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LordMarrowgar Cleave Bug:
LordMarrowgar does a fair amount of damage on each cleave of around 30k.
now as you can see on this video Link:
The Damage the DK Tank takes (DK recieve more Damage then others as no Block) is around 15k Damage per hit after Absourb is counted.
you can also see in the quote from:
The tanks take a fair amount of damage during combat (10-15k damage every second from Bone Slice, or 13-17k damage on 25 man).
meaning the bugs can come from two diffrent things there:
either the MainTank get both Melee and Cleave same time so that way he get twice the Damage.
or Lord Marrowgar does 200% more Physical Damage then intended.
Now that Bug can be passes by Gear and I mean full ToGC 25 Gear but still you have another bug to make it even harder where Tanks get spikes while they shouldnt:
Bone Slice Melee range—Splits 300% of normal melee damage to an enemy and its two nearest ally, replacing melee attack. used every second, but not during bone spike graveyard cast; prevents the targets from being targeted by Bone Spike Graveyard.
Mean while please stop saying it is not bugged the Guilds who cant manage the boss loss both Gear and a fun raid so recheck it or anything I gave you data of how it need to be GL
http://www.wowhead.com/npc=36612 - Lord Marrowgar
http://www.wowhead.com/spell=69055 - Bone slice 10 Man
http://www.wowhead.com/spell=70814 - Bone slice 25 man
Hash : b23ff22
Please any comment , its really annoying bug
* Fixed Coldflame dealing double damage
* Targets hit by Bone Slice will now be immune to Bone Spike Graveyard
* Fixed healing players on Bone Spike