Skip to content
Starfarer Ship and Data Editor, for Modders
BlitzMax JavaScript Batchfile
Branch: master
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
assets
docs
icon
release variant: render large energy slots using official icon Aug 11, 2017
src
test
.gitattributes
.gitignore
LICENSE
README
build_debug.bat
build_json_test.bat
build_release.bat
json_test.bmx
sf-ship-ed.bmx
starfarer_ship_editor.sublime-project

README

Prerequisites for Compilation
=============================
* BlitzMax http://blitzmax.com/

Open sf-ship-ed.bmx using the MaxIDE program that ships with the BlitzMax installation package. Build & Run.

Alternatively, use the command line compiler (BMK) directly:
bmk makeapp -a -r -t gui -o sf-ship-ed.exe sf-ship-ed.bmx


May need the following environment variable set (Windows 10 x64):
 - Name: BMK_LD_OPTS
 - Value: -lmsvcrt -lgcc


Prerequisites for Use
=====================
* Starfarer http://fractalsoftworks.com/

This is an editor for modders of the game Starfarer, and it requires
that you have installed a copy of the game. The editor scans the core
game data and uses it to populate graphs and string enumerations to help
you decide on reasonable starting values, so that educated guesses are
more convenient. It is not meant to be a full-on balancing tool, however.


You can’t perform that action at this time.