Few spell fixes #5

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johnholiver commented Jan 14, 2011

Check the commits to better understanding

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Shauren commented Jan 28, 2011

applied

@ghost ghost referenced this pull request in rebirth-core/Rebirth---WoW Feb 14, 2012

@runningnak3d Socolin + runningnak3d DB/Event: Update dates for some game events for 2011
Closes #5
41b4691

@ghost ghost referenced this pull request in rebirth-core/Rebirth---WoW Feb 14, 2012

@MobileDev MobileDev rand() to urand #5 110d4dc

@Asido Asido pushed a commit to Asido/TrinityCore that referenced this pull request Mar 12, 2012

@runningnak3d Socolin + runningnak3d DB/Event: Update dates for some game events for 2011
Closes #5
0e29bf3

@Asido Asido pushed a commit to Asido/TrinityCore that referenced this pull request Mar 12, 2012

@Aokromes Aokromes rand() to urand #5 f37fad9

@johnholiver johnholiver referenced this pull request Feb 18, 2013

@Machiavell1 Machiavell1 Core/Vehicles: Fix a few issues
- Fix position desync issue
Closes #9073
- Fix a crash related to passenger's EventProcessor, thanks to Shauren
- Fix crash related to charminfo
- Make compiler happier about certain things
1c745df

@raczman raczman pushed a commit to raczman/TrinityCore that referenced this pull request Apr 20, 2014

@Aokromes Aokromes rand() to urand #5 d37e72c

This was referenced Aug 7, 2014

@mynew4 mynew4 referenced this pull request Oct 4, 2015

@r00ty-tc @r00ty-tc r00ty-tc + r00ty-tc Map local guids 6.x -> 3.3.35:
Implemented:
  ca83e14
  ee1c1b9
  18e4ab6
  bf37446
  cb854a2

* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
dcb7082

@joschiwald joschiwald added a commit that referenced this pull request Feb 18, 2017

@Treeston @joschiwald Treeston + joschiwald Creature/Gossip: offer replacement functions for the existing preproc…
…essor gossip macros

(cherry picked from commit 175db15)

You saw nothing (build fix).
(cherry picked from commit 72a7f4b)

Build fix. Again. Oops.
(cherry picked from commit 61eb70f)

....right, I actually went through a full rebuild now just to make sure it works.
(cherry picked from commit 8531f01)

Last one. For real. Please. (Build fix #5).
(cherry picked from commit a32536d)
a0d48b9

@Krudor Krudor added a commit to Krudor/TrinityCore that referenced this pull request Jul 13, 2017

@Treeston @Krudor Treeston + Krudor Creature/Gossip: offer replacement functions for the existing preproc…
…essor gossip macros

(cherry picked from commit 175db15)

You saw nothing (build fix).
(cherry picked from commit 72a7f4b)

Build fix. Again. Oops.
(cherry picked from commit 61eb70f)

....right, I actually went through a full rebuild now just to make sure it works.
(cherry picked from commit 8531f01)

Last one. For real. Please. (Build fix #5).
(cherry picked from commit a32536d)
ffba3bc

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