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so this mini idea came to my mind while I was eating and I thought it was interesting to me so lemme tell yall about it
so I was thinking about dustopia and how well it executes its intimidating atmosphere, but I thought, even with all the monochrome black and white, the red dots and bits on mobs stood out too much, while its cool that there's a colour that sticks out from the primary black and white, this is where the idea comes
I call this debuff "greyscale", I would suggest the devourer, lurker and stalker inflict this onto the player, and for 8 seconds on hit, once inflicted, all colours that the player saw would turn to greyscale, blending into the monochrome grey in dustopia, the lighter greys would also turn darker
you might be asking, why is this a debuff? it sounds so tame? this would turn all colours to greyscale, and the light greys would turn darker, making some mobs in dustopia difficult to spot, since the red is gone, like lost souls, dustons, crusilisks, etc, the Primordial villages would also be tough to spot, since the robes on the NPCs wouldn't be as vibrant
that's my idea, thanks yall for reading :))))
The text was updated successfully, but these errors were encountered:
so this mini idea came to my mind while I was eating and I thought it was interesting to me so lemme tell yall about it
so I was thinking about dustopia and how well it executes its intimidating atmosphere, but I thought, even with all the monochrome black and white, the red dots and bits on mobs stood out too much, while its cool that there's a colour that sticks out from the primary black and white, this is where the idea comes
I call this debuff "greyscale", I would suggest the devourer, lurker and stalker inflict this onto the player, and for 8 seconds on hit, once inflicted, all colours that the player saw would turn to greyscale, blending into the monochrome grey in dustopia, the lighter greys would also turn darker
you might be asking, why is this a debuff? it sounds so tame? this would turn all colours to greyscale, and the light greys would turn darker, making some mobs in dustopia difficult to spot, since the red is gone, like lost souls, dustons, crusilisks, etc, the Primordial villages would also be tough to spot, since the robes on the NPCs wouldn't be as vibrant
that's my idea, thanks yall for reading :))))
The text was updated successfully, but these errors were encountered: