New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Various Stratholme Instance Issues #19385
Comments
8.Crimson hammersmith from the blacksmithing plans in Scarlet Strath should spawn, emote and run in when plans are opened. Not spawn ontop of plans and say nothing. 9.Object 176249 Scourge data. should be in each of the three strath undead ziggarauts, pooled with just one available. (Currently only one static spawn) 10. 11.Non lootable supply crates should do an animation of the box breaking when you get close enough to trigger it, probably pooled since they have seperate id's. Out of these the ones that do summon something (some just animate breaking open but nothing spawns) plagued insects/maggots/rats arent appearing either. 12.Undead postman from the openable mailboxes should spawn and run to mailbox, not spawn around it spread apart. 13.Openable mailboxes do not spawn 'Postbox parcel' when opened. (spawns ontop of the opened mailbox door.https://s14.postimg.org/j35zc32b5/postboxparcel.png The loot from 'undead postmen' should be in the parcels. https://s16.postimg.org/hfdusi5lx/stuffromundeadpostmanshouldbeinmailboxparcelinst.png 14. 15.Archivist Galford is a movetype 1 like retail, Not 0. (From 2008 he moves here also, still does in retail) 16.Cannonmaster wileys riflemen adds should spawn in one position (they stack up strangely enough, as well as despawn even when aggroed, I guess so someone can't stand there and let a million summon.) https://s18.postimg.org/uvnm4ktl5/cannonadds.png also his cannon shouldn't melt people when walking around the corner into his room. They should shoot to the location the adds are when spawned, when cannonball is looted and used with them. The cannon will not shoot riflemen that are aggroed and pulled to the cannon. The riflemen should target the player upon spawn and fire at them. 17.Grand crusader Dathrohan is missing yells. https://youtu.be/8O56rBuNB4A?t=385 18.Missing the patrol that runs from Dathrohans room when the three npcs just outside his doorway are slain. https://postimg.org/image/4dudmqwlp/8cfd2776/ 19.Patchwork horror should have his disease cloud aura up even when not in combat, dissapears on death. https://youtu.be/9OIcBvC7orw?t=326 https://youtu.be/aj_cZAC-Y3U?t=94 20.Clearing the mob on the stairs at the entry to strath live should have nearby scarlets emote a yell and 'fall back' to cover the breach you made. (In this on retail they have already 'ran' to the stairs.) https://s29.postimg.org/5y91ddjav/stairskilledtwofrominfrontcomeandyell.png
22.Sothos and Jarien (Tier 0.5 brazier quest summoned bosses) Shouldn't spawn ontop of each other, also missing yells/ http://www.wowhead.com/object=181083 lootable chest, and their spirit npcs, also they don't seem to interact with each other like here says. 23.Stratholme courier is missing visual emotes. 24.Ghostly/spectral citizens. Missing their paths/emotes and spawn time. Roughly 5-6minutes they appear, some patrol some stand in groups of 2, emote for a little then despawn for another 5-6mins. 25.Aurius in strath baron side needs to turn around and bow, then equip his weapon and face outwards https://youtu.be/vtTF1T02gjs?t=134 and should help on killing the baron if given the medal of faith.
Lfd strath live from around April 2010 Lfd strath ud |
Description:
#26738
The trap gates do not trigger. Video of current core: https://youtu.be/4u3Hpdq44Pc Video of working trap gates: https://youtu.be/--IiC_Wuxfg?t=411The gate into Slaughter Square is not supposed to open until the final Ziggurat crystal has been destroyed, which means until the final Thuzadin Acolyte (ID 10399) has died in the final Ziggurat. The gate currently opens as soon as the final of three bosses is killed at each Ziggurat.
After all of the Venom Belchers (ID 10417) and Bile Spewers (ID 10416) are dead, Ramstein the Gorger (ID 10439) appears at the steps of the Ziggurat but the doors do not open, and he does not walk out onto the ground. The doors are supposed to open and close behind Ramstein. Video of current core: https://youtu.be/Fugz-r3kEos
After you kill Ramstein and dispatch the wave of Mindless Undead that come running from the gate to the south, the doors are supposed to open again (this time permanently) and 4 Black Guard Sentry (ID 10394) are supposed to walk out in front of the steps of the Ziggurat. Instead, they are all stacked on top of each other, and they just stand at the top of the steps.
The door into Baron Rivendare's chamber is not supposed to open until the last Black Guard Sentry has died. It currently opens when Ramstein has died.
Branch(es):
3.3.5
TC rev. hash/commit:
TrinityCore rev. 85af0a0 2017-03-29 11:28:06 +0200 (3.3.5 branch) (Win64, Release, Static)
TDB version:
335.62
Operating system:
Windows 10 Server & Client
The text was updated successfully, but these errors were encountered: