.. or when the fear breaks/ends, they instantly teleport to their target, exactly as they were when feared.
In very few cases, they run away.. and then run back to the caster.
Version: 3.3.5a (12340)
Core revision: Trinity Core e5c0be0+
Database revision: TDB 335.11.43
I fixed it a while ago like this: Pesthuf/TrinityCore@21d07c8
It seems to work fine, I haven't encountered any problems with it yet.
(Just realized git ignored my spaces, fuuuu)
- Lower movement radius and speed when confused/disoriented.
- Force attackstop when confused or feared. Should fix issue with creatures "teleporting" after fear.