From bc291097ec1f6fb3c8e9c0d122e1a8fca8892aa0 Mon Sep 17 00:00:00 2001 From: xanaguy <33107269+xanaguy@users.noreply.github.com> Date: Tue, 26 Apr 2022 07:56:43 -0500 Subject: [PATCH] Disabled new rules - awaiting engine criteria --- root/scripts/talker/biker.txt | 76 +++++++++++++++---------------- root/scripts/talker/coach.txt | 48 ++++++++++---------- root/scripts/talker/gambler.txt | 78 ++++++++++++++++---------------- root/scripts/talker/manager.txt | 64 +++++++++++++------------- root/scripts/talker/mechanic.txt | 68 ++++++++++++++-------------- root/scripts/talker/namvet.txt | 74 +++++++++++++++--------------- root/scripts/talker/producer.txt | 72 ++++++++++++++--------------- root/scripts/talker/teengirl.txt | 48 ++++++++++---------- 8 files changed, 264 insertions(+), 264 deletions(-) diff --git a/root/scripts/talker/biker.txt b/root/scripts/talker/biker.txt index 160e9cf6..ec1994b3 100644 --- a/root/scripts/talker/biker.txt +++ b/root/scripts/talker/biker.txt @@ -4411,13 +4411,13 @@ Rule L4D1PlayerHelpIncappedLethargicBiker Response L4D1PlayerHelpIncappedLethargicBiker } -Rule L4D1PlayerHelpIncappedWitchManager -{ - criteria ConceptPlayerHelp IsManager IsIncapacitated IsWitchPresent IsWitchAggro - ApplyContext "CalledForHelp:1:10" - forceweight 30 - Response NoResponse -} +//Rule L4D1PlayerHelpIncappedWitchBiker +//{ +// criteria ConceptPlayerHelp IsBiker IsIncapacitated IsWitchPresent IsWitchAggro +// ApplyContext "CalledForHelp:1:10" +// forceweight 30 +// Response NoResponse +//} //-------------------------------------------------------------------------------------------------------------- @@ -7243,38 +7243,38 @@ Rule L4D1PlayerIncapacitatedInitialBiker Response L4D1PlayerIncapacitatedInitialBiker } -Response L4D1PlayerIncapacitatedInitialWitchBiker -{ - scene "scenes/Biker/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Biker/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Biker/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Biker/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Biker/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Biker/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Biker/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Biker/HurtCritical08.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Biker/HurtCritical09.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Biker/HurtCritical10.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Biker/HurtCritical11.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] -} -Rule L4D1PlayerIncapacitatedInitialWitchBiker -{ - criteria ConceptPlayerIncapacitated IsBiker IsWitchPresent IsWitchAggro IsCriticalPain - ApplyContext "TalkBiker:1:2" - forceweight 30 - Response L4D1PlayerIncapacitatedInitialWitchBiker -} +//Response L4D1PlayerIncapacitatedInitialWitchBiker +//{ +// scene "scenes/Biker/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Biker/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Biker/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Biker/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Biker/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Biker/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Biker/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Biker/HurtCritical08.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Biker/HurtCritical09.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Biker/HurtCritical10.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Biker/HurtCritical11.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +//} +//Rule L4D1PlayerIncapacitatedInitialWitchBiker +//{ +// criteria ConceptPlayerIncapacitated IsBiker IsWitchPresent IsWitchAggro IsCriticalPain +// ApplyContext "TalkBiker:1:2" +// forceweight 30 +// Response L4D1PlayerIncapacitatedInitialWitchBiker +//} -Response L4D1WitchDownedBiker -{ - scene "scenes/Biker/GrabbedBySmoker01a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!! - scene "scenes/Biker/GrabbedBySmoker02a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!! -} -Rule L4D1WitchDownedBiker -{ - criteria ConceptWitchDowned IsBiker IsWitchPresent IsWitchAggro - Response L4D1WitchDownedBiker -} +//Response L4D1WitchDownedBiker +//{ +// scene "scenes/Biker/GrabbedBySmoker01a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!! +// scene "scenes/Biker/GrabbedBySmoker02a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!! +//} +//Rule L4D1WitchDownedBiker +//{ +// criteria ConceptWitchDowned IsBiker IsWitchPresent IsWitchAggro +// Response L4D1WitchDownedBiker +//} Response L4D1PlayerKillConfirmationBiker { diff --git a/root/scripts/talker/coach.txt b/root/scripts/talker/coach.txt index 3a89962d..e5235965 100644 --- a/root/scripts/talker/coach.txt +++ b/root/scripts/talker/coach.txt @@ -6431,13 +6431,13 @@ Rule PlayerHelpIncappedLethargicCoach Response PlayerHelpIncappedLethargicCoach } -Rule PlayerHelpIncappedWitchCoach -{ - criteria ConceptPlayerHelp IsCoach IsIncapacitated IsWitchPresent IsWitchAggro - ApplyContext "CalledForHelp:1:10" - forceweight 30 - Response NoResponse -} +//Rule PlayerHelpIncappedWitchCoach +//{ +// criteria ConceptPlayerHelp IsCoach IsIncapacitated IsWitchPresent IsWitchAggro +// ApplyContext "CalledForHelp:1:10" +// forceweight 30 +// Response NoResponse +//} //-------------------------------------------------------------------------------------------------------------- // PlayerIncappedResponse @@ -11177,23 +11177,23 @@ Rule PlayerIncapacitatedInitialCoach Response PlayerIncapacitatedInitialCoach } -Response PlayerIncapacitatedInitialWitchCoach -{ - scene "scenes/Coach/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Coach/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Coach/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Coach/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Coach/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Coach/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Coach/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Coach/HurtCritical08.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] -} -Rule PlayerIncapacitatedInitialWitchCoach -{ - criteria ConceptPlayerIncapacitated IsCoach IsWitchPresent IsWitchAggro IsCriticalPain - ApplyContext "TalkCoach:1:2" - Response PlayerIncapacitatedInitialWitchCoach -} +//Response PlayerIncapacitatedInitialWitchCoach +//{ +// scene "scenes/Coach/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Coach/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Coach/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Coach/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Coach/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Coach/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Coach/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Coach/HurtCritical08.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +//} +//Rule PlayerIncapacitatedInitialWitchCoach +//{ +// criteria ConceptPlayerIncapacitated IsCoach IsWitchPresent IsWitchAggro IsCriticalPain +// ApplyContext "TalkCoach:1:2" +// Response PlayerIncapacitatedInitialWitchCoach +//} Response WitchDownedCoach { diff --git a/root/scripts/talker/gambler.txt b/root/scripts/talker/gambler.txt index 67420994..c9e0fbf3 100644 --- a/root/scripts/talker/gambler.txt +++ b/root/scripts/talker/gambler.txt @@ -6538,13 +6538,13 @@ Rule PlayerHelpIncappedLethargicGambler Response PlayerHelpIncappedLethargicGambler } -Rule PlayerHelpIncappedWitchGambler -{ - criteria ConceptPlayerHelp IsGambler IsIncapacitated IsWitchPresent IsWitchAggro - ApplyContext "CalledForHelp:1:10" - forceweight 30 - Response NoResponse -} +//Rule PlayerHelpIncappedWitchGambler +//{ +// criteria ConceptPlayerHelp IsGambler IsIncapacitated IsWitchPresent IsWitchAggro +// ApplyContext "CalledForHelp:1:10" +// forceweight 30 +// Response NoResponse +//} //-------------------------------------------------------------------------------------------------------------- // PlayerIncappedResponse @@ -11178,39 +11178,39 @@ Rule PlayerIncapacitatedInitialGambler Response PlayerIncapacitatedInitialGambler } -Response PlayerIncapacitatedInitialWitchGambler -{ - scene "scenes/Gambler/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/Gambler/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/Gambler/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/Gambler/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/Gambler/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/Gambler/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/Gambler/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] -} -Rule PlayerIncapacitatedInitialWitchGambler -{ - criteria ConceptPlayerIncapacitated IsGambler IsWitchPresent IsWitchAggro IsCriticalPain - ApplyContext "TalkGambler:1:2" - forceweight 30 - Response PlayerIncapacitatedInitialWitchGambler -} +//Response PlayerIncapacitatedInitialWitchGambler +//{ +// scene "scenes/Gambler/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/Gambler/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/Gambler/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/Gambler/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/Gambler/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/Gambler/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/Gambler/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +//} +//Rule PlayerIncapacitatedInitialWitchGambler +//{ +// criteria ConceptPlayerIncapacitated IsGambler IsWitchPresent IsWitchAggro IsCriticalPain +// ApplyContext "TalkGambler:1:2" +// forceweight 30 +// Response PlayerIncapacitatedInitialWitchGambler +//} -Response WitchDownedGambler -{ - scene "scenes/Gambler/GrabbedBySmoker01.vcd" //no, No, No, NO, NOOOOOOO!!!!!!!!! - scene "scenes/Gambler/GrabbedBySmoker01a.vcd" //No, No! - scene "scenes/Gambler/GrabbedBySmoker04.vcd" //no, No, No, NO, NO!!!!!!!! - scene "scenes/Gambler/GrabbedBySmoker05.vcd" //no, No, No, NO!!!!!!!! - scene "scenes/Gambler/GrabbedBySmoker05a.vcd" //NO! - scene "scenes/Gambler/GrabbedBySmoker05b.vcd" //NO, NO! - scene "scenes/Gambler/GrabbedBySmoker05c.vcd" //NO!!!!!!!! -} -Rule WitchDownedGambler -{ - criteria ConceptWitchDowned IsGambler IsWitchPresent IsWitchAggro - Response WitchDownedGambler -} +//Response WitchDownedGambler +//{ +// scene "scenes/Gambler/GrabbedBySmoker01.vcd" //no, No, No, NO, NOOOOOOO!!!!!!!!! +// scene "scenes/Gambler/GrabbedBySmoker01a.vcd" //No, No! +// scene "scenes/Gambler/GrabbedBySmoker04.vcd" //no, No, No, NO, NO!!!!!!!! +// scene "scenes/Gambler/GrabbedBySmoker05.vcd" //no, No, No, NO!!!!!!!! +// scene "scenes/Gambler/GrabbedBySmoker05a.vcd" //NO! +// scene "scenes/Gambler/GrabbedBySmoker05b.vcd" //NO, NO! +// scene "scenes/Gambler/GrabbedBySmoker05c.vcd" //NO!!!!!!!! +//} +//Rule WitchDownedGambler +//{ +// criteria ConceptWitchDowned IsGambler IsWitchPresent IsWitchAggro +// Response WitchDownedGambler +//} Response PlayerIncapacitatedInitialC1M2Gambler { diff --git a/root/scripts/talker/manager.txt b/root/scripts/talker/manager.txt index 39a7911b..fae3eabf 100644 --- a/root/scripts/talker/manager.txt +++ b/root/scripts/talker/manager.txt @@ -3542,13 +3542,13 @@ Rule L4D1PlayerHelpIncappedLethargicManager Response L4D1PlayerHelpIncappedLethargicManager } -Rule L4D1PlayerHelpIncappedWitchManager -{ - criteria ConceptPlayerHelp IsManager IsIncapacitated IsWitchPresent IsWitchAggro - ApplyContext "CalledForHelp:1:10" - forceweight 30 - Response NoResponse -} +//Rule L4D1PlayerHelpIncappedWitchManager +//{ +// criteria ConceptPlayerHelp IsManager IsIncapacitated IsWitchPresent IsWitchAggro +// ApplyContext "CalledForHelp:1:10" +// forceweight 30 +// Response NoResponse +//} //-------------------------------------------------------------------------------------------------------------- // PlayerIncappedResponse @@ -5967,32 +5967,32 @@ Rule L4D1PlayerIncapacitatedInitialManager Response L4D1PlayerIncapacitatedInitialManager } -Response L4D1PlayerIncapacitatedInitialWitchManager -{ - scene "scenes/Manager/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Manager/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Manager/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Manager/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] - scene "scenes/Manager/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] -} -Rule L4D1PlayerIncapacitatedInitialWitchManager -{ - criteria ConceptPlayerIncapacitated IsManager IsWitchPresent IsWitchAggro IsCriticalPain - ApplyContext "TalkManager:1:2" - forceweight 30 - Response L4D1PlayerIncapacitatedInitialWitchManager -} +//Response L4D1PlayerIncapacitatedInitialWitchManager +//{ +// scene "scenes/Manager/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Manager/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Manager/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Manager/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +// scene "scenes/Manager/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[Pain noise - loud major pain] +//} +//Rule L4D1PlayerIncapacitatedInitialWitchManager +//{ +// criteria ConceptPlayerIncapacitated IsManager IsWitchPresent IsWitchAggro IsCriticalPain +// ApplyContext "TalkManager:1:2" +// forceweight 30 +// Response L4D1PlayerIncapacitatedInitialWitchManager +//} -Response L4D1WitchDownedManager -{ - scene "scenes/Manager/GrabbedBySmoker01a.vcd" //no, No, NO, NO!!!!! - scene "scenes/Manager/GrabbedBySmoker02a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!! -} -Rule L4D1WitchDownedManager -{ - criteria ConceptWitchDowned IsManager IsWitchPresent IsWitchAggro - Response L4D1WitchDownedManager -} +//Response L4D1WitchDownedManager +//{ +// scene "scenes/Manager/GrabbedBySmoker01a.vcd" //no, No, NO, NO!!!!! +// scene "scenes/Manager/GrabbedBySmoker02a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!! +//} +//Rule L4D1WitchDownedManager +//{ +// criteria ConceptWitchDowned IsManager IsWitchPresent IsWitchAggro +// Response L4D1WitchDownedManager +//} Response L4D1PlayerKillConfirmationManager { diff --git a/root/scripts/talker/mechanic.txt b/root/scripts/talker/mechanic.txt index 43168f8f..fd506df9 100644 --- a/root/scripts/talker/mechanic.txt +++ b/root/scripts/talker/mechanic.txt @@ -7100,13 +7100,13 @@ Rule PlayerHelpIncappedLethargicMechanic Response PlayerHelpIncappedLethargicMechanic } -Rule PlayerHelpIncappedWitchMechanic -{ - criteria ConceptPlayerHelp IsMechanic IsIncapacitated IsWitchPresent IsWitchAggro - ApplyContext "CalledForHelp:1:10" - forceweight 30 - Response NoResponse -} +//Rule PlayerHelpIncappedWitchMechanic +//{ +// criteria ConceptPlayerHelp IsMechanic IsIncapacitated IsWitchPresent IsWitchAggro +// ApplyContext "CalledForHelp:1:10" +// forceweight 30 +// Response NoResponse +//} //-------------------------------------------------------------------------------------------------------------- // Remarkable Vocalize @@ -11833,34 +11833,34 @@ Rule PlayerIncapacitatedInitialMechanic Response PlayerIncapacitatedInitialMechanic } -Response PlayerIncapacitatedInitialWitchMechanic -{ - scene "scenes/Mechanic/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/Mechanic/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/Mechanic/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/Mechanic/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/Mechanic/HurtCritical05.vcd" //[pain noise - loud major pain] - scene "scenes/Mechanic/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] -} -Rule PlayerIncapacitatedInitialWitchMechanic -{ - criteria ConceptPlayerIncapacitated IsMechanic IsWitchPresent IsWitchAggro IsCriticalPain - ApplyContext "TalkMechanic:1:2" - forceweight 30 - Response PlayerIncapacitatedInitialWitchMechanic -} +//Response PlayerIncapacitatedInitialWitchMechanic +//{ +// scene "scenes/Mechanic/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/Mechanic/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/Mechanic/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/Mechanic/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/Mechanic/HurtCritical05.vcd" //[pain noise - loud major pain] +// scene "scenes/Mechanic/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +//} +//Rule PlayerIncapacitatedInitialWitchMechanic +//{ +// criteria ConceptPlayerIncapacitated IsMechanic IsWitchPresent IsWitchAggro IsCriticalPain +// ApplyContext "TalkMechanic:1:2" +// forceweight 30 +// Response PlayerIncapacitatedInitialWitchMechanic +//} -Response WitchDownedMechanic -{ - scene "scenes/Mechanic/GrabbedBySmoker01.vcd" //no, No, No, NO!!!!!!!! - scene "scenes/Mechanic/GrabbedBySmoker01c.vcd" //NO! - scene "scenes/Mechanic/GrabbedBySmoker02.vcd" //no, No, NOOOOOOO!!!!!!!!! - scene "scenes/Mechanic/GrabbedBySmoker02a.vcd" //NO! - scene "scenes/Mechanic/GrabbedBySmoker03.vcd" //no, No, No, NO, NO!!!!!!!! - scene "scenes/Mechanic/GrabbedBySmoker03a.vcd" //Ah, NO! - scene "scenes/Mechanic/GrabbedBySmoker03b.vcd" //NO! - scene "scenes/Mechanic/GrabbedBySmoker06.vcd" //no, No, No, NO!!!!!!!! -} +//Response WitchDownedMechanic +//{ +// scene "scenes/Mechanic/GrabbedBySmoker01.vcd" //no, No, No, NO!!!!!!!! +// scene "scenes/Mechanic/GrabbedBySmoker01c.vcd" //NO! +// scene "scenes/Mechanic/GrabbedBySmoker02.vcd" //no, No, NOOOOOOO!!!!!!!!! +// scene "scenes/Mechanic/GrabbedBySmoker02a.vcd" //NO! +// scene "scenes/Mechanic/GrabbedBySmoker03.vcd" //no, No, No, NO, NO!!!!!!!! +// scene "scenes/Mechanic/GrabbedBySmoker03a.vcd" //Ah, NO! +// scene "scenes/Mechanic/GrabbedBySmoker03b.vcd" //NO! +// scene "scenes/Mechanic/GrabbedBySmoker06.vcd" //no, No, No, NO!!!!!!!! +//} Rule WitchDownedMechanic { criteria ConceptWitchDowned IsMechanic IsWitchPresent IsWitchAggro diff --git a/root/scripts/talker/namvet.txt b/root/scripts/talker/namvet.txt index c1dc2a01..57fb825c 100644 --- a/root/scripts/talker/namvet.txt +++ b/root/scripts/talker/namvet.txt @@ -3018,13 +3018,13 @@ Rule L4D1PlayerHelpIncapped3NamVet Response L4D1PlayerHelpIncapped3NamVet } -Rule L4D1PlayerHelpIncappedWitchNamVet -{ - criteria ConceptPlayerHelp IsNamVet IsIncapacitated IsWitchPresent IsWitchAggro - ApplyContext "CalledForHelp:1:10" - forceweight 30 - Response NoResponse -} +//Rule L4D1PlayerHelpIncappedWitchNamVet +//{ +// criteria ConceptPlayerHelp IsNamVet IsIncapacitated IsWitchPresent IsWitchAggro +// ApplyContext "CalledForHelp:1:10" +// forceweight 30 +// Response NoResponse +//} //-------------------------------------------------------------------------------------------------------------- // PlayerIncappedResponse @@ -5459,37 +5459,37 @@ Rule L4D1PlayerIncapacitatedInitialNamVet Response L4D1PlayerIncapacitatedInitialNamVet } -Response L4D1PlayerIncapacitatedInitialWitchNamVet -{ - scene "scenes/NamVet/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/NamVet/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/NamVet/HurtCritical03.vcd" //[pain noise - loud major pain] - scene "scenes/NamVet/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/NamVet/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/NamVet/HurtCritical06.vcd" //[pain noise - loud major pain] - scene "scenes/NamVet/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/NamVet/HurtCritical08.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/NamVet/HurtCritical09.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] -} -Rule L4D1PlayerIncapacitatedInitialWitchNamVet -{ - criteria ConceptPlayerIncapacitated IsNamVet IsWitchPresent IsWitchAggro IsCriticalPain - ApplyContext "TalkNamVet:1:2" - forceweight 30 - Response L4D1PlayerIncapacitatedInitialWitchNamVet -} +//Response L4D1PlayerIncapacitatedInitialWitchNamVet +//{ +// scene "scenes/NamVet/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/NamVet/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/NamVet/HurtCritical03.vcd" //[pain noise - loud major pain] +// scene "scenes/NamVet/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/NamVet/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/NamVet/HurtCritical06.vcd" //[pain noise - loud major pain] +// scene "scenes/NamVet/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/NamVet/HurtCritical08.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/NamVet/HurtCritical09.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +//} +//Rule L4D1PlayerIncapacitatedInitialWitchNamVet +//{ +// criteria ConceptPlayerIncapacitated IsNamVet IsWitchPresent IsWitchAggro IsCriticalPain +// ApplyContext "TalkNamVet:1:2" +// forceweight 30 +// Response L4D1PlayerIncapacitatedInitialWitchNamVet +//} -Response L4D1WitchDownedNamVet -{ - scene "scenes/NamVet/GrabbedBySmoker01a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!! - scene "scenes/NamVet/GrabbedBySmoker02a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!! - scene "scenes/NamVet/GrabbedBySmoker03.vcd" //no, NO! -} -Rule L4D1WitchDownedNamVet -{ - criteria ConceptWitchDowned IsNamVet IsWitchPresent IsWitchAggro - Response L4D1WitchDownedNamVet -} +//Response L4D1WitchDownedNamVet +//{ +// scene "scenes/NamVet/GrabbedBySmoker01a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!! +// scene "scenes/NamVet/GrabbedBySmoker02a.vcd" //no, No, NO, NOOOOOOO!!!!!!!!! +// scene "scenes/NamVet/GrabbedBySmoker03.vcd" //no, NO! +//} +//Rule L4D1WitchDownedNamVet +//{ +// criteria ConceptWitchDowned IsNamVet IsWitchPresent IsWitchAggro +// Response L4D1WitchDownedNamVet +//} Response L4D1PlayerKillConfirmationNamVet { diff --git a/root/scripts/talker/producer.txt b/root/scripts/talker/producer.txt index 9404ab21..57c5a619 100644 --- a/root/scripts/talker/producer.txt +++ b/root/scripts/talker/producer.txt @@ -6156,13 +6156,13 @@ Rule PlayerHelpIncappedLethargicProducer Response PlayerHelpIncappedLethargicProducer } -Rule PlayerHelpIncappedWitchProducer -{ - criteria ConceptPlayerHelp IsProducer IsIncapacitated IsWitchPresent IsWitchAggro - ApplyContext "CalledForHelp:1:10" - forceweight 30 - Response NoResponse -} +//Rule PlayerHelpIncappedWitchProducer +//{ +// criteria ConceptPlayerHelp IsProducer IsIncapacitated IsWitchPresent IsWitchAggro +// ApplyContext "CalledForHelp:1:10" +// forceweight 30 +// Response NoResponse +//} //-------------------------------------------------------------------------------------------------------------- // Remarkable Vocalize @@ -10368,36 +10368,36 @@ Rule PlayerIncapacitatedInitialProducer Response PlayerIncapacitatedInitialProducer } -Response PlayerIncapacitatedInitialWitchProducer -{ - scene "scenes/Producer/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 // - scene "scenes/Producer/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 // - scene "scenes/Producer/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 // - scene "scenes/Producer/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 // -} -Rule PlayerIncapacitatedInitialWitchProducer -{ - criteria ConceptPlayerIncapacitated IsProducer IsWitchPresent IsWitchAggro IsCriticalPain - ApplyContext "TalkProducer:1:2" - forceweight 30 - Response PlayerIncapacitatedInitialWitchProducer -} +//Response PlayerIncapacitatedInitialWitchProducer +//{ +// scene "scenes/Producer/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 // +// scene "scenes/Producer/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 // +// scene "scenes/Producer/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 // +// scene "scenes/Producer/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 // +//} +//Rule PlayerIncapacitatedInitialWitchProducer +//{ +// criteria ConceptPlayerIncapacitated IsProducer IsWitchPresent IsWitchAggro IsCriticalPain +// ApplyContext "TalkProducer:1:2" +// forceweight 30 +// Response PlayerIncapacitatedInitialWitchProducer +//} -Response WitchDownedProducer -{ - scene "scenes/Producer/GrabbedBySmoker02.vcd" //no, No, No, NO, NOOOOOOO!!!!!!!!! - scene "scenes/Producer/GrabbedBySmoker02a.vcd" //NO! - scene "scenes/Producer/GrabbedBySmoker02b.vcd" //NO! - scene "scenes/Producer/GrabbedBySmoker02c.vcd" //NO! - scene "scenes/Producer/GrabbedBySmoker02d.vcd" //NO! - scene "scenes/Producer/GrabbedBySmoker02e.vcd" //NO! - scene "scenes/Producer/GrabbedBySmoker04.vcd" //no, No, No, NO!!!!!!!! -} -Rule WitchDownedProducer -{ - criteria ConceptWitchDowned IsProducer IsWitchPresent IsWitchAggro - Response WitchDownedProducer -} +//Response WitchDownedProducer +//{ +// scene "scenes/Producer/GrabbedBySmoker02.vcd" //no, No, No, NO, NOOOOOOO!!!!!!!!! +// scene "scenes/Producer/GrabbedBySmoker02a.vcd" //NO! +// scene "scenes/Producer/GrabbedBySmoker02b.vcd" //NO! +// scene "scenes/Producer/GrabbedBySmoker02c.vcd" //NO! +// scene "scenes/Producer/GrabbedBySmoker02d.vcd" //NO! +// scene "scenes/Producer/GrabbedBySmoker02e.vcd" //NO! +// scene "scenes/Producer/GrabbedBySmoker04.vcd" //no, No, No, NO!!!!!!!! +//} +//Rule WitchDownedProducer +//{ +// criteria ConceptWitchDowned IsProducer IsWitchPresent IsWitchAggro +// Response WitchDownedProducer +//} Response PlayerIncapacitatedInitialC1M2Producer { diff --git a/root/scripts/talker/teengirl.txt b/root/scripts/talker/teengirl.txt index 77a000ce..db494bf4 100644 --- a/root/scripts/talker/teengirl.txt +++ b/root/scripts/talker/teengirl.txt @@ -3775,13 +3775,13 @@ Rule L4D1PlayerHelpIncappedLethargicTeenGirl Response L4D1PlayerHelpIncappedLethargicTeenGirl } -Rule L4D1PlayerHelpIncappedWitchTeenGirl -{ - criteria ConceptPlayerHelp IsTeenGirl IsIncapacitated IsWitchPresent IsWitchAggro - ApplyContext "CalledForHelp:1:10" - forceweight 30 - Response NoResponse -} +//Rule L4D1PlayerHelpIncappedWitchTeenGirl +//{ +// criteria ConceptPlayerHelp IsTeenGirl IsIncapacitated IsWitchPresent IsWitchAggro +// ApplyContext "CalledForHelp:1:10" +// forceweight 30 +// Response NoResponse +//} //-------------------------------------------------------------------------------------------------------------- // PlayerIncappedResponse @@ -6410,23 +6410,23 @@ Rule L4D1PlayerIncapacitatedInitialTeenGirl Response L4D1PlayerIncapacitatedInitialTeenGirl } -Response L4D1PlayerIncapacitatedInitialWitchTeenGirl -{ - scene "scenes/TeenGirl/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/TeenGirl/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/TeenGirl/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/TeenGirl/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/TeenGirl/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/TeenGirl/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] - scene "scenes/TeenGirl/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] -} -Rule L4D1PlayerIncapacitatedInitialWitchTeenGirl -{ - criteria ConceptPlayerIncapacitated IsTeenGirl IsWitchPresent IsWitchAggro IsCriticalPain - ApplyContext "TalkTeenGirl:1:2" - forceweight 30 - Response L4D1PlayerIncapacitatedInitialWitchTeenGirl -} +//Response L4D1PlayerIncapacitatedInitialWitchTeenGirl +//{ +// scene "scenes/TeenGirl/HurtCritical01.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/TeenGirl/HurtCritical02.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/TeenGirl/HurtCritical03.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/TeenGirl/HurtCritical04.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/TeenGirl/HurtCritical05.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/TeenGirl/HurtCritical06.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +// scene "scenes/TeenGirl/HurtCritical07.vcd" then self WitchDowned foo:0 0.5 //[pain noise - loud major pain] +//} +//Rule L4D1PlayerIncapacitatedInitialWitchTeenGirl +//{ +// criteria ConceptPlayerIncapacitated IsTeenGirl IsWitchPresent IsWitchAggro IsCriticalPain +// ApplyContext "TalkTeenGirl:1:2" +// forceweight 30 +// Response L4D1PlayerIncapacitatedInitialWitchTeenGirl +//} Response L4D1WitchDownedTeenGirl {