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Boss Cast Directions - Anub'arak and Ingvar #10803

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drpepper2 opened this Issue Sep 13, 2013 · 3 comments

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Core: 458f5b9
DB: 335.52

So this is weird, not really sure how to categorize this:

Two bosses I can think of in particular do this:

Ingvar the Plunderer with his Smash and Dark Smash, and Anub'arak in Azjol Nerub.

How it's supposed to work: He is supposed to cast smash/dark smash/pound, and if the tank stays in front of him, takes a bunch of damage, but if the tank moves (usual path was to run through them), then they don't take this damage.

What happens: The boss stays facing the correct direction while casting, but then immediately turns and hits the tank, no matter what, making this damage unavoidable.

NPCs
Ingvar - http://www.wowhead.com/npc=23954
Anub'arak - http://www.wowhead.com/npc=29120

Abilities
Smash - http://www.wowhead.com/spell=59706
Dark Smash - http://www.wowhead.com/spell=42723
Pound - http://www.wowhead.com/spell=59433

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@ghost ghost assigned joschiwald Sep 13, 2013

Member

joschiwald commented Apr 17, 2014

the problem is that serverside orientation is updated to tank during cast

Contributor

Trisjdc commented Jun 24, 2014

a368fae solved this.

@Trisjdc Trisjdc closed this Jun 24, 2014

@joschiwald joschiwald reopened this Jun 24, 2014

Member

Treeston commented Aug 31, 2015

Still happening as of 0cdf3b7, see referenced issue #15393.

Treeston added a commit to Treeston/TrinityCore that referenced this issue Sep 30, 2015

Core/Spells: Creature spellcast facing - first WIP version with some …
…minor visual quirks.

- Fixes creatures turning just before a spellcast finishes and smacking players with supposedly-unavoidable damage. Fixes and closes #15393, #10803, and probably others.
- Fixes visual effects not lining up with the correct target for spells that have their visual aligned with the caster's orientation (examples: Anub'rekhan Impale, Ingvar's Smash/Dark Smash, etc.). Fixes and closes #2947 and probably a bunch of others, including the aforementioned #15393 and #10803.
	- WIP Note: This doesn't work for instant cast spells yet (25-man impale), as the client displays the spell visual before turning the actual creature model. Any advice is appreciated here.
- Creatures' displayed target now properly matches the unit they are targeting with spells for a split second (blizzlike). This is necessary to get proper client-side orientation.

Treeston added a commit to Treeston/TrinityCore that referenced this issue Oct 23, 2015

Core/Spells: Creature spellcast facing rework:
- Fixes creatures turning just before a spellcast finishes and smacking players with supposedly-unavoidable damage. Fixes and closes #15393, #10803, and probably others.
- Fixes visual effects not lining up with the correct target for spells that have their visual aligned with the caster's orientation (examples: Anub'rekhan Impale, Ingvar's Smash/Dark Smash, etc.). Fixes and closes #2947 and probably a bunch of others, including the aforementioned #15393 and #10803.
- Creatures' displayed target now properly matches the unit they are targeting with spells for a split second (blizzlike). This is necessary to get proper client-side orientation.

Treeston added a commit to Treeston/TrinityCore that referenced this issue Oct 23, 2015

Core/Spells: Creature spellcast facing rework:
- Fixes creatures turning just before a spellcast finishes and smacking players with supposedly-unavoidable damage. Fixes and closes #15393, #10803, and probably others.
- Fixes visual effects not lining up with the correct target for spells that have their visual aligned with the caster's orientation (examples: Anub'rekhan Impale, Ingvar's Smash/Dark Smash, etc.). Fixes and closes #2947 and probably a bunch of others, including the aforementioned #15393 and #10803.
- Creatures' displayed target now properly matches the unit they are targeting with spells for a split second (blizzlike). This is necessary to get proper client-side orientation.

Treeston added a commit to Treeston/TrinityCore that referenced this issue Nov 3, 2015

Core/Spells: Creature spellcast facing rework:
- Fixes creatures turning just before a spellcast finishes and smacking players with supposedly-unavoidable damage. Fixes and closes #15393, #10803, and probably others.
- Fixes visual effects not lining up with the correct target for spells that have their visual aligned with the caster's orientation (examples: Anub'rekhan Impale, Ingvar's Smash/Dark Smash, etc.). Fixes and closes #2947 and probably a bunch of others, including the aforementioned #15393 and #10803.
- Creatures' displayed target now properly matches the unit they are targeting with spells for a split second (blizzlike). This is necessary to get proper client-side orientation.

Treeston added a commit to Treeston/TrinityCore that referenced this issue Nov 28, 2015

Core/Spells: Creature spellcast facing rework:
- Fixes creatures turning just before a spellcast finishes and smacking players with supposedly-unavoidable damage. Fixes and closes #15393, #10803, and probably others.
- Fixes visual effects not lining up with the correct target for spells that have their visual aligned with the caster's orientation (examples: Anub'rekhan Impale, Ingvar's Smash/Dark Smash, etc.). Fixes and closes #2947 and probably a bunch of others, including the aforementioned #15393 and #10803.
- Creatures' displayed target now properly matches the unit they are targeting with spells for a split second (blizzlike). This is necessary to get proper client-side orientation.

Treeston added a commit to Treeston/TrinityCore that referenced this issue Dec 12, 2015

Core/Spells: Creature spellcast facing rework:
- Fixes creatures turning just before a spellcast finishes and smacking players with supposedly-unavoidable damage. Fixes and closes #15393, #10803, and probably others.
- Fixes visual effects not lining up with the correct target for spells that have their visual aligned with the caster's orientation (examples: Anub'rekhan Impale, Ingvar's Smash/Dark Smash, etc.). Fixes and closes #2947 and probably a bunch of others, including the aforementioned #15393 and #10803.
- Creatures' displayed target now properly matches the unit they are targeting with spells for a split second (blizzlike). This is necessary to get proper client-side orientation.

Treeston added a commit to Treeston/TrinityCore that referenced this issue Jan 7, 2016

Core/Spells: Creature spellcast facing rework:
- Fixes creatures turning just before a spellcast finishes and smacking players with supposedly-unavoidable damage. Fixes and closes #15393, #10803, and probably others.
- Fixes visual effects not lining up with the correct target for spells that have their visual aligned with the caster's orientation (examples: Anub'rekhan Impale, Ingvar's Smash/Dark Smash, etc.). Fixes and closes #2947 and probably a bunch of others, including the aforementioned #15393 and #10803.
- Creatures' displayed target now properly matches the unit they are targeting with spells for a split second (blizzlike). This is necessary to get proper client-side orientation.

Treeston added a commit to Treeston/TrinityCore that referenced this issue Jan 13, 2016

Core/Spells: Creature spellcast facing rework:
- Fixes creatures turning just before a spellcast finishes and smacking players with supposedly-unavoidable damage. Fixes and closes #15393, #10803, and probably others.
- Fixes visual effects not lining up with the correct target for spells that have their visual aligned with the caster's orientation (examples: Anub'rekhan Impale, Ingvar's Smash/Dark Smash, etc.). Fixes and closes #2947 and probably a bunch of others, including the aforementioned #15393 and #10803.
- Creatures' displayed target now properly matches the unit they are targeting with spells for a split second (blizzlike). This is necessary to get proper client-side orientation.

@Aokromes Aokromes closed this Jan 13, 2016

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