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[Raid] Serpentshrine Cavern first platform down #8264

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Failed- opened this issue Nov 6, 2012 · 12 comments
Open

[Raid] Serpentshrine Cavern first platform down #8264

Failed- opened this issue Nov 6, 2012 · 12 comments

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@Failed-
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Failed- commented Nov 6, 2012

On the first platform that takes down to SSC when jumping there instantly kills you.

On the visual aspect, it does not appear that you fall down - You just instantly appear to be dead.

Happened to a Draenei Shaman, haven't tested it on other races yet.

Rev: f2e92b8

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@milotic
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milotic commented Nov 6, 2012

confirm

@ghost ghost assigned Star-lion Nov 24, 2012
@jackpoz
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jackpoz commented Feb 28, 2014

Confirm on d5d2805

wowscrnshot_022814_212626

@Crysicle
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Crysicle commented Oct 5, 2014

I thought this is the "secret" boss of SSC as this also occured on blizz.

http://i47.photobucket.com/albums/f199/omnicipher/WoW/CrackNOUI.jpg

@nawuko
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nawuko commented Oct 5, 2014

confirm on df516dd

FALLDAMAGE z=744.093506 sz=744.093506 pZ=776.773254 FallTime=825 mZ=744.093506 damage=6624 SF=0
FALLDAMAGE z=628.159180 sz=628.159180 pZ=678.161133 FallTime=825 mZ=628.159180 damage=7906 SF=0
FALLDAMAGE z=4.684387 sz=4.684387 pZ=628.159180 FallTime=0 mZ=4.684387 damage=7906 SF=0
FALLDAMAGE z=-67.278503 sz=-71.076790 pZ=4.684387 FallTime=0 mZ=-71.076790 damage=7906 SF=0

Client Combat Log:

Test falls and loses 7906 health.
Test died.

7906 is my total hp.

Edit: Player::HandleFall is only using the global Z so it's a problem with all Transports. Player::HandleFall should use the transport offset positions if a player is on a transport.

@jackpoz
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jackpoz commented Oct 5, 2014

point is TC doesn't handle that gameobject as transport and totally ignores any transport related data. if I remember right it should be GameObject Type 10 (it doesn't affect all transports, only this particular type of gameobject)

@nawuko
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nawuko commented Oct 5, 2014

it has gameobject type 11 (GAMEOBJECT_TYPE_TRANSPORT)
entry: 183490, guid 14540

@Aokromes
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Note to self, sniff this on ptr.

@Rushor
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Rushor commented Jun 14, 2016

the jumping - falldamage issue on elevators happens to all elevators

@Rushor
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Rushor commented Mar 24, 2017

@Aokromes why do you wanna sniff this ?

@ghost ghost changed the title [Raid] Serpetineshire Cavern first platform down [Raid] Serpentshrine Cavern first platform down Mar 24, 2017
@offl
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offl commented May 14, 2020

What about cmangos/mangos-tbc@3851df8

@Killyana
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looks like a hack

@jackpoz
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jackpoz commented May 14, 2020

@offl that solution looks vulnerable to cheaters, sending the movement flag and avoiding fall damage, which is why we didn't implement it like that

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