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Creates meshes procedurally in real-time from audio playing on Windows using Unreal Engine 4. See example videos.
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Config Initial commit Jul 19, 2016
Content Camera follows sound wave Aug 1, 2016
Plugins
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.gitignore Quick edit of gitignore and readme files. May 20, 2016
.gitmodules Updating example project to UE 4.12 and usage of RuntimeMeshComponent Jun 28, 2016
LICENSE Update LICENSE Jan 27, 2017
ProceduralMeshDemos.uproject Initial commit Jul 19, 2016
README.md Update README.md Jan 5, 2017

README.md

see https://rabid.prototyping.xyz/2017/01/05/procedural-mesh-generation-from-live-audio-in-unreal-engine-4/ for a short description

Example videos (Click to watch)

IMAGE ALT TEXT IMAGE ALT TEXT

With thanks to

https://github.com/SiggiG/ProceduralMeshes and https://forums.unrealengine.com/showthread.php?94974-eXi-s-Sound-Visualization-Plugin-(works-in-cooked-builds)-4-13-Version/

License

Everything written by me is MIT. For others go see their respective licenses. (eXi's sound viz is MIT, SiggiG's procedural mesh project is MIT as well, KissFFT is DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE)

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