y0 = p[a].y * y_scale_inv * vsubsample; -- e[n].x1 = p[b].x * scale_x; -- e[n].y1 = p[b].y * y_scale_inv * vsubsample; -- ++n; -- } -- } -- -- // now sort the edges by their highest point (should snap to integer, and then by x) -- STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); -- -- // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule -- stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata); -- -- STBTT_free(e, userdata); --} -- --static void stbtt__add_point(stbtt__point *points, int n, float x, float y) --{ -- if (!points) return; // during first pass, it's unallocated -- points[n].x = x; -- points[n].y = y; --} -- --// tesselate until threshhold p is happy... @TODO warped to compensate for non-linear stretching --static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n) --{ -- // midpoint -- float mx = (x0 + 2*x1 + x2)/4; -- float my = (y0 + 2*y1 + y2)/4; -- // versus directly drawn line -- float dx = (x0+x2)/2 - mx; -- float dy = (y0+y2)/2 - my; -- if (n > 16) // 65536 segments on one curve better be enough! -- return 1; -- if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA -- stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1); -- stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1); -- } else { -- stbtt__add_point(points, *num_points,x2,y2); -- *num_points = *num_points+1; -- } -- return 1; --} -- --// returns number of contours --stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata) --{ -- stbtt__point *points=0; -- int num_points=0; -- -- float objspace_flatness_squared = objspace_flatness * objspace_flatness; -- int i,n=0,start=0, pass; -- -- // count how many "moves" there are to get the contour count -- for (i=0; i < num_verts; ++i) -- if (vertices[i].type == STBTT_vmove) -- ++n; -- -- *num_contours = n; -- if (n == 0) return 0; -- -- *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata); -- -- if (*contour_lengths == 0) { -- *num_contours = 0; -- return 0; -- } -- -- // make two passes through the points so we don't need to realloc -- for (pass=0; pass < 2; ++pass) { -- float x=0,y=0; -- if (pass == 1) { -- points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata); -- if (points == NULL) goto error; -- } -- num_points = 0; -- n= -1; -- for (i=0; i < num_verts; ++i) { -- switch (vertices[i].type) { -- case STBTT_vmove: -- // start the next contour -- if (n >= 0) -- (*contour_lengths)[n] = num_points - start; -- ++n; -- start = num_points; -- -- x = vertices[i].x, y = vertices[i].y; -- stbtt__add_point(points, num_points++, x,y); -- break; -- case STBTT_vline: -- x = vertices[i].x, y = vertices[i].y; -- stbtt__add_point(points, num_points++, x, y); -- break; -- case STBTT_vcurve: -- stbtt__tesselate_curve(points, &num_points, x,y, -- vertices[i].cx, vertices[i].cy, -- vertices[i].x, vertices[i].y, -- objspace_flatness_squared, 0); -- x = vertices[i].x, y = vertices[i].y; -- break; -- } -- } -- (*contour_lengths)[n] = num_points - start; -- } -- -- return points; --error: -- STBTT_free(points, userdata); -- STBTT_free(*contour_lengths, userdata); -- *contour_lengths = 0; -- *num_contours = 0; -- return NULL; --} -- --void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, int x_off, int y_off, int invert, void *userdata) --{ -- float scale = scale_x > scale_y ? scale_y : scale_x; -- int winding_count, *winding_lengths; -- stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata); -- if (windings) { -- stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, x_off, y_off, invert, userdata); -- STBTT_free(winding_lengths, userdata); -- STBTT_free(windings, userdata); -- } --} -- --void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata) --{ -- STBTT_free(bitmap, userdata); --} -- --unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff) --{ -- int ix0,iy0,ix1,iy1; -- stbtt__bitmap gbm; -- stbtt_vertex *vertices; -- int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); -- -- if (scale_x == 0) scale_x = scale_y; -- if (scale_y == 0) { -- if (scale_x == 0) return NULL; -- scale_y = scale_x; -- } -- -- stbtt_GetGlyphBitmapBox(info, glyph, scale_x, scale_y, &ix0,&iy0,&ix1,&iy1); -- -- // now we get the size -- gbm.w = (ix1 - ix0); -- gbm.h = (iy1 - iy0); -- gbm.pixels = NULL; // in case we error -- -- if (width ) *width = gbm.w; -- if (height) *height = gbm.h; -- if (xoff ) *xoff = ix0; -- if (yoff ) *yoff = iy0; -- -- if (gbm.w && gbm.h) { -- gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata); -- if (gbm.pixels) { -- gbm.stride = gbm.w; -- -- stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, ix0, iy0, 1, info->userdata); -- } -- } -- STBTT_free(vertices, info->userdata); -- return gbm.pixels; --} -- --void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph) --{ -- int ix0,iy0; -- stbtt_vertex *vertices; -- int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); -- stbtt__bitmap gbm; -- -- stbtt_GetGlyphBitmapBox(info, glyph, scale_x, scale_y, &ix0,&iy0,0,0); -- gbm.pixels = output; -- gbm.w = out_w; -- gbm.h = out_h; -- gbm.stride = out_stride; -- -- if (gbm.w && gbm.h) -- stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, ix0,iy0, 1, info->userdata); -- -- STBTT_free(vertices, info->userdata); --} -- --unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff) --{ -- return stbtt_GetGlyphBitmap(info, scale_x, scale_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff); --} -- --void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint) --{ -- stbtt_MakeGlyphBitmap(info, output, out_w, out_h, out_stride, scale_x, scale_y, stbtt_FindGlyphIndex(info,codepoint)); --} -- --////////////////////////////////////////////////////////////////////////////// --// --// bitmap baking --// --// This is SUPER-SHITTY packing to keep source code small -- --extern int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) -- float pixel_height, // height of font in pixels -- unsigned char *pixels, int pw, int ph, // bitmap to be filled in -- int first_char, int num_chars, // characters to bake -- stbtt_bakedchar *chardata) --{ -- float scale; -- int x,y,bottom_y, i; -- stbtt_fontinfo f; -- stbtt_InitFont(&f, data, offset); -- STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels -- x=y=1; -- bottom_y = 1; -- -- scale = stbtt_ScaleForPixelHeight(&f, pixel_height); -- -- for (i=0; i < num_chars; ++i) { -- int advance, lsb, x0,y0,x1,y1,gw,gh; -- int g = stbtt_FindGlyphIndex(&f, first_char + i); -- stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb); -- stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1); -- gw = x1-x0; -- gh = y1-y0; -- if (x + gw + 1 >= pw) -- y = bottom_y, x = 1; // advance to next row -- if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row -- return -i; -- STBTT_assert(x+gw < pw); -- STBTT_assert(y+gh < ph); -- stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g); -- chardata[i].x0 = (stbtt_int16) x; -- chardata[i].y0 = (stbtt_int16) y; -- chardata[i].x1 = (stbtt_int16) (x + gw); -- chardata[i].y1 = (stbtt_int16) (y + gh); -- chardata[i].xadvance = scale * advance; -- chardata[i].xoff = (float) x0; -- chardata[i].yoff = (float) y0; -- x = x + gw + 2; -- if (y+gh+2 > bottom_y) -- bottom_y = y+gh+2; -- } -- return bottom_y; --} -- --void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule) --{ -- float d3d_bias = opengl_fillrule ? 0 : -0.5f; -- float ipw = 1.0f / pw, iph = 1.0f / ph; -- stbtt_bakedchar *b = chardata + char_index; -- int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5); -- int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5); -- -- q->x0 = round_x + d3d_bias; -- q->y0 = round_y + d3d_bias; -- q->x1 = round_x + b->x1 - b->x0 + d3d_bias; -- q->y1 = round_y + b->y1 - b->y0 + d3d_bias; -- -- q->s0 = b->x0 * ipw; -- q->t0 = b->y0 * ipw; -- q->s1 = b->x1 * iph; -- q->t1 = b->y1 * iph; -- -- *xpos += b->xadvance; --} -- --////////////////////////////////////////////////////////////////////////////// --// --// font name matching -- recommended not to use this --// -- --// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string --static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2) --{ -- stbtt_int32 i=0; -- -- // convert utf16 to utf8 and compare the results while converting -- while (len2) { -- stbtt_uint16 ch = s2[0]*256 + s2[1]; -- if (ch < 0x80) { -- if (i >= len1) return -1; -- if (s1[i++] != ch) return -1; -- } else if (ch < 0x800) { -- if (i+1 >= len1) return -1; -- if (s1[i++] != 0xc0 + (ch >> 6)) return -1; -- if (s1[i++] != 0x80 + (ch & 0x3f)) return -1; -- } else if (ch >= 0xd800 && ch < 0xdc00) { -- stbtt_uint32 c; -- stbtt_uint16 ch2 = s2[2]*256 + s2[3]; -- if (i+3 >= len1) return -1; -- c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000; -- if (s1[i++] != 0xf0 + (c >> 18)) return -1; -- if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1; -- if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1; -- if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1; -- s2 += 2; // plus another 2 below -- len2 -= 2; -- } else if (ch >= 0xdc00 && ch < 0xe000) { -- return -1; -- } else { -- if (i+2 >= len1) return -1; -- if (s1[i++] != 0xe0 + (ch >> 12)) return -1; -- if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1; -- if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1; -- } -- s2 += 2; -- len2 -= 2; -- } -- return i; --} -- --int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2) --{ -- return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*) s1, len1, (stbtt_uint8*) s2, len2); --} -- --// returns results in whatever encoding you request... but note that 2-byte encodings --// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare --char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID) --{ -- stbtt_int32 i,count,stringOffset; -- stbtt_uint8 *fc = font->data; -- stbtt_uint32 offset = font->fontstart; -- stbtt_uint32 nm = stbtt__find_table(fc, offset, "name"); -- if (!nm) return NULL; -- -- count = ttUSHORT(fc+nm+2); -- stringOffset = nm + ttUSHORT(fc+nm+4); -- for (i=0; i < count; ++i) { -- stbtt_uint32 loc = nm + 6 + 12 * i; -- if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2) -- && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) { -- *length = ttUSHORT(fc+loc+8); -- return (char *) (fc+stringOffset+ttUSHORT(fc+loc+10)); -- } -- } -- return NULL; --} -- --static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id) --{ -- stbtt_int32 i; -- stbtt_int32 count = ttUSHORT(fc+nm+2); -- stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4); -- -- for (i=0; i < count; ++i) { -- stbtt_uint32 loc = nm + 6 + 12 * i; -- stbtt_int32 id = ttUSHORT(fc+loc+6); -- if (id == target_id) { -- // find the encoding -- stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4); -- -- // is this a Unicode encoding? -- if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) { -- stbtt_int32 slen = ttUSHORT(fc+loc+8), off = ttUSHORT(fc+loc+10); -- -- // check if there's a prefix match -- stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen); -- if (matchlen >= 0) { -- // check for target_id+1 immediately following, with same encoding & language -- if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) { -- stbtt_int32 slen = ttUSHORT(fc+loc+12+8), off = ttUSHORT(fc+loc+12+10); -- if (slen == 0) { -- if (matchlen == nlen) -- return 1; -- } else if (matchlen < nlen && name[matchlen] == ' ') { -- ++matchlen; -- if (stbtt_CompareUTF8toUTF16_bigendian((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen)) -- return 1; -- } -- } else { -- // if nothing immediately following -- if (matchlen == nlen) -- return 1; -- } -- } -- } -- -- // @TODO handle other encodings -- } -- } -- return 0; --} -- --static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags) --{ -- stbtt_int32 nlen = STBTT_strlen((char *) name); -- stbtt_uint32 nm,hd; -- if (!stbtt__isfont(fc+offset)) return 0; -- -- // check italics/bold/underline flags in macStyle... -- if (flags) { -- hd = stbtt__find_table(fc, offset, "head"); -- if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0; -- } -- -- nm = stbtt__find_table(fc, offset, "name"); -- if (!nm) return 0; -- -- if (flags) { -- // if we checked the macStyle flags, then just check the family and ignore the subfamily -- if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1; -- if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1; -- if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; -- } else { -- if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1; -- if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1; -- if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; -- } -- -- return 0; --} -- --int stbtt_FindMatchingFont(const unsigned char *font_collection, const char *name_utf8, stbtt_int32 flags) --{ -- stbtt_int32 i; -- for (i=0;;++i) { -- stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i); -- if (off < 0) return off; -- if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags)) -- return off; -- } --} -- --#endif // STB_TRUETYPE_IMPLEMENTATION -+// stb_truetype.h - v0.3 - public domain - 2009 Sean Barrett / RAD Game Tools -+// -+// This library processes TrueType files: -+// parse files -+// extract glyph metrics -+// extract glyph shapes -+// render glyphs to one-channel bitmaps with antialiasing (box filter) -+// -+// Todo: -+// non-MS cmaps -+// crashproof on bad data -+// hinting -+// subpixel positioning when rendering bitmap -+// cleartype-style AA -+// -+// ADDITIONAL CONTRIBUTORS -+// -+// Mikko Mononen: compound shape support, more cmap formats -+// -+// VERSIONS -+// -+// 0.3 (2009-06-24) cmap fmt=12, compound shapes (MM) -+// userdata, malloc-from-userdata, non-zero fill (STB) -+// 0.2 (2009-03-11) Fix unsigned/signed char warnings -+// 0.1 (2009-03-09) First public release -+// -+// USAGE -+// -+// Include this file in whatever places neeed to refer to it. In ONE C/C++ -+// file, write: -+// #define STB_TRUETYPE_IMPLEMENTATION -+// before the #include of this file. This expands out the actual -+// implementation into that C/C++ file. -+// -+// Look at the header-file sections below for the API, but here's a quick skim: -+// -+// Simple 3D API (don't ship this, but it's fine for tools and quick start, -+// and you can cut and paste from it to move to more advanced) -+// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture -+// stbtt_GetBakedQuad() -- compute quad to draw for a given char -+// -+// "Load" a font file from a memory buffer (you have to keep the buffer loaded) -+// stbtt_InitFont() -+// stbtt_GetFontOffsetForIndex() -- use for TTC font collections -+// -+// Render a unicode codepoint to a bitmap -+// stbtt_GetCodepointBitmap() -- allocates and returns a bitmap -+// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide -+// stbtt_GetCodepointBitmapBox() -- how big the bitmap must be -+// -+// Character advance/positioning -+// stbtt_GetCodepointHMetrics() -+// stbtt_GetFontVMetrics() -+// -+// NOTES -+// -+// The system uses the raw data found in the .ttf file without changing it -+// and without building auxiliary data structures. This is a bit inefficient -+// on little-endian systems (the data is big-endian), but assuming you're -+// caching the bitmaps or glyph shapes this shouldn't be a big deal. -+// -+// It appears to be very hard to programmatically determine what font a -+// given file is in a general way. I provide an API for this, but I don't -+// recommend it. -+// -+// -+// SOURCE STATISTICS (based on v0.3, 1800 LOC) -+// -+// Documentation & header file 350 LOC \___ 500 LOC documentation -+// Sample code 140 LOC / -+// Truetype parsing 580 LOC ---- 600 LOC TrueType -+// Software rasterization 240 LOC \ . -+// Curve tesselation 120 LOC \__ 500 LOC Bitmap creation -+// Bitmap management 70 LOC / -+// Baked bitmap interface 70 LOC / -+// Font name matching & access 150 LOC ---- 150 -+// C runtime library abstraction 60 LOC ---- 60 -+ -+ -+////////////////////////////////////////////////////////////////////////////// -+////////////////////////////////////////////////////////////////////////////// -+//// -+//// SAMPLE PROGRAMS -+//// -+// -+// Incomplete text-in-3d-api example, which draws quads properly aligned to be lossless -+// -+#if 0 -+#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation -+#include "stb_truetype.h" -+ -+char ttf_buffer[1<<20]; -+unsigned char temp_bitmap[512*512]; -+ -+stbtt_chardata cdata[96]; // ASCII 32..126 is 95 glyphs -+GLstbtt_uint ftex; -+ -+void my_stbtt_initfont(void) -+{ -+ fread(ttf_buffer, 1, 1<<20, fopen("c:/windows/fonts/times.ttf", "rb")); -+ stbtt_BakeFontBitmap(data,0, 32.0, temp_bitmap,512,512, 32,96, cdata); // no guarantee this fits! -+ // can free ttf_buffer at this point -+ glGenTextures(1, &ftex); -+ glBindTexture(GL_TEXTURE_2D, ftex); -+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512,512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, temp_bitmap); -+ // can free temp_bitmap at this point -+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); -+} -+ -+void my_stbtt_print(float x, float y, char *text) -+{ -+ // assume orthographic projection with units = screen pixels, origin at top left -+ glBindTexture(GL_TEXTURE_2D, ftex); -+ glBegin(GL_QUADS); -+ while (*text) { -+ if (*text >= 32 && *text < 128) { -+ stbtt_aligned_quad q; -+ stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl,0=old d3d -+ glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y0); -+ glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y0); -+ glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y1); -+ glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y1); -+ } -+ ++text; -+ } -+ glEnd(); -+} -+#endif -+// -+// -+////////////////////////////////////////////////////////////////////////////// -+// -+// Complete program (this compiles): get a single bitmap, print as ASCII art -+// -+#if 0 -+#include -+#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation -+#include "stb_truetype.h" -+ -+char ttf_buffer[1<<25]; -+ -+int main(int argc, char **argv) -+{ -+ stbtt_fontinfo font; -+ unsigned char *bitmap; -+ int w,h,i,j,c = (argc > 1 ? atoi(argv[1]) : 'a'), s = (argc > 2 ? atoi(argv[2]) : 20); -+ -+ fread(ttf_buffer, 1, 1<<25, fopen(argc > 3 ? argv[3] : "c:/windows/fonts/arialbd.ttf", "rb")); -+ -+ stbtt_InitFont(&font, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer,0)); -+ bitmap = stbtt_GetCodepointBitmap(&font, 0,stbtt_ScaleForPixelHeight(&font, s), c, &w, &h, 0,0); -+ -+ for (j=0; j < h; ++j) { -+ for (i=0; i < w; ++i) -+ putchar(" .:ioVM@"[bitmap[j*w+i]>>5]); -+ putchar('\n'); -+ } -+ return 0; -+} -+#endif -+// -+// Output: -+// -+// .ii. -+// @@@@@@. -+// V@Mio@@o -+// :i. V@V -+// :oM@@M -+// :@@@MM@M -+// @@o o@M -+// :@@. M@M -+// @@@o@@@@ -+// :M@@V:@@. -+// -+////////////////////////////////////////////////////////////////////////////// -+// -+// Complete program: print "Hello World!" banner, with bugs -+// -+#if 0 -+int main(int arg, char **argv) -+{ -+ unsigned char screen[20][79]; -+ int i,j, pos=0; -+ float scale; -+ char *text = "Heljo World!"; -+ -+ fread(buffer, 1, 1000000, fopen("c:/windows/fonts/arialbd.ttf", "rb")); -+ stbtt_InitFont(&font, buffer, 0); -+ -+ scale = stbtt_ScaleForPixelHeight(&font, 16); -+ memset(screen, 0, sizeof(screen)); -+ -+ while (*text) { -+ int advance,lsb,x0,y0,x1,y1, newpos, baseline=13; -+ stbtt_GetCodepointHMetrics(&font, *text, &advance, &lsb); -+ stbtt_GetCodepointBitmapBox(&font, *text, scale,scale, &x0,&y0,&x1,&y1); -+ newpos = pos + (int) (lsb * scale) + x0; -+ stbtt_MakeCodepointBitmap(&font, &screen[baseline + y0][newpos], x1-x0,y1-y0, 79, scale,scale, *text); -+ // note that this stomps the old data, so where character boxes overlap (e.g. 'lj') it's wrong -+ // because this API is really for baking character bitmaps into textures -+ pos += (int) (advance * scale); -+ ++text; -+ } -+ -+ for (j=0; j < 20; ++j) { -+ for (i=0; i < 79; ++i) -+ putchar(" .:ioVM@"[screen[j][i]>>5]); -+ putchar('\n'); -+ } -+ -+ return 0; -+} -+#endif -+ -+ -+////////////////////////////////////////////////////////////////////////////// -+////////////////////////////////////////////////////////////////////////////// -+//// -+//// INTEGRATION WITH RUNTIME LIBRARIES -+//// -+ -+#ifdef STB_TRUETYPE_IMPLEMENTATION -+ // #define your own (u)stbtt_int8/16/32 before including to override this -+ #ifndef stbtt_uint8 -+ typedef unsigned char stbtt_uint8; -+ typedef signed char stbtt_int8; -+ typedef unsigned short stbtt_uint16; -+ typedef signed short stbtt_int16; -+ typedef unsigned int stbtt_uint32; -+ typedef signed int stbtt_int32; -+ #endif -+ -+ typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1]; -+ typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1]; -+ -+ // #define your own STBTT_sort() to override this to avoid qsort -+ #ifndef STBTT_sort -+ #include -+ #define STBTT_sort(data,num_items,item_size,compare_func) qsort(data,num_items,item_size,compare_func) -+ #endif -+ -+ // #define your own STBTT_ifloor/STBTT_iceil() to avoid math.h -+ #ifndef STBTT_ifloor -+ #include -+ #define STBTT_ifloor(x) ((int) floor(x)) -+ #define STBTT_iceil(x) ((int) ceil(x)) -+ #endif -+ -+ // #define your own functions "STBTT_malloc" / "STBTT_free" to avoid malloc.h -+ #ifndef STBTT_malloc -+ #include -+ #define STBTT_malloc(x,u) malloc(x) -+ #define STBTT_free(x,u) free(x) -+ #endif -+ -+ #ifndef STBTT_assert -+ #include -+ #define STBTT_assert(x) assert(x) -+ #endif -+ -+ #ifndef STBTT_strlen -+ #include -+ #define STBTT_strlen(x) strlen(x) -+ #endif -+ -+ #ifndef STBTT_memcpy -+ #include -+ #define STBTT_memcpy memcpy -+ #define STBTT_memset memset -+ #endif -+#endif -+ -+/////////////////////////////////////////////////////////////////////////////// -+/////////////////////////////////////////////////////////////////////////////// -+//// -+//// INTERFACE -+//// -+//// -+ -+#ifndef __STB_INCLUDE_STB_TRUETYPE_H__ -+#define __STB_INCLUDE_STB_TRUETYPE_H__ -+ -+#ifdef __cplusplus -+extern "C" { -+#endif -+ -+////////////////////////////////////////////////////////////////////////////// -+// -+// TEXTURE BAKING API -+// -+// If you use this API, you only have to call two functions ever. -+// -+ -+typedef struct -+{ -+ unsigned short x0,y0,x1,y1; // coordinates of bbox in bitmap -+ float xoff,yoff,xadvance; -+} stbtt_bakedchar; -+ -+extern int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) -+ float pixel_height, // height of font in pixels -+ unsigned char *pixels, int pw, int ph, // bitmap to be filled in -+ int first_char, int num_chars, // characters to bake -+ stbtt_bakedchar *chardata); // you allocate this, it's num_chars long -+// if return is positive, the first unused row of the bitmap -+// if return is negative, returns the negative of the number of characters that fit -+// if return is 0, no characters fit and no rows were used -+// This uses a very crappy packing. -+ -+typedef struct -+{ -+ float x0,y0,s0,t0; // top-left -+ float x1,y1,s1,t1; // bottom-right -+} stbtt_aligned_quad; -+ -+extern void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, // same data as above -+ int char_index, // character to display -+ float *xpos, float *ypos, // pointers to current position in screen pixel space -+ stbtt_aligned_quad *q, // output: quad to draw -+ int opengl_fillrule); // true if opengl fill rule; false if DX9 or earlier -+// Call GetBakedQuad with char_index = 'character - first_char', and it -+// creates the quad you need to draw and advances the current position. -+// It's inefficient; you might want to c&p it and optimize it. -+ -+ -+////////////////////////////////////////////////////////////////////////////// -+// -+// FONT LOADING -+// -+// -+ -+extern int stbtt_GetFontOffsetForIndex(const unsigned char *data, int index); -+// Each .ttf file may have more than one font. Each has a sequential index -+// number starting from 0. Call this function to get the font offset for a -+// given index; it returns -1 if the index is out of range. A regular .ttf -+// file will only define one font and it always be at offset 0, so it will -+// return '0' for index 0, and -1 for all other indices. You can just skip -+// this step if you know it's that kind of font. -+ -+ -+// The following structure is defined publically so you can declare one on -+// the stack or as a global or etc. -+typedef struct -+{ -+ void *userdata; -+ unsigned char *data; // pointer to .ttf file -+ int fontstart; // offset of start of font -+ -+ int numGlyphs; // number of glyphs, needed for range checking -+ -+ int loca,head,glyf,hhea,hmtx; // table locations as offset from start of .ttf -+ int index_map; // a cmap mapping for our chosen character encoding -+ int indexToLocFormat; // format needed to map from glyph index to glyph -+} stbtt_fontinfo; -+ -+extern int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data, int offset); -+// Given an offset into the file that defines a font, this function builds -+// the necessary cached info for the rest of the system. You must allocate -+// the stbtt_fontinfo yourself, and stbtt_InitFont will fill it out. You don't -+// need to do anything special to free it, because the contents are a pure -+// cache with no additional data structures. Returns 0 on failure. -+ -+ -+////////////////////////////////////////////////////////////////////////////// -+// -+// CHARACTER TO GLYPH-INDEX CONVERSIOn -+ -+int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint); -+// If you're going to perform multiple operations on the same character -+// and you want a speed-up, call this function with the character you're -+// going to process, then use glyph-based functions instead of the -+// codepoint-based functions. -+ -+ -+////////////////////////////////////////////////////////////////////////////// -+// -+// CHARACTER PROPERTIES -+// -+ -+extern float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float pixels); -+// computes a scale factor to produce a font whose "height" is 'pixels' tall. -+// Height is measured as the distance from the highest ascender to the lowest -+// descender; in other words, it's equivalent to calling stbtt_GetFontVMetrics -+// and computing: -+// scale = pixels / (ascent - descent) -+// so if you prefer to measure height by the ascent only, use a similar calculation. -+ -+extern void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap); -+// ascent is the coordinate above the baseline the font extends; descent -+// is the coordinate below the baseline the font extends (i.e. it is typically negative) -+// lineGap is the spacing between one row's descent and the next row's ascent... -+// so you should advance the vertical position by "*ascent - *descent + *lineGap" -+// these are expressed in unscaled coordinates -+ -+extern void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing); -+// leftSideBearing is the offset from the current horizontal position to the left edge of the character -+// advanceWidth is the offset from the current horizontal position to the next horizontal position -+// these are expressed in unscaled coordinates -+ -+extern int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo *info, int ch1, int ch2); -+// an additional amount to add to the 'advance' value between ch1 and ch2 -+// @TODO; for now always returns 0! -+ -+extern int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1); -+// Gets the bounding box of the visible part of the glyph, in unscaled coordinates -+ -+extern void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing); -+extern int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2); -+extern int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); -+// as above, but takes one or more glyph indices for greater efficiency -+ -+ -+////////////////////////////////////////////////////////////////////////////// -+// -+// GLYPH SHAPES (you probably don't need these, but they have to go before -+// the bitmaps for C declaration-order reasons) -+// -+ -+#ifndef STBTT_vmove // you can predefine these to use different values (but why?) -+ enum { -+ STBTT_vmove=1, -+ STBTT_vline, -+ STBTT_vcurve -+ }; -+#endif -+ -+#ifndef stbtt_vertex // you can predefine this to use different values -+ // (we share this with other code at RAD) -+ #define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file -+ typedef struct -+ { -+ stbtt_vertex_type x,y,cx,cy; -+ unsigned char type,padding; -+ } stbtt_vertex; -+#endif -+ -+extern int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices); -+extern int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **vertices); -+// returns # of vertices and fills *vertices with the pointer to them -+// these are expressed in "unscaled" coordinates -+ -+extern void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices); -+// frees the data allocated above -+ -+////////////////////////////////////////////////////////////////////////////// -+// -+// BITMAP RENDERING -+// -+ -+extern void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata); -+// frees the bitmap allocated below -+ -+extern unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff); -+// allocates a large-enough single-channel 8bpp bitmap and renders the -+// specified character/glyph at the specified scale into it, with -+// antialiasing. 0 is no coverage (transparent), 255 is fully covered (opaque). -+// *width & *height are filled out with the width & height of the bitmap, -+// which is stored left-to-right, top-to-bottom. -+// -+// xoff/yoff are the offset it pixel space from the glyph origin to the top-left of the bitmap -+ -+extern void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint); -+// the same as above, but you pass in storage for the bitmap in the form -+// of 'output', with row spacing of 'out_stride' bytes. the bitmap is -+// clipped to out_w/out_h bytes. call the next function to get the -+// height and width and positioning info -+ -+extern void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); -+// get the bbox of the bitmap centered around the glyph origin; so the -+// bitmap width is ix1-ix0, height is iy1-iy0, and location to place -+// the bitmap top left is (leftSideBearing*scale,iy0). -+// (Note that the bitmap uses y-increases-down, but the shape uses -+// y-increases-up, so CodepointBitmapBox and CodepointBox are inverted.) -+ -+extern unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff); -+extern void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); -+extern void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph); -+ -+//extern void stbtt_get_true_bbox(stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1); -+ -+// @TODO: don't expose this structure -+typedef struct -+{ -+ int w,h,stride; -+ unsigned char *pixels; -+} stbtt__bitmap; -+ -+extern void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, int x_off, int y_off, int invert, void *userdata); -+ -+////////////////////////////////////////////////////////////////////////////// -+// -+// Finding the right font... -+// -+// You should really just solve this offline, keep your own tables -+// of what font is what, and don't try to get it out of the .ttf file. -+// That's because getting it out of the .ttf file is really hard, because -+// the names in the file can appear in many possible encodings, in many -+// possible languages, and e.g. if you need a case-insensitive comparison, -+// the details of that depend on the encoding & language in a complex way -+// (actually underspecified in truetype, but also gigantic). -+// -+// But you can use the provided functions in two possible ways: -+// stbtt_FindMatchingFont() will use *case-sensitive* comparisons on -+// unicode-encoded names to try to find the font you want; -+// you can run this before calling stbtt_InitFont() -+// -+// stbtt_GetFontNameString() lets you get any of the various strings -+// from the file yourself and do your own comparisons on them. -+// You have to have called stbtt_InitFont() first. -+ -+ -+extern int stbtt_FindMatchingFont(const unsigned char *fontdata, const char *name, int flags); -+// returns the offset (not index) of the font that matches, or -1 if none -+// if you use STBTT_MACSTYLE_DONTCARE, use a font name like "Arial Bold". -+// if you use any other flag, use a font name like "Arial"; this checks -+// the 'macStyle' header field; i don't know if fonts set this consistently -+#define STBTT_MACSTYLE_DONTCARE 0 -+#define STBTT_MACSTYLE_BOLD 1 -+#define STBTT_MACSTYLE_ITALIC 2 -+#define STBTT_MACSTYLE_UNDERSCORE 4 -+#define STBTT_MACSTYLE_NONE 8 // <= not same as 0, this makes us check the bitfield is 0 -+ -+extern int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2); -+// returns 1/0 whether the first string interpreted as utf8 is identical to -+// the second string interpreted as big-endian utf16... useful for strings from next func -+ -+extern char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID); -+// returns the string (which may be big-endian double byte, e.g. for unicode) -+// and puts the length in bytes in *length. -+// -+// some of the values for the IDs are below; for more see the truetype spec: -+// http://developer.apple.com/textfonts/TTRefMan/RM06/Chap6name.html -+// http://www.microsoft.com/typography/otspec/name.htm -+ -+enum { // platformID -+ STBTT_PLATFORM_ID_UNICODE =0, -+ STBTT_PLATFORM_ID_MAC =1, -+ STBTT_PLATFORM_ID_ISO =2, -+ STBTT_PLATFORM_ID_MICROSOFT =3 -+}; -+ -+enum { // encodingID for STBTT_PLATFORM_ID_UNICODE -+ STBTT_UNICODE_EID_UNICODE_1_0 =0, -+ STBTT_UNICODE_EID_UNICODE_1_1 =1, -+ STBTT_UNICODE_EID_ISO_10646 =2, -+ STBTT_UNICODE_EID_UNICODE_2_0_BMP=3, -+ STBTT_UNICODE_EID_UNICODE_2_0_FULL=4, -+}; -+ -+enum { // encodingID for STBTT_PLATFORM_ID_MICROSOFT -+ STBTT_MS_EID_SYMBOL =0, -+ STBTT_MS_EID_UNICODE_BMP =1, -+ STBTT_MS_EID_SHIFTJIS =2, -+ STBTT_MS_EID_UNICODE_FULL =10, -+}; -+ -+enum { // encodingID for STBTT_PLATFORM_ID_MAC; same as Script Manager codes -+ STBTT_MAC_EID_ROMAN =0, STBTT_MAC_EID_ARABIC =4, -+ STBTT_MAC_EID_JAPANESE =1, STBTT_MAC_EID_HEBREW =5, -+ STBTT_MAC_EID_CHINESE_TRAD =2, STBTT_MAC_EID_GREEK =6, -+ STBTT_MAC_EID_KOREAN =3, STBTT_MAC_EID_RUSSIAN =7, -+}; -+ -+enum { // languageID for STBTT_PLATFORM_ID_MICROSOFT; same as LCID... -+ // problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs -+ STBTT_MS_LANG_ENGLISH =0x0409, STBTT_MS_LANG_ITALIAN =0x0410, -+ STBTT_MS_LANG_CHINESE =0x0804, STBTT_MS_LANG_JAPANESE =0x0411, -+ STBTT_MS_LANG_DUTCH =0x0413, STBTT_MS_LANG_KOREAN =0x0412, -+ STBTT_MS_LANG_FRENCH =0x040c, STBTT_MS_LANG_RUSSIAN =0x0419, -+ STBTT_MS_LANG_GERMAN =0x0407, STBTT_MS_LANG_SPANISH =0x0409, -+ STBTT_MS_LANG_HEBREW =0x040d, STBTT_MS_LANG_SWEDISH =0x041D, -+}; -+ -+enum { // languageID for STBTT_PLATFORM_ID_MAC -+ STBTT_MAC_LANG_ENGLISH =0 , STBTT_MAC_LANG_JAPANESE =11, -+ STBTT_MAC_LANG_ARABIC =12, STBTT_MAC_LANG_KOREAN =23, -+ STBTT_MAC_LANG_DUTCH =4 , STBTT_MAC_LANG_RUSSIAN =32, -+ STBTT_MAC_LANG_FRENCH =1 , STBTT_MAC_LANG_SPANISH =6 , -+ STBTT_MAC_LANG_GERMAN =2 , STBTT_MAC_LANG_SWEDISH =5 , -+ STBTT_MAC_LANG_HEBREW =10, STBTT_MAC_LANG_CHINESE_SIMPLIFIED =33, -+ STBTT_MAC_LANG_ITALIAN =3 , STBTT_MAC_LANG_CHINESE_TRAD =19, -+}; -+ -+#ifdef __cplusplus -+} -+#endif -+ -+#endif // __STB_INCLUDE_STB_TRUETYPE_H__ -+ -+/////////////////////////////////////////////////////////////////////////////// -+/////////////////////////////////////////////////////////////////////////////// -+//// -+//// IMPLEMENTATION -+//// -+//// -+ -+#ifdef STB_TRUETYPE_IMPLEMENTATION -+ -+////////////////////////////////////////////////////////////////////////// -+// -+// accessors to parse data from file -+// -+ -+// on platforms that don't allow misaligned reads, if we want to allow -+// truetype fonts that aren't padded to alignment, define ALLOW_UNALIGNED_TRUETYPE -+ -+#define ttBYTE(p) (* (stbtt_uint8 *) (p)) -+#define ttCHAR(p) (* (stbtt_int8 *) (p)) -+#define ttFixed(p) ttLONG(p) -+ -+#if defined(STB_TRUETYPE_BIGENDIAN) && !defined(ALLOW_UNALIGNED_TRUETYPE) -+ -+ #define ttUSHORT(p) (* (stbtt_uint16 *) (p)) -+ #define ttSHORT(p) (* (stbtt_int16 *) (p)) -+ #define ttULONG(p) (* (stbtt_uint32 *) (p)) -+ #define ttLONG(p) (* (stbtt_int32 *) (p)) -+ -+#else -+ -+ stbtt_uint16 ttUSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; } -+ stbtt_int16 ttSHORT(const stbtt_uint8 *p) { return p[0]*256 + p[1]; } -+ stbtt_uint32 ttULONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } -+ stbtt_int32 ttLONG(const stbtt_uint8 *p) { return (p[0]<<24) + (p[1]<<16) + (p[2]<<8) + p[3]; } -+ -+#endif -+ -+#define stbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) -+#define stbtt_tag(p,str) stbtt_tag4(p,str[0],str[1],str[2],str[3]) -+ -+static int stbtt__isfont(const stbtt_uint8 *font) -+{ -+ // check the version number -+ if (stbtt_tag(font, "1")) return 1; // TrueType 1 -+ if (stbtt_tag(font, "typ1")) return 1; // TrueType with type 1 font -- we don't support this! -+ if (stbtt_tag(font, "OTTO")) return 1; // OpenType with CFF -+ if (stbtt_tag4(font, 0,1,0,0)) return 1; // OpenType 1.0 -+ return 0; -+} -+ -+// @OPTIMIZE: binary search -+static stbtt_uint32 stbtt__find_table(stbtt_uint8 *data, stbtt_uint32 fontstart, const char *tag) -+{ -+ stbtt_int32 num_tables = ttUSHORT(data+fontstart+4); -+ stbtt_uint32 tabledir = fontstart + 12; -+ stbtt_int32 i; -+ for (i=0; i < num_tables; ++i) { -+ stbtt_uint32 loc = tabledir + 16*i; -+ if (stbtt_tag(data+loc+0, tag)) -+ return ttULONG(data+loc+8); -+ } -+ return 0; -+} -+ -+int stbtt_GetFontOffsetForIndex(const unsigned char *font_collection, int index) -+{ -+ // if it's just a font, there's only one valid index -+ if (stbtt__isfont(font_collection)) -+ return index == 0 ? 0 : -1; -+ -+ // check if it's a TTC -+ if (stbtt_tag(font_collection, "ttcf")) { -+ // version 1? -+ if (ttULONG(font_collection+4) == 0x00010000 || ttULONG(font_collection+4) == 0x00020000) { -+ stbtt_int32 n = ttLONG(font_collection+8); -+ if (index >= n) -+ return -1; -+ return ttULONG(font_collection+12+index*14); -+ } -+ } -+ return -1; -+} -+ -+int stbtt_InitFont(stbtt_fontinfo *info, const unsigned char *data2, int fontstart) -+{ -+ stbtt_uint8 *data = (stbtt_uint8 *) data2; -+ stbtt_uint32 cmap, t; -+ stbtt_int32 i,numTables; -+ -+ info->data = data; -+ info->fontstart = fontstart; -+ -+ cmap = stbtt__find_table(data, fontstart, "cmap"); -+ info->loca = stbtt__find_table(data, fontstart, "loca"); -+ info->head = stbtt__find_table(data, fontstart, "head"); -+ info->glyf = stbtt__find_table(data, fontstart, "glyf"); -+ info->hhea = stbtt__find_table(data, fontstart, "hhea"); -+ info->hmtx = stbtt__find_table(data, fontstart, "hmtx"); -+ if (!cmap || !info->loca || !info->head || !info->glyf || !info->hhea || !info->hmtx) -+ return 0; -+ -+ t = stbtt__find_table(data, fontstart, "maxp"); -+ if (t) -+ info->numGlyphs = ttUSHORT(data+t+4); -+ else -+ info->numGlyphs = 0xffff; -+ -+ // find a cmap encoding table we understand *now* to avoid searching -+ // later. (todo: could make this installable) -+ // the same regardless of glyph. -+ numTables = ttUSHORT(data + cmap + 2); -+ info->index_map = 0; -+ for (i=0; i < numTables; ++i) { -+ stbtt_uint32 encoding_record = cmap + 4 + 8 * i; -+ // find an encoding we understand: -+ switch(ttUSHORT(data+encoding_record)) { -+ case STBTT_PLATFORM_ID_MICROSOFT: -+ switch (ttUSHORT(data+encoding_record+2)) { -+ case STBTT_MS_EID_UNICODE_BMP: -+ case STBTT_MS_EID_UNICODE_FULL: -+ // MS/Unicode -+ info->index_map = cmap + ttULONG(data+encoding_record+4); -+ break; -+ } -+ break; -+ } -+ } -+ if (info->index_map == 0) -+ return 0; -+ -+ info->indexToLocFormat = ttUSHORT(data+info->head + 50); -+ return 1; -+} -+ -+int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codepoint) -+{ -+ stbtt_uint8 *data = info->data; -+ stbtt_uint32 index_map = info->index_map; -+ -+ stbtt_uint16 format = ttUSHORT(data + index_map + 0); -+ if (format == 0) { // apple byte encoding -+ stbtt_int32 bytes = ttUSHORT(data + index_map + 2); -+ if (unicode_codepoint < bytes-6) -+ return ttBYTE(data + index_map + 6 + unicode_codepoint); -+ return 0; -+ } else if (format == 6) { -+ stbtt_uint32 first = ttUSHORT(data + index_map + 6); -+ stbtt_uint32 count = ttUSHORT(data + index_map + 8); -+ if ((stbtt_uint32) unicode_codepoint >= first && (stbtt_uint32) unicode_codepoint < first+count) -+ return ttUSHORT(data + index_map + 10 + (unicode_codepoint - first)*2); -+ return 0; -+ } else if (format == 2) { -+ STBTT_assert(0); // @TODO: high-byte mapping for japanese/chinese/korean -+ return 0; -+ } else if (format == 4) { // standard mapping for windows fonts: binary search collection of ranges -+ stbtt_uint16 segcount = ttUSHORT(data+index_map+6) >> 1; -+ stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1; -+ stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10); -+ stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1; -+ stbtt_uint16 item, offset, start, end; -+ -+ // do a binary search of the segments -+ stbtt_uint32 endCount = index_map + 14; -+ stbtt_uint32 search = endCount; -+ -+ if (unicode_codepoint > 0xffff) -+ return 0; -+ -+ // they lie from endCount .. endCount + segCount -+ // but searchRange is the nearest power of two, so... -+ if (unicode_codepoint >= ttUSHORT(data + search + rangeShift*2)) -+ search += rangeShift*2; -+ -+ // now decrement to bias correctly to find smallest -+ search -= 2; -+ while (entrySelector) { -+ stbtt_uint16 start, end; -+ searchRange >>= 1; -+ start = ttUSHORT(data + search + 2 + segcount*2 + 2); -+ end = ttUSHORT(data + search + 2); -+ start = ttUSHORT(data + search + searchRange*2 + segcount*2 + 2); -+ end = ttUSHORT(data + search + searchRange*2); -+ if (unicode_codepoint > end) -+ search += searchRange*2; -+ --entrySelector; -+ } -+ search += 2; -+ -+ item = (stbtt_uint16) ((search - endCount) >> 1); -+ -+ STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item)); -+ start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item); -+ end = ttUSHORT(data + index_map + 14 + 2 + 2*item); -+ if (unicode_codepoint < start) -+ return 0; -+ -+ offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item); -+ if (offset == 0) -+ return unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item); -+ -+ return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item); -+ } else if (format == 12) { -+ stbtt_uint16 ngroups = ttUSHORT(data+index_map+6); -+ stbtt_int32 low,high; -+ low = 0; high = (stbtt_int32)ngroups; -+ // Binary search the right group. -+ while (low <= high) { -+ stbtt_int32 mid = low + ((high-low) >> 1); // rounds down, so low <= mid < high -+ stbtt_uint32 start_char = ttULONG(data+index_map+16+mid*12); -+ stbtt_uint32 end_char = ttULONG(data+index_map+16+mid*12+4); -+ if ((stbtt_uint32) unicode_codepoint < start_char) -+ high = mid-1; -+ else if ((stbtt_uint32) unicode_codepoint > end_char) -+ low = mid+1; -+ else { -+ stbtt_uint32 start_glyph = ttULONG(data+index_map+16+mid*12+8); -+ return start_glyph + unicode_codepoint-start_char; -+ } -+ } -+ return 0; // not found -+ } -+ // @TODO -+ STBTT_assert(0); -+ return 0; -+} -+ -+int stbtt_GetCodepointShape(const stbtt_fontinfo *info, int unicode_codepoint, stbtt_vertex **vertices) -+{ -+ return stbtt_GetGlyphShape(info, stbtt_FindGlyphIndex(info, unicode_codepoint), vertices); -+} -+ -+static void stbtt_setvertex(stbtt_vertex *v, stbtt_uint8 type, stbtt_int16 x, stbtt_int16 y, stbtt_int16 cx, stbtt_int16 cy) -+{ -+ v->type = type; -+ v->x = x; -+ v->y = y; -+ v->cx = cx; -+ v->cy = cy; -+} -+ -+static int stbtt__GetGlyfOffset(const stbtt_fontinfo *info, int glyph_index) -+{ -+ int g1,g2; -+ -+ if (glyph_index >= info->numGlyphs) return -1; // glyph index out of range -+ if (info->indexToLocFormat >= 2) return -1; // unknown index->glyph map format -+ -+ if (info->indexToLocFormat == 0) { -+ g1 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2) * 2; -+ g2 = info->glyf + ttUSHORT(info->data + info->loca + glyph_index * 2 + 2) * 2; -+ } else { -+ g1 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4); -+ g2 = info->glyf + ttULONG (info->data + info->loca + glyph_index * 4 + 4); -+ } -+ -+ return g1==g2 ? -1 : g1; // if length is 0, return -1 -+} -+ -+int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) -+{ -+ int g = stbtt__GetGlyfOffset(info, glyph_index); -+ if (g < 0) return 0; -+ -+ if (x0) *x0 = ttSHORT(info->data + g + 2); -+ if (y0) *y0 = ttSHORT(info->data + g + 4); -+ if (x1) *x1 = ttSHORT(info->data + g + 6); -+ if (y1) *y1 = ttSHORT(info->data + g + 8); -+ return 1; -+} -+ -+int stbtt_GetCodepointBox(const stbtt_fontinfo *info, int codepoint, int *x0, int *y0, int *x1, int *y1) -+{ -+ return stbtt_GetGlyphBox(info, stbtt_FindGlyphIndex(info,codepoint), x0,y0,x1,y1); -+} -+ -+int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, stbtt_vertex **pvertices) -+{ -+ stbtt_int16 numberOfContours; -+ stbtt_uint8 *endPtsOfContours; -+ stbtt_uint8 *data = info->data; -+ stbtt_vertex *vertices=0; -+ int num_vertices=0; -+ int g = stbtt__GetGlyfOffset(info, glyph_index); -+ -+ *pvertices = NULL; -+ -+ if (g < 0) return 0; -+ -+ numberOfContours = ttSHORT(data + g); -+ -+ if (numberOfContours > 0) { -+ stbtt_uint8 flags=0,flagcount; -+ stbtt_int32 ins, i,j=0,m,n, next_move, was_off=0, off; -+ stbtt_int16 x,y,cx,cy,sx,sy; -+ stbtt_uint8 *points; -+ endPtsOfContours = (data + g + 10); -+ ins = ttUSHORT(data + g + 10 + numberOfContours * 2); -+ points = data + g + 10 + numberOfContours * 2 + 2 + ins; -+ -+ n = 1+ttUSHORT(endPtsOfContours + numberOfContours*2-2); -+ -+ m = n + numberOfContours; // a loose bound on how many vertices we might need -+ vertices = (stbtt_vertex *) STBTT_malloc(m * sizeof(vertices[0]), info->userdata); -+ if (vertices == 0) -+ return 0; -+ -+ next_move = 0; -+ flagcount=0; -+ -+ // in first pass, we load uninterpreted data into the allocated array -+ // above, shifted to the end of the array so we won't overwrite it when -+ // we create our final data starting from the front -+ -+ off = m - n; // starting offset for uninterpreted data, regardless of how m ends up being calculated -+ -+ // first load flags -+ -+ for (i=0; i < n; ++i) { -+ if (flagcount == 0) { -+ flags = *points++; -+ if (flags & 8) -+ flagcount = *points++; -+ } else -+ --flagcount; -+ vertices[off+i].type = flags; -+ } -+ -+ // now load x coordinates -+ x=0; -+ for (i=0; i < n; ++i) { -+ flags = vertices[off+i].type; -+ if (flags & 2) { -+ stbtt_int16 dx = *points++; -+ x += (flags & 16) ? dx : -dx; // ??? -+ } else { -+ if (!(flags & 16)) { -+ x = x + (stbtt_int16) (points[0]*256 + points[1]); -+ points += 2; -+ } -+ } -+ vertices[off+i].x = x; -+ } -+ -+ // now load y coordinates -+ y=0; -+ for (i=0; i < n; ++i) { -+ flags = vertices[off+i].type; -+ if (flags & 4) { -+ stbtt_int16 dy = *points++; -+ y += (flags & 32) ? dy : -dy; // ??? -+ } else { -+ if (!(flags & 32)) { -+ y = y + (stbtt_int16) (points[0]*256 + points[1]); -+ points += 2; -+ } -+ } -+ vertices[off+i].y = y; -+ } -+ -+ // now convert them to our format -+ num_vertices=0; -+ sx = sy = cx = cy = 0; -+ for (i=0; i < n; ++i) { -+ flags = vertices[off+i].type; -+ x = (stbtt_int16) vertices[off+i].x; -+ y = (stbtt_int16) vertices[off+i].y; -+ if (next_move == i) { -+ // when we get to the end, we have to close the shape explicitly -+ if (i != 0) { -+ if (was_off) -+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy); -+ else -+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0); -+ } -+ -+ // now start the new one -+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vmove,x,y,0,0); -+ next_move = 1 + ttUSHORT(endPtsOfContours+j*2); -+ ++j; -+ was_off = 0; -+ sx = x; -+ sy = y; -+ } else { -+ if (!(flags & 1)) { // if it's a curve -+ if (was_off) // two off-curve control points in a row means interpolate an on-curve midpoint -+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy); -+ cx = x; -+ cy = y; -+ was_off = 1; -+ } else { -+ if (was_off) -+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve, x,y, cx, cy); -+ else -+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vline, x,y,0,0); -+ was_off = 0; -+ } -+ } -+ } -+ if (i != 0) { -+ if (was_off) -+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vcurve,sx,sy,cx,cy); -+ else -+ stbtt_setvertex(&vertices[num_vertices++], STBTT_vline,sx,sy,0,0); -+ } -+ } else if (numberOfContours == -1) { -+ // Compound shapes. -+ int more = 1; -+ stbtt_uint8 *comp = data + g + 10; -+ num_vertices = 0; -+ vertices = 0; -+ while (more) { -+ stbtt_uint16 flags, gidx; -+ int comp_num_verts = 0, i; -+ stbtt_vertex *comp_verts = 0, *tmp = 0; -+ float mtx[6] = {1,0,0,1,0,0}, m, n; -+ -+ flags = ttSHORT(comp); comp+=2; -+ gidx = ttSHORT(comp); comp+=2; -+ -+ if (flags & 2) { // XY values -+ if (flags & 1) { // shorts -+ mtx[4] = ttSHORT(comp); comp+=2; -+ mtx[5] = ttSHORT(comp); comp+=2; -+ } else { -+ mtx[4] = ttCHAR(comp); comp+=1; -+ mtx[5] = ttCHAR(comp); comp+=1; -+ } -+ } -+ else { -+ // @TODO handle matching point -+ STBTT_assert(0); -+ } -+ if (flags & (1<<3)) { // WE_HAVE_A_SCALE -+ mtx[0] = mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; -+ mtx[1] = mtx[2] = 0; -+ } else if (flags & (1<<6)) { // WE_HAVE_AN_X_AND_YSCALE -+ mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; -+ mtx[1] = mtx[2] = 0; -+ mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; -+ } else if (flags & (1<<7)) { // WE_HAVE_A_TWO_BY_TWO -+ mtx[0] = ttSHORT(comp)/16384.0f; comp+=2; -+ mtx[1] = ttSHORT(comp)/16384.0f; comp+=2; -+ mtx[2] = ttSHORT(comp)/16384.0f; comp+=2; -+ mtx[3] = ttSHORT(comp)/16384.0f; comp+=2; -+ } -+ -+ // Find transformation scales. -+ m = (float) sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]); -+ n = (float) sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]); -+ -+ // Get indexed glyph. -+ comp_num_verts = stbtt_GetGlyphShape(info, gidx, &comp_verts); -+ if (comp_num_verts > 0) { -+ // Transform vertices. -+ for (i = 0; i < comp_num_verts; ++i) { -+ stbtt_vertex* v = &comp_verts[i]; -+ stbtt_vertex_type x,y; -+ x=v->x; y=v->y; -+ v->x = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); -+ v->y = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); -+ x=v->cx; y=v->cy; -+ v->cx = (stbtt_vertex_type)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); -+ v->cy = (stbtt_vertex_type)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); -+ } -+ // Append vertices. -+ tmp = (stbtt_vertex*)STBTT_malloc((num_vertices+comp_num_verts)*sizeof(stbtt_vertex), info->userdata); -+ if (!tmp) { -+ if (vertices) STBTT_free(vertices, info->userdata); -+ if (comp_verts) STBTT_free(comp_verts, info->userdata); -+ return 0; -+ } -+ if (num_vertices > 0) memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex)); -+ memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex)); -+ if (vertices) STBTT_free(vertices, info->userdata); -+ vertices = tmp; -+ STBTT_free(comp_verts, info->userdata); -+ num_vertices += comp_num_verts; -+ } -+ // More components ? -+ more = flags & (1<<5); -+ } -+ } else if (numberOfContours < 0) { -+ // @TODO other compound variations? -+ STBTT_assert(0); -+ } else { -+ // numberOfCounters == 0, do nothing -+ } -+ -+ *pvertices = vertices; -+ return num_vertices; -+} -+ -+void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_index, int *advanceWidth, int *leftSideBearing) -+{ -+ stbtt_uint16 numOfLongHorMetrics = ttUSHORT(info->data+info->hhea + 34); -+ if (glyph_index < numOfLongHorMetrics) { -+ if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*glyph_index); -+ if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*glyph_index + 2); -+ } else { -+ if (advanceWidth) *advanceWidth = ttSHORT(info->data + info->hmtx + 4*(numOfLongHorMetrics-1)); -+ if (leftSideBearing) *leftSideBearing = ttSHORT(info->data + info->hmtx + 4*numOfLongHorMetrics + 2*(glyph_index - numOfLongHorMetrics)); -+ } -+} -+ -+int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo * /*info*/, int /*glyph1*/, int /*glyph2*/) -+{ -+ return 0; -+} -+ -+int stbtt_GetCodepointKernAdvance(const stbtt_fontinfo * /*info*/, int /*ch1*/, int /*ch2*/) -+{ -+ return 0; -+} -+ -+void stbtt_GetCodepointHMetrics(const stbtt_fontinfo *info, int codepoint, int *advanceWidth, int *leftSideBearing) -+{ -+ stbtt_GetGlyphHMetrics(info, stbtt_FindGlyphIndex(info,codepoint), advanceWidth, leftSideBearing); -+} -+ -+void stbtt_GetFontVMetrics(const stbtt_fontinfo *info, int *ascent, int *descent, int *lineGap) -+{ -+ if (ascent ) *ascent = ttSHORT(info->data+info->hhea + 4); -+ if (descent) *descent = ttSHORT(info->data+info->hhea + 6); -+ if (lineGap) *lineGap = ttSHORT(info->data+info->hhea + 8); -+} -+ -+float stbtt_ScaleForPixelHeight(const stbtt_fontinfo *info, float height) -+{ -+ int fheight = ttSHORT(info->data + info->hhea + 4) - ttSHORT(info->data + info->hhea + 6); -+ return (float) height / fheight; -+} -+ -+void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v) -+{ -+ STBTT_free(v, info->userdata); -+} -+ -+////////////////////////////////////////////////////////////////////////////// -+// -+// antialiasing software rasterizer -+// -+ -+void stbtt_GetGlyphBitmapBox(const stbtt_fontinfo *font, int glyph, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) -+{ -+ int x0,y0,x1,y1; -+ if (!stbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) -+ x0=y0=x1=y1=0; // e.g. space character -+ // now move to integral bboxes (treating pixels as little squares, what pixels get touched)? -+ if (ix0) *ix0 = STBTT_ifloor(x0 * scale_x); -+ if (iy0) *iy0 = -STBTT_iceil (y1 * scale_y); -+ if (ix1) *ix1 = STBTT_iceil (x1 * scale_x); -+ if (iy1) *iy1 = -STBTT_ifloor(y0 * scale_y); -+} -+ -+void stbtt_GetCodepointBitmapBox(const stbtt_fontinfo *font, int codepoint, float scale_x, float scale_y, int *ix0, int *iy0, int *ix1, int *iy1) -+{ -+ stbtt_GetGlyphBitmapBox(font, stbtt_FindGlyphIndex(font,codepoint), scale_x, scale_y, ix0,iy0,ix1,iy1); -+} -+ -+typedef struct stbtt__edge { -+ float x0,y0, x1,y1; -+ int invert; -+} stbtt__edge; -+ -+typedef struct stbtt__active_edge -+{ -+ int x,dx; -+ float ey; -+ struct stbtt__active_edge *next; -+ int valid; -+} stbtt__active_edge; -+ -+#define FIXSHIFT 10 -+#define FIX (1 << FIXSHIFT) -+#define FIXMASK (FIX-1) -+ -+static stbtt__active_edge *new_active(stbtt__edge *e, int off_x, float start_point, void *userdata) -+{ -+ stbtt__active_edge *z = (stbtt__active_edge *) STBTT_malloc(sizeof(*z), userdata); // @TODO: make a pool of these!!! -+ float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); -+ STBTT_assert(e->y0 <= start_point); -+ if (!z) return z; -+ // round dx down to avoid going too far -+ if (dxdy < 0) -+ z->dx = -STBTT_ifloor(FIX * -dxdy); -+ else -+ z->dx = STBTT_ifloor(FIX * dxdy); -+ z->x = STBTT_ifloor(FIX * (e->x0 + dxdy * (start_point - e->y0))); -+ z->x -= off_x * FIX; -+ z->ey = e->y1; -+ z->next = 0; -+ z->valid = e->invert ? 1 : -1; -+ return z; -+} -+ -+// note: this routine clips fills that extend off the edges... ideally this -+// wouldn't happen, but it could happen if the truetype glyph bounding boxes -+// are wrong, or if the user supplies a too-small bitmap -+static void stbtt__fill_active_edges(unsigned char *scanline, int len, stbtt__active_edge *e, int max_weight) -+{ -+ // non-zero winding fill -+ int x0=0, w=0; -+ -+ while (e) { -+ if (w == 0) { -+ // if we're currently at zero, we need to record the edge start point -+ x0 = e->x; w += e->valid; -+ } else { -+ int x1 = e->x; w += e->valid; -+ // if we went to zero, we need to draw -+ if (w == 0) { -+ int i = x0 >> FIXSHIFT; -+ int j = x1 >> FIXSHIFT; -+ -+ if (i < len && j >= 0) { -+ if (i == j) { -+ // x0,x1 are the same pixel, so compute combined coverage -+ scanline[i] = scanline[i] + (stbtt_uint8) ((x1 - x0) * max_weight >> FIXSHIFT); -+ } else { -+ if (i >= 0) // add antialiasing for x0 -+ scanline[i] = scanline[i] + (stbtt_uint8) (((FIX - (x0 & FIXMASK)) * max_weight) >> FIXSHIFT); -+ else -+ i = -1; // clip -+ -+ if (j < len) // add antialiasing for x1 -+ scanline[j] = scanline[j] + (stbtt_uint8) (((x1 & FIXMASK) * max_weight) >> FIXSHIFT); -+ else -+ j = len; // clip -+ -+ for (++i; i < j; ++i) // fill pixels between x0 and x1 -+ scanline[i] = scanline[i] + (stbtt_uint8) max_weight; -+ } -+ } -+ } -+ } -+ -+ e = e->next; -+ } -+} -+ -+static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e, int n, int vsubsample, int off_x, int off_y, void *userdata) -+{ -+ stbtt__active_edge *active = NULL; -+ int y,j=0; -+ int max_weight = (255 / vsubsample); // weight per vertical scanline -+ int s; // vertical subsample index -+ unsigned char scanline_data[512], *scanline; -+ -+ if (result->w > 512) -+ scanline = (unsigned char *) STBTT_malloc(result->w, userdata); -+ else -+ scanline = scanline_data; -+ -+ y = off_y * vsubsample; -+ e[n].y0 = (off_y + result->h) * (float) vsubsample + 1; -+ -+ while (j < result->h) { -+ STBTT_memset(scanline, 0, result->w); -+ for (s=0; s < vsubsample; ++s) { -+ // find center of pixel for this scanline -+ float scan_y = y + 0.5f; -+ stbtt__active_edge **step = &active; -+ -+ // update all active edges; -+ // remove all active edges that terminate before the center of this scanline -+ while (*step) { -+ stbtt__active_edge * z = *step; -+ if (z->ey <= scan_y) { -+ *step = z->next; // delete from list -+ STBTT_assert(z->valid); -+ z->valid = 0; -+ STBTT_free(z, userdata); -+ } else { -+ z->x += z->dx; // advance to position for current scanline -+ step = &((*step)->next); // advance through list -+ } -+ } -+ -+ // resort the list if needed -+ for(;;) { -+ int changed=0; -+ step = &active; -+ while (*step && (*step)->next) { -+ if ((*step)->x > (*step)->next->x) { -+ stbtt__active_edge *t = *step; -+ stbtt__active_edge *q = t->next; -+ -+ t->next = q->next; -+ q->next = t; -+ *step = q; -+ changed = 1; -+ } -+ step = &(*step)->next; -+ } -+ if (!changed) break; -+ } -+ -+ // insert all edges that start before the center of this scanline -- omit ones that also end on this scanline -+ while (e->y0 <= scan_y) { -+ if (e->y1 > scan_y) { -+ stbtt__active_edge *z = new_active(e, off_x, scan_y, userdata); -+ // find insertion point -+ if (active == NULL) -+ active = z; -+ else if (z->x < active->x) { -+ // insert at front -+ z->next = active; -+ active = z; -+ } else { -+ // find thing to insert AFTER -+ stbtt__active_edge *p = active; -+ while (p->next && p->next->x < z->x) -+ p = p->next; -+ // at this point, p->next->x is NOT < z->x -+ z->next = p->next; -+ p->next = z; -+ } -+ } -+ ++e; -+ } -+ -+ // now process all active edges in XOR fashion -+ if (active) -+ stbtt__fill_active_edges(scanline, result->w, active, max_weight); -+ -+ ++y; -+ } -+ STBTT_memcpy(result->pixels + j * result->stride, scanline, result->w); -+ ++j; -+ } -+ -+ while (active) { -+ stbtt__active_edge *z = active; -+ active = active->next; -+ STBTT_free(z, userdata); -+ } -+ -+ if (scanline != scanline_data) -+ STBTT_free(scanline, userdata); -+} -+ -+static int stbtt__edge_compare(const void *p, const void *q) -+{ -+ stbtt__edge *a = (stbtt__edge *) p; -+ stbtt__edge *b = (stbtt__edge *) q; -+ -+ if (a->y0 < b->y0) return -1; -+ if (a->y0 > b->y0) return 1; -+ return 0; -+} -+ -+typedef struct -+{ -+ float x,y; -+} stbtt__point; -+ -+static void stbtt__rasterize(stbtt__bitmap *result, stbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, int off_x, int off_y, int invert, void *userdata) -+{ -+ float y_scale_inv = invert ? -scale_y : scale_y; -+ stbtt__edge *e; -+ int n,i,j,k,m; -+ int vsubsample = result->h < 8 ? 15 : 5; -+ // vsubsample should divide 255 evenly; otherwise we won't reach full opacity -+ -+ // now we have to blow out the windings into explicit edge lists -+ n = 0; -+ for (i=0; i < windings; ++i) -+ n += wcount[i]; -+ -+ e = (stbtt__edge *) STBTT_malloc(sizeof(*e) * (n+1), userdata); // add an extra one as a sentinel -+ if (e == 0) return; -+ n = 0; -+ -+ m=0; -+ for (i=0; i < windings; ++i) { -+ stbtt__point *p = pts + m; -+ m += wcount[i]; -+ j = wcount[i]-1; -+ for (k=0; k < wcount[i]; j=k++) { -+ int a=k,b=j; -+ // skip the edge if horizontal -+ if (p[j].y == p[k].y) -+ continue; -+ // add edge from j to k to the list -+ e[n].invert = 0; -+ if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) { -+ e[n].invert = 1; -+ a=j,b=k; -+ } -+ e[n].x0 = p[a].x * scale_x; -+ e[n].y0 = p[a].y * y_scale_inv * vsubsample; -+ e[n].x1 = p[b].x * scale_x; -+ e[n].y1 = p[b].y * y_scale_inv * vsubsample; -+ ++n; -+ } -+ } -+ -+ // now sort the edges by their highest point (should snap to integer, and then by x) -+ STBTT_sort(e, n, sizeof(e[0]), stbtt__edge_compare); -+ -+ // now, traverse the scanlines and find the intersections on each scanline, use xor winding rule -+ stbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y, userdata); -+ -+ STBTT_free(e, userdata); -+} -+ -+static void stbtt__add_point(stbtt__point *points, int n, float x, float y) -+{ -+ if (!points) return; // during first pass, it's unallocated -+ points[n].x = x; -+ points[n].y = y; -+} -+ -+// tesselate until threshhold p is happy... @TODO warped to compensate for non-linear stretching -+static int stbtt__tesselate_curve(stbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n) -+{ -+ // midpoint -+ float mx = (x0 + 2*x1 + x2)/4; -+ float my = (y0 + 2*y1 + y2)/4; -+ // versus directly drawn line -+ float dx = (x0+x2)/2 - mx; -+ float dy = (y0+y2)/2 - my; -+ if (n > 16) // 65536 segments on one curve better be enough! -+ return 1; -+ if (dx*dx+dy*dy > objspace_flatness_squared) { // half-pixel error allowed... need to be smaller if AA -+ stbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1); -+ stbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1); -+ } else { -+ stbtt__add_point(points, *num_points,x2,y2); -+ *num_points = *num_points+1; -+ } -+ return 1; -+} -+ -+// returns number of contours -+stbtt__point *stbtt_FlattenCurves(stbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours, void *userdata) -+{ -+ stbtt__point *points=0; -+ int num_points=0; -+ -+ float objspace_flatness_squared = objspace_flatness * objspace_flatness; -+ int i,n=0,start=0, pass; -+ -+ // count how many "moves" there are to get the contour count -+ for (i=0; i < num_verts; ++i) -+ if (vertices[i].type == STBTT_vmove) -+ ++n; -+ -+ *num_contours = n; -+ if (n == 0) return 0; -+ -+ *contour_lengths = (int *) STBTT_malloc(sizeof(**contour_lengths) * n, userdata); -+ -+ if (*contour_lengths == 0) { -+ *num_contours = 0; -+ return 0; -+ } -+ -+ // make two passes through the points so we don't need to realloc -+ for (pass=0; pass < 2; ++pass) { -+ float x=0,y=0; -+ if (pass == 1) { -+ points = (stbtt__point *) STBTT_malloc(num_points * sizeof(points[0]), userdata); -+ if (points == NULL) goto error; -+ } -+ num_points = 0; -+ n= -1; -+ for (i=0; i < num_verts; ++i) { -+ switch (vertices[i].type) { -+ case STBTT_vmove: -+ // start the next contour -+ if (n >= 0) -+ (*contour_lengths)[n] = num_points - start; -+ ++n; -+ start = num_points; -+ -+ x = vertices[i].x, y = vertices[i].y; -+ stbtt__add_point(points, num_points++, x,y); -+ break; -+ case STBTT_vline: -+ x = vertices[i].x, y = vertices[i].y; -+ stbtt__add_point(points, num_points++, x, y); -+ break; -+ case STBTT_vcurve: -+ stbtt__tesselate_curve(points, &num_points, x,y, -+ vertices[i].cx, vertices[i].cy, -+ vertices[i].x, vertices[i].y, -+ objspace_flatness_squared, 0); -+ x = vertices[i].x, y = vertices[i].y; -+ break; -+ } -+ } -+ (*contour_lengths)[n] = num_points - start; -+ } -+ -+ return points; -+error: -+ STBTT_free(points, userdata); -+ STBTT_free(*contour_lengths, userdata); -+ *contour_lengths = 0; -+ *num_contours = 0; -+ return NULL; -+} -+ -+void stbtt_Rasterize(stbtt__bitmap *result, float flatness_in_pixels, stbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, int x_off, int y_off, int invert, void *userdata) -+{ -+ float scale = scale_x > scale_y ? scale_y : scale_x; -+ int winding_count, *winding_lengths; -+ stbtt__point *windings = stbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count, userdata); -+ if (windings) { -+ stbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, x_off, y_off, invert, userdata); -+ STBTT_free(winding_lengths, userdata); -+ STBTT_free(windings, userdata); -+ } -+} -+ -+void stbtt_FreeBitmap(unsigned char *bitmap, void *userdata) -+{ -+ STBTT_free(bitmap, userdata); -+} -+ -+unsigned char *stbtt_GetGlyphBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int glyph, int *width, int *height, int *xoff, int *yoff) -+{ -+ int ix0,iy0,ix1,iy1; -+ stbtt__bitmap gbm; -+ stbtt_vertex *vertices; -+ int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); -+ -+ if (scale_x == 0) scale_x = scale_y; -+ if (scale_y == 0) { -+ if (scale_x == 0) return NULL; -+ scale_y = scale_x; -+ } -+ -+ stbtt_GetGlyphBitmapBox(info, glyph, scale_x, scale_y, &ix0,&iy0,&ix1,&iy1); -+ -+ // now we get the size -+ gbm.w = (ix1 - ix0); -+ gbm.h = (iy1 - iy0); -+ gbm.pixels = NULL; // in case we error -+ -+ if (width ) *width = gbm.w; -+ if (height) *height = gbm.h; -+ if (xoff ) *xoff = ix0; -+ if (yoff ) *yoff = iy0; -+ -+ if (gbm.w && gbm.h) { -+ gbm.pixels = (unsigned char *) STBTT_malloc(gbm.w * gbm.h, info->userdata); -+ if (gbm.pixels) { -+ gbm.stride = gbm.w; -+ -+ stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, ix0, iy0, 1, info->userdata); -+ } -+ } -+ STBTT_free(vertices, info->userdata); -+ return gbm.pixels; -+} -+ -+void stbtt_MakeGlyphBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int glyph) -+{ -+ int ix0,iy0; -+ stbtt_vertex *vertices; -+ int num_verts = stbtt_GetGlyphShape(info, glyph, &vertices); -+ stbtt__bitmap gbm; -+ -+ stbtt_GetGlyphBitmapBox(info, glyph, scale_x, scale_y, &ix0,&iy0,0,0); -+ gbm.pixels = output; -+ gbm.w = out_w; -+ gbm.h = out_h; -+ gbm.stride = out_stride; -+ -+ if (gbm.w && gbm.h) -+ stbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, ix0,iy0, 1, info->userdata); -+ -+ STBTT_free(vertices, info->userdata); -+} -+ -+unsigned char *stbtt_GetCodepointBitmap(const stbtt_fontinfo *info, float scale_x, float scale_y, int codepoint, int *width, int *height, int *xoff, int *yoff) -+{ -+ return stbtt_GetGlyphBitmap(info, scale_x, scale_y, stbtt_FindGlyphIndex(info,codepoint), width,height,xoff,yoff); -+} -+ -+void stbtt_MakeCodepointBitmap(const stbtt_fontinfo *info, unsigned char *output, int out_w, int out_h, int out_stride, float scale_x, float scale_y, int codepoint) -+{ -+ stbtt_MakeGlyphBitmap(info, output, out_w, out_h, out_stride, scale_x, scale_y, stbtt_FindGlyphIndex(info,codepoint)); -+} -+ -+////////////////////////////////////////////////////////////////////////////// -+// -+// bitmap baking -+// -+// This is SUPER-SHITTY packing to keep source code small -+ -+extern int stbtt_BakeFontBitmap(const unsigned char *data, int offset, // font location (use offset=0 for plain .ttf) -+ float pixel_height, // height of font in pixels -+ unsigned char *pixels, int pw, int ph, // bitmap to be filled in -+ int first_char, int num_chars, // characters to bake -+ stbtt_bakedchar *chardata) -+{ -+ float scale; -+ int x,y,bottom_y, i; -+ stbtt_fontinfo f; -+ stbtt_InitFont(&f, data, offset); -+ STBTT_memset(pixels, 0, pw*ph); // background of 0 around pixels -+ x=y=1; -+ bottom_y = 1; -+ -+ scale = stbtt_ScaleForPixelHeight(&f, pixel_height); -+ -+ for (i=0; i < num_chars; ++i) { -+ int advance, lsb, x0,y0,x1,y1,gw,gh; -+ int g = stbtt_FindGlyphIndex(&f, first_char + i); -+ stbtt_GetGlyphHMetrics(&f, g, &advance, &lsb); -+ stbtt_GetGlyphBitmapBox(&f, g, scale,scale, &x0,&y0,&x1,&y1); -+ gw = x1-x0; -+ gh = y1-y0; -+ if (x + gw + 1 >= pw) -+ y = bottom_y, x = 1; // advance to next row -+ if (y + gh + 1 >= ph) // check if it fits vertically AFTER potentially moving to next row -+ return -i; -+ STBTT_assert(x+gw < pw); -+ STBTT_assert(y+gh < ph); -+ stbtt_MakeGlyphBitmap(&f, pixels+x+y*pw, gw,gh,pw, scale,scale, g); -+ chardata[i].x0 = (stbtt_int16) x; -+ chardata[i].y0 = (stbtt_int16) y; -+ chardata[i].x1 = (stbtt_int16) (x + gw); -+ chardata[i].y1 = (stbtt_int16) (y + gh); -+ chardata[i].xadvance = scale * advance; -+ chardata[i].xoff = (float) x0; -+ chardata[i].yoff = (float) y0; -+ x = x + gw + 2; -+ if (y+gh+2 > bottom_y) -+ bottom_y = y+gh+2; -+ } -+ return bottom_y; -+} -+ -+void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q, int opengl_fillrule) -+{ -+ float d3d_bias = opengl_fillrule ? 0 : -0.5f; -+ float ipw = 1.0f / pw, iph = 1.0f / ph; -+ stbtt_bakedchar *b = chardata + char_index; -+ int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5); -+ int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5); -+ -+ q->x0 = round_x + d3d_bias; -+ q->y0 = round_y + d3d_bias; -+ q->x1 = round_x + b->x1 - b->x0 + d3d_bias; -+ q->y1 = round_y + b->y1 - b->y0 + d3d_bias; -+ -+ q->s0 = b->x0 * ipw; -+ q->t0 = b->y0 * ipw; -+ q->s1 = b->x1 * iph; -+ q->t1 = b->y1 * iph; -+ -+ *xpos += b->xadvance; -+} -+ -+////////////////////////////////////////////////////////////////////////////// -+// -+// font name matching -- recommended not to use this -+// -+ -+// check if a utf8 string contains a prefix which is the utf16 string; if so return length of matching utf8 string -+static stbtt_int32 stbtt__CompareUTF8toUTF16_bigendian_prefix(stbtt_uint8 *s1, stbtt_int32 len1, stbtt_uint8 *s2, stbtt_int32 len2) -+{ -+ stbtt_int32 i=0; -+ -+ // convert utf16 to utf8 and compare the results while converting -+ while (len2) { -+ stbtt_uint16 ch = s2[0]*256 + s2[1]; -+ if (ch < 0x80) { -+ if (i >= len1) return -1; -+ if (s1[i++] != ch) return -1; -+ } else if (ch < 0x800) { -+ if (i+1 >= len1) return -1; -+ if (s1[i++] != 0xc0 + (ch >> 6)) return -1; -+ if (s1[i++] != 0x80 + (ch & 0x3f)) return -1; -+ } else if (ch >= 0xd800 && ch < 0xdc00) { -+ stbtt_uint32 c; -+ stbtt_uint16 ch2 = s2[2]*256 + s2[3]; -+ if (i+3 >= len1) return -1; -+ c = ((ch - 0xd800) << 10) + (ch2 - 0xdc00) + 0x10000; -+ if (s1[i++] != 0xf0 + (c >> 18)) return -1; -+ if (s1[i++] != 0x80 + ((c >> 12) & 0x3f)) return -1; -+ if (s1[i++] != 0x80 + ((c >> 6) & 0x3f)) return -1; -+ if (s1[i++] != 0x80 + ((c ) & 0x3f)) return -1; -+ s2 += 2; // plus another 2 below -+ len2 -= 2; -+ } else if (ch >= 0xdc00 && ch < 0xe000) { -+ return -1; -+ } else { -+ if (i+2 >= len1) return -1; -+ if (s1[i++] != 0xe0 + (ch >> 12)) return -1; -+ if (s1[i++] != 0x80 + ((ch >> 6) & 0x3f)) return -1; -+ if (s1[i++] != 0x80 + ((ch ) & 0x3f)) return -1; -+ } -+ s2 += 2; -+ len2 -= 2; -+ } -+ return i; -+} -+ -+int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const char *s2, int len2) -+{ -+ return len1 == stbtt__CompareUTF8toUTF16_bigendian_prefix((stbtt_uint8*) s1, len1, (stbtt_uint8*) s2, len2); -+} -+ -+// returns results in whatever encoding you request... but note that 2-byte encodings -+// will be BIG-ENDIAN... use stbtt_CompareUTF8toUTF16_bigendian() to compare -+char *stbtt_GetFontNameString(const stbtt_fontinfo *font, int *length, int platformID, int encodingID, int languageID, int nameID) -+{ -+ stbtt_int32 i,count,stringOffset; -+ stbtt_uint8 *fc = font->data; -+ stbtt_uint32 offset = font->fontstart; -+ stbtt_uint32 nm = stbtt__find_table(fc, offset, "name"); -+ if (!nm) return NULL; -+ -+ count = ttUSHORT(fc+nm+2); -+ stringOffset = nm + ttUSHORT(fc+nm+4); -+ for (i=0; i < count; ++i) { -+ stbtt_uint32 loc = nm + 6 + 12 * i; -+ if (platformID == ttUSHORT(fc+loc+0) && encodingID == ttUSHORT(fc+loc+2) -+ && languageID == ttUSHORT(fc+loc+4) && nameID == ttUSHORT(fc+loc+6)) { -+ *length = ttUSHORT(fc+loc+8); -+ return (char *) (fc+stringOffset+ttUSHORT(fc+loc+10)); -+ } -+ } -+ return NULL; -+} -+ -+static int stbtt__matchpair(stbtt_uint8 *fc, stbtt_uint32 nm, stbtt_uint8 *name, stbtt_int32 nlen, stbtt_int32 target_id, stbtt_int32 next_id) -+{ -+ stbtt_int32 i; -+ stbtt_int32 count = ttUSHORT(fc+nm+2); -+ stbtt_int32 stringOffset = nm + ttUSHORT(fc+nm+4); -+ -+ for (i=0; i < count; ++i) { -+ stbtt_uint32 loc = nm + 6 + 12 * i; -+ stbtt_int32 id = ttUSHORT(fc+loc+6); -+ if (id == target_id) { -+ // find the encoding -+ stbtt_int32 platform = ttUSHORT(fc+loc+0), encoding = ttUSHORT(fc+loc+2), language = ttUSHORT(fc+loc+4); -+ -+ // is this a Unicode encoding? -+ if (platform == 0 || (platform == 3 && encoding == 1) || (platform == 3 && encoding == 10)) { -+ stbtt_int32 slen = ttUSHORT(fc+loc+8), off = ttUSHORT(fc+loc+10); -+ -+ // check if there's a prefix match -+ stbtt_int32 matchlen = stbtt__CompareUTF8toUTF16_bigendian_prefix(name, nlen, fc+stringOffset+off,slen); -+ if (matchlen >= 0) { -+ // check for target_id+1 immediately following, with same encoding & language -+ if (i+1 < count && ttUSHORT(fc+loc+12+6) == next_id && ttUSHORT(fc+loc+12) == platform && ttUSHORT(fc+loc+12+2) == encoding && ttUSHORT(fc+loc+12+4) == language) { -+ stbtt_int32 slen = ttUSHORT(fc+loc+12+8), off = ttUSHORT(fc+loc+12+10); -+ if (slen == 0) { -+ if (matchlen == nlen) -+ return 1; -+ } else if (matchlen < nlen && name[matchlen] == ' ') { -+ ++matchlen; -+ if (stbtt_CompareUTF8toUTF16_bigendian((char*) (name+matchlen), nlen-matchlen, (char*)(fc+stringOffset+off),slen)) -+ return 1; -+ } -+ } else { -+ // if nothing immediately following -+ if (matchlen == nlen) -+ return 1; -+ } -+ } -+ } -+ -+ // @TODO handle other encodings -+ } -+ } -+ return 0; -+} -+ -+static int stbtt__matches(stbtt_uint8 *fc, stbtt_uint32 offset, stbtt_uint8 *name, stbtt_int32 flags) -+{ -+ stbtt_int32 nlen = STBTT_strlen((char *) name); -+ stbtt_uint32 nm,hd; -+ if (!stbtt__isfont(fc+offset)) return 0; -+ -+ // check italics/bold/underline flags in macStyle... -+ if (flags) { -+ hd = stbtt__find_table(fc, offset, "head"); -+ if ((ttUSHORT(fc+hd+44) & 7) != (flags & 7)) return 0; -+ } -+ -+ nm = stbtt__find_table(fc, offset, "name"); -+ if (!nm) return 0; -+ -+ if (flags) { -+ // if we checked the macStyle flags, then just check the family and ignore the subfamily -+ if (stbtt__matchpair(fc, nm, name, nlen, 16, -1)) return 1; -+ if (stbtt__matchpair(fc, nm, name, nlen, 1, -1)) return 1; -+ if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; -+ } else { -+ if (stbtt__matchpair(fc, nm, name, nlen, 16, 17)) return 1; -+ if (stbtt__matchpair(fc, nm, name, nlen, 1, 2)) return 1; -+ if (stbtt__matchpair(fc, nm, name, nlen, 3, -1)) return 1; -+ } -+ -+ return 0; -+} -+ -+int stbtt_FindMatchingFont(const unsigned char *font_collection, const char *name_utf8, stbtt_int32 flags) -+{ -+ stbtt_int32 i; -+ for (i=0;;++i) { -+ stbtt_int32 off = stbtt_GetFontOffsetForIndex(font_collection, i); -+ if (off < 0) return off; -+ if (stbtt__matches((stbtt_uint8 *) font_collection, off, (stbtt_uint8*) name_utf8, flags)) -+ return off; -+ } -+} -+ -+#endif // STB_TRUETYPE_IMPLEMENTATION +-- +1.9.0.msysgit.0 +