Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

Already on GitHub? Sign in to your account

Sindragosa possible bug #11615

Pirricli opened this Issue Feb 16, 2014 · 8 comments


None yet
7 participants

Pirricli commented Feb 16, 2014

I'll try to explain the problem. I'm not sure if it's a bug of the official wow or only from trinitycore.
Start to fight with Sindragosa. When Sindragosa flies and throw the ice tomb, freeze all the raid. Then when Sindragosa lands, all the ice tombs dissapear like a failed try but Sindragosa takes 2 or 3 second to restore its life so the tank can hit again and the raid can continue.

commit 96c50c4


Aokromes commented Feb 16, 2014

@Aokromes Aokromes closed this Feb 16, 2014


Pirricli commented Feb 16, 2014

The problem here are not the ice tombs. The problem is that a raid can evade the shoots thrown by Sindragosa when it flies and then they can continue fighting before Sindragosa restores its hp.


joschiwald commented Feb 17, 2014

sounds like evade exploit

@joschiwald joschiwald reopened this Feb 17, 2014


Pirricli commented Feb 17, 2014

Yes, but one member of the raid told me that it happens in the official too, because the problem is that all bosses wait 2 or 3 seconds in her original place before restore their hp after a failed try.
Another way to solve could be that the ice tombs don't disapear before Sindragosa restores its hp.

albag commented Feb 18, 2014

the bug is also on Blizzard own server, they got the same bug. so i dont think we can fix it:P

digz6666 commented Jun 1, 2014

Nothing to do with ice tomb, its just evade issue.

Demonid commented Jun 1, 2014

For a Hackfix you could make Sindragosa go Full HP after the Reset Event.



Killyana commented Apr 28, 2015

Dup #6991

@Killyana Killyana closed this Apr 28, 2015

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment