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Scripts/Ahn'kahet/Prince Taldaram: Fix Conjure Flame Sphere visual casting. #5837

Merged
merged 1 commit into from

3 participants

@w1sht0l1v3
Collaborator

Flame Sphere should not be visible to players(only their visual).

@w1sht0l1v3 w1sht0l1v3 Scripts/Ahn'kahet/Prince Taldaram: Fix Conjure Flame Sphere visual ca…
…sting.

Flame Sphere should not be visible to players(only their visual).
ee305cb
@Machiavell1 Machiavell1 merged commit a2818cc into from
@Ramusik

DoCast(me->getVictim(), SPELL_CONJURE_FLAME_SPHERE);

->

DoCastVictim(SPELL_CONJURE_FLAME_SPHERE);

@eilo eilo referenced this pull request from a commit
Commit has since been removed from the repository and is no longer available.
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Commits on Mar 22, 2012
  1. @w1sht0l1v3

    Scripts/Ahn'kahet/Prince Taldaram: Fix Conjure Flame Sphere visual ca…

    w1sht0l1v3 authored
    …sting.
    
    Flame Sphere should not be visible to players(only their visual).
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2  sql/updates/world/2012_03_22_00_world_creature_template.sql
@@ -0,0 +1,2 @@
+-- Flame Sphere should not be visible to players(only their visual)
+UPDATE `creature_template` SET `flags_extra`=128 WHERE `entry` IN (30106,31686,31687);
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3  src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp
@@ -201,7 +201,8 @@ class boss_taldaram : public CreatureScript
if (uiFlamesphereTimer <= diff)
{
- DoCast(me, SPELL_CONJURE_FLAME_SPHERE);
+ // because TARGET_UNIT_TARGET_ENEMY we need a target selected to cast
+ DoCast(me->getVictim(), SPELL_CONJURE_FLAME_SPHERE);
Phase = CASTING_FLAME_SPHERES;
uiPhaseTimer = 3*IN_MILLISECONDS + diff;
uiFlamesphereTimer = 15*IN_MILLISECONDS;
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