[Core/Spell] Vehicle spells / Spell targets #5625

codels opened this Issue Mar 10, 2012 · 9 comments


None yet

6 participants


DB: Your DB, latest updates
Patches: No

Vehicle does not cause damage to buildings (damage can be applied only if hit right in the center of the object some spells)

How to reproduce the bug:
1. Go to "Strand of the Ancients".
2. Sit in the Battleground Demolisher
3. Used "Hurl Boulder" on the edge of the gate, or used "Ram" (in any place)

Spell "Hurl Boulder" http://www.wowhead.com/spell=52338
Spell "Ram" http://www.wowhead.com/spell=60206

spell damage working in:
Rev. 6155fdd

spell damage not working:
Rev. f09b5a6
Rev. 1e246cb

last check in
Rev. 7c42cd7
not working...

p.s.sorry for my bad english



TrinityCore member

Prolly due to dynvmaps. @Subv get over there.


@Warpten Look at the working date commits, thats nowhere near the dynVmaps implementation (which was too long ago)


any news?


likely to have broken in f09b5a6


problem is that the distance is calculated from the objects center, not the closest point to caster right ?


its supposed to be calculated from the dynamic objects center point.


Will this fix works for this? Is it a bad fix?
1. #5810 (comment)
2. #5810 (comment)


that 2nd fix is great, i love it.. author is LiMCrosS ?
tested it in sota and its good

@Subv Subv was assigned Nov 18, 2012
@kandera kandera closed this in b44f7cd Apr 3, 2013
@raczman raczman pushed a commit to raczman/TrinityCore that referenced this issue Apr 20, 2014
@kandera kandera Core/Spells: fix spell cast on damagable gameobjects Author: LiMCrosS…
… Closes #5810 Closes #5625
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment