When you destroy the last wall you can't click the relique, you can not enter the room, its like some invisible wall(game object) was there, and can be destroyed with any vehicle
DB revision number: TDB_full_335.51 + updates
CORE revision number: 3bc7e5a
Confirmed, players found a way to get around this by using a fishing chair, against the door which then ported them inside.
the faction that owned the castle go through the broken wall to Relic.
the fraction that can go through the castle recharges the Relic. In GM mode, you can open up an imaginary wall single click but it does not solve the problem.
NPCs are duplicates as well as the tower. In some places missing cannon
Duplicates are because they're spawned in the DB then spawned by the core a second time, you just remove them from the DB. NBD.
ou thanks. do not know how to solve the broken gate that does not come to a Relic?
fix the invisible wall, temporally.... there is a Wintergrasp Keep Collision Wall game object, delete it from DB and works fine(dtested), but i think thats not the correct way... any ideas
Also theres is a problem with the turrets respawn, when allianca has the castle they respawn every 1 or 2 minutes, but when horde is defending the fortress the do not respawn after u destroy it....
This is caused by a door duplicated, you can fix this deleting one of these (One with GUID, because is the spawned on DB). The wall spawn by core just when the BG start, but beacuse there are two walls, one keeps there undestroyed
Thank you for posting about the second Wall GO, once removed it is now able to finish. :)
Hack, incorrect fix, invisible wall must be there.
thats exactly what i said 7 days ago....
the problem seems to be with the way destroyed buildings and walls work. currently as far as i can tell the destroyed event is not getting called.
Core/Battlefield: Fix the invisible wall at the end of wintergrasp Cl…
DB/Strings: fix the error messages from the spirit guides Author Nastrand #9035