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SKIN EDITOR

  • Change/Remove Weapon Slot position/angle/arc
  • Add/Remove Built-In Weapon Assignments
  • Change/Remove Engine Slot style/position/size/orientation
  • Add/Remove Built-In Hullmods
  • Edit Details (Strings)
  • Render Skin Sprite

VARIANT EDITOR / STATION_MODULE support

  • Show installed module (variant) in slot.
  • Render installed STATION_MODULE (variant)
  • Module selector for STATION_MODULE slots, including variants based on skins
  • stock_variants loader looks for variants in subdirectories

WEAPON RENDERING

  • Render order now more closely follows the in-game render order
  • Foundations laid for for STATION_MODULE rendering

ENGINE MODE (ship, skin)

  • Added "contrailSize" to string editor (for setting to 128 for maneuvering jets, if necessary)
Assets 4
Jul 15, 2017
ver 3.0.0-pre-alpha-1

FEATURES

  • Variant: added "wings" mode (add/remove fighter wings from variant)
  • Ship/Variant: renders fighter wing sprites and available slots
  • Ship/Variant: prevents adding more wings than ship has capacity for
  • Variant: warns if adding more variant wings than variant has OPs for
  • Variant: added "goalVariant", "quality" to details (strings) editor

BUGFIXES

  • Ship: saves coversColor
Assets 4

@Trylobot Trylobot released this Jul 7, 2017 · 70 commits to master since this release

FEATURES

  • SHIP / BUILT-IN WINGS EDITING MODE ADDED
    press "1" (ship mode), "D" (load), "N" (built-in wings submodule)

OTHER

  • skeleton code / boilerplate necessary for future Ship Skin editing mode has been added, but this mode doesn't do anything yet so don't get too excited when you see it in the menus
  • heavy code maintenance / cleanup / refactoring
Assets 3

@Trylobot Trylobot released this Jul 5, 2017 · 77 commits to master since this release

BUGFIXES

  • Fixed bug #17 "Weapon Group changes in variant mode not saving."
  • Added goalVariant, permaMods fields to TStarfarerVariant.type.bmx
  • Fixed bug #15 "Selected weapon slot not displayed during weapon group assignment (variant mode)"
  • Also moved the weapon groups list to the left side of the screen, so that the selected weapon can be seen more easily.
  • Added a keyboard help entry in variant mode for toggling autofire with "A"
Assets 3

@Trylobot Trylobot released this Feb 9, 2016 · 112 commits to master since this release

editor version 2.6.4 (starsector 0.7.1a)

  • credit to @zaphide for pull request!
  • support for HYBRID weapon types
  • support for longer weapon lists
Assets 3

@Trylobot Trylobot released this Nov 22, 2015 · 118 commits to master since this release

editor version 2.6.3 (starsector 0.7a RC1)

  • ship variants will no longer assign DECORATIVE, SYSTEM or LAUNCH_BAY weapons
Assets 3
Feb 2, 2013
version 2.6.1
Jan 22, 2013

v2.6

version 2.6
Nov 17, 2012

v2.5

version 2.5
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